Portal 2

Portal 2

Sub Zero Test 1
8 Comments
SpriteYeti  [author] Jun 24, 2015 @ 3:02pm 
This was one of the first maps I created in Portal 2, I just wanted it to look different, so I tried this. The bots and turrets are my favourite things in Portal 2, I can't help but include lots into my levels. :)
The Sojourner Jun 24, 2015 @ 12:15pm 
I'm in agreement with the others: learn Hammer properly (check out my guide ), and learn to make a decent puzzle already :P We're all tired of your turretfests.
SpriteYeti  [author] Jun 19, 2015 @ 11:46pm 
Thanks, please check out my Co-Op tests, need comments.
MapleMakes Jun 19, 2015 @ 3:10pm 
I agree with the guy below me. Stop using PTI or get more serious with the PTI and then
1. De-voxelize the map and make it look nothing like PTI.
2. Learn how to make it look like you aren't totally using the PTI
3. Stop using the PTi
4. Quit being lazy and figure out Hammer entity logic.
theinstantmatrix Jun 19, 2015 @ 3:05pm 
It's already too late. You actually made your design even worse by adding broken glass that looks like "ice," except it isn't ice. If I were you, I'd start again by using Hammer to fully make a chamber instead of taking a recently-created PeTI map and editing it.
SpriteYeti  [author] Jun 19, 2015 @ 12:35pm 
Changed the theme of this test to an icey one, hoping it improves on the original art design. A simple test maybe, getting the portal game logic to work can be tricky, hence the reason I like customising my original Portal 2 levels in Valves Hammer. I will get a proper Hammer level up some time. :)
CH87 Jun 19, 2015 @ 1:46am 
ok
MapleMakes Jun 18, 2015 @ 12:15pm 
You're REAL clever, thinking you could pass this off as a 100% hammer map. We all know it's PTi with a few horrible retextures. Please use your Hammer abilities to fully make a chamber with it instead of taking a PTI map and doing this to it.