Project Zomboid

Project Zomboid

Secondhand Loots
51 comentarios
✪ Tax 1 OCT 2024 a las 7:52 
Isn't this already in the game? I am talking about the weapon conditions being random when you find them
Jasdan 17 DIC 2023 a las 0:04 
Any alternative for this made for Build 41.78?
Captain Tofu 14 NOV 2023 a las 9:26 
I like it! Makes much more sense and makes the game slightly harder. I wish, that there were less broken pencils. That is really excessive right now ; )
UdderlyEvelyn 15 JUL 2022 a las 15:24 
The icons from this are not in the vanilla implementation, would appreciate if someone would/could make a mod that makes partial stacks have a different icon, that'd be cool.
Axebeard 9 MAY 2022 a las 12:57 
Throws errors when picking items off the floor.

@Posh Beard
Is that right? How did I miss that lol
ShotofDepresso 7 JUN 2021 a las 21:50 
Obselete for B41, this happens by default
@madman_andre
Interlude 30 MAR 2020 a las 12:25 
I think this mod might be causing a bug I am having. When ever I load up my server any items like tape or glue in storage containers in my base are all empty.
Totally Not An Illuminate Spy 10 FEB 2020 a las 17:23 
@blindcoder Any Plans for B41?
Medicae_Clef 30 ABR 2019 a las 19:53 
For Some Reason The Randomizer Only Randomizes 1 item In A Stack And Such
AbacateVito 28 ENE 2018 a las 10:37 
There was an error at the "RandomizeItem" function (something like that)
blindcoder  [autor] 28 ENE 2018 a las 10:35 
There's no reason it shouldn't. Watch out for error messages in console.txt
AbacateVito 27 ENE 2018 a las 20:21 
Does it work with the actual vehicle build?
blindcoder  [autor] 11 AGO 2017 a las 3:49 
The feature in the game is very rudimentary compared to this mod. The base game doesn't take zombie density into account, doesn't have white/blacklists for modders, don't have min/max settings for objects and other details.
Notka 11 AGO 2017 a las 3:35 
This was already implimented into the actual game wasn't it? Why exactly are people still wanting to run this in any capacity when it is already a feature in the game itsself?
blindcoder  [autor] 15 FEB 2017 a las 10:04 
@Xeraphim
I'm still using it fine.
NKrypt1d 15 FEB 2017 a las 6:25 
Is this mod still compatible? Loved using it in my MP server back in the day.
Little Teddy Lamborghini 23 MAY 2016 a las 13:08 
Something might be wrong with this mod. Ever since 34 was released items like wire and duck tape, if left in a container and then you close out the game, when you load your save the items are there but show zero remaining and when you transfer it they disappear.
Little Teddy Lamborghini 23 MAY 2016 a las 13:08 
Something might be wrong with this mod. Ever since 34 was released items like wire and duck tape, if left in a container and then you close out the game, when you load your save the items are there but show zero remaining and when you transfer it they disappear.
Little Teddy Lamborghini 23 MAY 2016 a las 13:07 
Something might be wrong with this mod. Ever since 34 was released items like wire and duck tape, if left in a container and then you close out the game, when you load your save the items are there but show zero remaining and when you transfer it they disappear.
DannerG 1 MAY 2016 a las 13:28 
NOT FIRST :D
:steamhappy:
blindcoder  [autor] 16 MAR 2016 a las 11:05 
I have updated the mod. It should now work again.
blindcoder  [autor] 16 MAR 2016 a las 2:19 
Oh sh...

@Benno / @FatPileOfWombatCrap / @BenJamin':
Which PZ version are you playing? Look in the mainscreen in the bottom right corner.
BenJamin' 15 MAR 2016 a las 22:08 
The latest update causes items to disappear when looting them, instead of combining them.
blindcoder  [autor] 8 MAR 2016 a las 12:05 
@FatPileOfWombatCrap
Ahh, that's so weird... I can't reproduce that here, it's probably the same issue B3NNO commented.
Do you happen to have a copy of your console.txt around where that issue appears? If so, can you upload it to vpaste or something similiar?
wombatvvv 8 MAR 2016 a las 11:50 
There is a bug in this mod that stops any type of wire (both the vanilla wire and hydro wire) from being added to the player's inventory. It's a pity, because it's such a great idea. :steamsad:
blindcoder  [autor] 7 MAR 2016 a las 2:22 
If you could get me a full dump of the console.txt file when this happens, that would help a lot. I coul not verifiy this here, unfortunately.
Upload it to vpaste or something.
Bejasc 6 MAR 2016 a las 16:15 
I tried it with both empty bags, almost full bags, and bags with not much in it. Also with equipping it to main/offhand, and placing on players body, I couldn't get it to work.

