Portal 2

Portal 2

THaw Test One
25 kommentarer
Vroooooom 8. okt. kl. 9:07 
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CONTROILLER?
Vroooooom 8. okt. kl. 9:07 
Question, where the ♥♥♥♥ is the exit. When i noclip i can only see the entrance elevator.
SpriteYeti  [ophavsmand] 20. dec. 2016 kl. 7:44 
Ok, thanks for the feedback..:steamhappy:
Warkin Iskander Volselli 19. dec. 2016 kl. 14:18 
No i mean bad as in the map design is bad...
SpriteYeti  [ophavsmand] 15. dec. 2016 kl. 6:51 
I've put up a gameplay video for Thaw Test one, contains spoilers.
https://vimeo.com/195780513
SpriteYeti  [ophavsmand] 2. dec. 2015 kl. 12:40 
It was designed to look bad, much like the map had been ripped to bits, hope you got to the exit lift, thanks for playing. This is my best map, really pleased how it turned out after lots of changes, nice to see it still getting played. :steamhappy:
Warkin Iskander Volselli 1. dec. 2015 kl. 19:25 
This map is very, Very. VERY, Bad.
SpriteYeti  [ophavsmand] 4. sep. 2015 kl. 13:04 
The white water is a strange problem, I'm using Glados water, must be a light effect. There's a sky map reflecting on a lot of props like glass and skeleton turrets which makes them white once I submit this map to the workshop, I don't see this problem playing the map from Hammer.
5iktor 4. sep. 2015 kl. 12:30 
Just quickly gonna tell the bucks I found:
Water is white,
No solid block under water, so I fell to the button
Some places I can fell down to the button
SpriteYeti  [ophavsmand] 31. aug. 2015 kl. 1:58 
Updated, expanded to include two extra rooms, tried to tidy the walls and floors, tons more no draws to reduce memory load, same with half res models. Trying linked portals to expand areas and make the area feel bigger. Removed a lot of instant death, puzzles are different, secret stuff for map explorers.
The Sojourner 21. aug. 2015 kl. 13:27 
Your cramped remake of your other map was not pleasant to look at while travelling through portals. Also huge nodraw exposure >.<
5iktor 27. juli 2015 kl. 23:53 
Like the new end, but don't like dying for semeling no reason at all, since I then need to do the same again and again.
SpriteYeti  [ophavsmand] 26. juli 2015 kl. 13:40 
Latest update has enviromental effects and various other changes.
SpriteYeti  [ophavsmand] 24. juli 2015 kl. 13:09 
Onto 81 builds of this map, I'll move onto another map design now. Small changes to the latest update.
5iktor 23. juli 2015 kl. 23:39 
no problem :D
SpriteYeti  [ophavsmand] 23. juli 2015 kl. 12:08 
Thanks for the feedback, at least my map changes are heading in the right direction.
5iktor 23. juli 2015 kl. 11:07 
Like the new gameplay idea, instead of just go arround,
and I have tried the tubes again.
SpriteYeti  [ophavsmand] 23. juli 2015 kl. 10:07 
Changed the gameplay a bit, try the tubes now.
5iktor 22. juli 2015 kl. 23:35 
and you can go into the room with the first not deffective turret with help of crought, but its harder to come out, and going over the defective turrets there will stuck you.
5iktor 22. juli 2015 kl. 23:33 
nope. The prop your added is also not solid
SpriteYeti  [ophavsmand] 22. juli 2015 kl. 13:03 
A few changes in todays update, hopefully a bit better regards tube problem.
5iktor 21. juli 2015 kl. 22:59 
There still one thing that have the problems, the tubes.
SpriteYeti  [ophavsmand] 21. juli 2015 kl. 13:55 
Updating, hopefully less chance of seeing nodraw, some props now physics so can be chucked about.
SpriteYeti  [ophavsmand] 21. juli 2015 kl. 12:51 
Map ends to the lift, There's some places through the tile gaps that nodraws peek through, I can fix. I'll look into the prop situation, thanks for the feedback.
5iktor 21. juli 2015 kl. 12:27 
Has the map an end?

ps: some props don't have collision
and
i could see nodraw textures