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As it stands now, it is completely useless. It's a shame, because it's clear that there's a lot of work here. But it is rendered useless.
I never got through mastering Blender and/or having visual ideas of how to redo these and other blocks. While I do want to have them all updated/redone, it's just too much hassle with no more value for me at this point (I don't play the game or maintain a server anymore), so it never goes to the top of this huge list of things-i-promised-to-do I got. But thanks for bringing it up, helps to know people still use it and want it in an up-to-date state, so hopefully I might bring myself to this work again.
i literally vomited together a 3 wheeled attempt at a space bike stuck both those awesome machines on the back of it with a battery and solar panel.
and drove around the titan planet i was on......felt....empty....so painfully empty.
until i hit a bump on the planets surface going 100 m/s and damn near went into orbit.
Great for starting off and keeping things small
i was messing around on planet earth suvival trying to survive by scraping ships the bandits send and needing that +1000 metal plates for a standard refinery? even the arc furnace is costly when you've got nothing but scrap to try and work with.
The refinery should also be mountable via bottom and side "supports", maybe I missed Keen changing the mount syntax for blocks and it got obsolete. Again, I'll check it out.
Is the refinery supposed to have only 1 build 'connection' point at the 'bottom'? Seems like two sides (with the word "Refinery") are ideal to connect to other pieces/armor/... It's a bit annoying when I wish to remove an item on the refinery's only connection to the small ship. Of course this may be more a preference thing just thought I'd ask.
Also noticed odd behavior with the assembler. You can't manually move components to an adjacent container but when it's full the assembler may or may not choose to dump those in the adjacent container. Seems to always do it now that power is aplenty (built large reactor). Happens with: Small ship, Medium container, connected with small connector to a window of the assembler. Doubt it's mod-related (again) but thought you might like to know. Don't mind much but seems like that's not working as intended. It doesn't appear to draw ingots from the connected refinery though and as such must still be micromanaged - very fair to just give it a "good enough".
The assembler is bugged though. Not enough ingots or full inventory gives the error "not enough power". Likewise when the appropriate ingots are added or finished items removed, the assembler does not continue producing until you update the production list (add new item to produce, change order or remove an item). The default (large ship) assembler does not have these problems.