It might be worth noting, that with necroforge, I was able to spawn some in (full durability), which came successfully into my inventory.

The same thing happens with Fishing Line. I could spawn it in fine, and fix a fishing rod okay with it, but as soon as it had been used, if I went to use it again, or place it in a container, the line would disappear (I don't have a trace for this one sorry, but I think it was similar, at a different line number?)
blindcoder  [autor] 5 MAR 2016 a las 0:42 
@B3NNO:
Strange, I thought I'd fixed that with the last update. Is your bag almost full by any chance? Say less than 1 unit of capacity left?
Bejasc 4 MAR 2016 a las 16:59 
I get that each time I go to pick up thread.
Bejasc 4 MAR 2016 a las 16:59 
-----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@56649e9f
function: perform -- file: bcRandomizedItems.lua line # 36
[ZNetJNI] ZNetFriends::OnPersonaStateChange
Bejasc 4 MAR 2016 a las 16:55 
I'm having an issue from this mod about Thread. Every time I go to move it in to my inventory, or equip it, or move it to one of my backpacks, it just disappears. I can drop it do the ground fine, but I can't actually take it? I've tried this multiple times with all the thread I've found, and it simply disappears from the container
blindcoder  [autor] 26 FEB 2016 a las 11:40 
New update that handles an edge case where you might lose all merged items. Whoops...
The Withered King 2 FEB 2016 a las 13:56 
Thank you. Usually, some modders want you to ask before downloading :3
blindcoder  [autor] 29 ENE 2016 a las 14:16 
@witherkingbrony
Errm... sure? Just subscribe to it.
The Withered King 29 ENE 2016 a las 13:36 
can i download this?
Glowth 16 ENE 2016 a las 11:03 
Pretty cool :epicstickman::balloon:
blindcoder  [autor] 16 ENE 2016 a las 11:02 
While this does work as intended, it is not taking into consideration a lot of factors that this mod does:
- Zombie density
- rarity of items
- Lucky/Unlucky trait
- Min/Max conditions for items (currenty Axe and Huntingknife, extendable by other mods)

Also, I believe that items like charcoal, vitamins and such are not combined in vanilla PZ now, but don't nail me down on that.


So while there IS some functionality like this mod in vanilla PZ, it's nowhere near as sophisticated.

[2/2]
blindcoder  [autor] 16 ENE 2016 a las 11:01 
I just checked and there's some very rudimentary condition / filllever code in vanilla PZ now:

-- randomized used delta
if instanceof(item, "DrainableComboItem") and ZombRand(100) < 40 then
local maxUse = 1 / item:getUseDelta();
item:setUsedDelta(ZombRand(1,maxUse-1)*item:getUseDelta());
end
-- randomize weapon condition
if instanceof(item, "HandWeapon") and ZombRand(100) < 40 then
item:setCondition(ZombRand(1, item:getConditionMax()));
end

[1/2]
Glowth 16 ENE 2016 a las 10:53 
The loot that I find is in random condition. Weapons, misc items and stuff in general that has a "condition" bar or "amount" bar of some kind is usually randomized in my games and this happened after build 33 came out.
blindcoder  [autor] 16 ENE 2016 a las 10:27 
@Glowth:
I don't think so. While loot is now more random, it is IIRC not in random condition. Could you elaborate on that?
Glowth 16 ENE 2016 a las 5:01 
Isn't this mod obsolete now?
blindcoder  [autor] 21 NOV 2015 a las 4:12 
You can add it in the middle of a game, but it will only apply to newly generated items, ie: areas you have not been in before.
Bullwinkle 20 NOV 2015 a las 14:53 
Can this mod be added in the middle of a game or does it require a new start?
blindcoder  [autor] 7 NOV 2015 a las 8:22 
@ThesandClan1997 I did? Where? That should definately be corrected.
TheSandClan1997 7 NOV 2015 a las 7:32 
you said half empty
blindcoder  [autor] 3 NOV 2015 a las 10:17 
@Cethegus:
They will never spawn empty, but may have as little as 1 use.
CETHEGUS_drp 2 NOV 2015 a las 23:57 
As I have found broken weapons (condition=0), i wonder if items with multiple use spawn empty? 'Cause i seem to find less loot.

Besides, thx for adding the autocombine. THX A LOT. Thats sth definitly missing! :steamhappy:
Doha 25 OCT 2015 a las 11:11 
gooood!!
blindcoder  [autor] 24 AGO 2015 a las 6:11 
I have reuploaded the mods, they should all work fine now.
blindcoder  [autor] 24 AGO 2015 a las 4:13 
There's a problem with steam uploads from my system at the moment.
Please use the download from http://theindiestone.com/forums/index.php/topic/16060-secondhand-loots-randomize-condition-and-fill-level-of-loot/ until this is fixed.

Sorry for the inconvenience :-(