Garry's Mod

Garry's Mod

Gm_construct13_hybrid
35 kommentarer
MOTS0 13. juni 2020 kl. 19:54 
@Scoman!™
Can you recompile the map for hdr support.
totallynot_gwasshoppa 28. mar. 2020 kl. 0:23 
What About gm_construct11
Absolute Azure 25. mar. 2020 kl. 17:06 
construct but with reachable places
The Renegadist 7. apr. 2019 kl. 5:20 
WOW
MΛXIMUS 22. nov. 2018 kl. 12:51 
can you add a navmesh?
aaron 3. feb. 2018 kl. 11:34 
Everything is shiny for me as well. I think the cubemaps need to be rebuilt.
MiyaCrafter43 19. dec. 2017 kl. 17:16 
Why is everything well not everything but still why is it super SHINY!? When I am in the tunnels the floor blinds me.
Herosir 12. juli 2017 kl. 8:43 
Do a hybrid of a gm_exces_construct and Gm_construct13_hybrid
ディクソンサイダー 23. dec. 2016 kl. 15:55 
I like tunnels. ;_;
QuickNinjaCat 23. nov. 2016 kl. 16:02 
You can see the scribblings on the wall in the middle of the last screenshot.
QuickNinjaCat 23. nov. 2016 kl. 16:01 
@DeadZer0
You were browsing the textures directory in Gmod's VPK with GCFscape, right? Source games normally have most of their content (materials, models, scripts, sounds, etc.) in packed into a VPK or GCF (now obselete) file. Just Google for GCFscape and you should be able to find it.

@Stanuffet Man
This map actually does have custom textures. In the tunnels, if you look at the walls when a tunnel splits/intersects, there is a sign (scribble) on the wall that tells you what tunnel leads to what.
Jack of All Trades 23. nov. 2016 kl. 8:59 
Yeah I tried looking for gm_construct's texture files but I couldn't find anything sadly ;-;
Scoman!  [ophavsmand] 23. nov. 2016 kl. 8:50 
You may be experiencing 1 of 2 (or both) problems.

1: You have not properly created cubemaps for the map. See here for more information: https://developer.valvesoftware.com/wiki/Cubemaps

2: Textures are actually missing. When using map decompiling software, there is usually (at least for me) an option to export any content (materials, models) stored within. If that's not the case, then check within gmod's own content (as gm_construct uses it's own set of textures, and this map (as far as I know) does not use custom content).

Please read these thoroughly! If this dosen't fix your problem them PM me.
Jack of All Trades 23. nov. 2016 kl. 6:30 
Yo can you help me?

I wanna use this map in SFM but the textures are missing and I've look all over the internet and found nothing (And I tried hammer but still nothing)

So in other words are you able to link me the material files for this map?

(PLEASE REPLY)
QuickNinjaCat 26. juni 2016 kl. 17:21 
There is nothing wrong with the lighting. The map has no reflections (also known as cubemaps), so things are trying to use cubemaps that aren't there. Until F. SchoManno adds cubemaps, entering "mat_specular 0" into the console works as a temporary fix.

Mr. F. SchoManno, this map is great!
AaronVB 1. mar. 2016 kl. 9:02 
can i edit this a little for my server?
ArrowTheFerret 25. nov. 2015 kl. 15:43 
Ok.
DickChap 15. nov. 2015 kl. 22:09 
Guys type mat_specular 0 to get rid of the shiny textures
Ryjaki 28. sep. 2015 kl. 18:20 
A lighting fix would be great.
ArrowTheFerret 6. aug. 2015 kl. 9:25 
Fix the lighting.
basketball_ 14. juli 2015 kl. 18:28 
it good
ArrowTheFerret 11. juli 2015 kl. 10:28 
I got a lighting problum.
Sam S. Shadowfall 21. juni 2015 kl. 19:05 
lol i loved gm_construct_beta and i like gm_construct but a mix of them (imma die)
Oliver 20. juni 2015 kl. 17:12 
it's Perfect
Ramielion 15. juni 2015 kl. 11:36 
it's really good! everybody should download it!
Ramielion 15. juni 2015 kl. 11:21 
looks like it's good to explore. i'll give it a shot.
21 Cabbage 13. juni 2015 kl. 9:50 
A very well made map! Good job!
FlakTaryd 12. juni 2015 kl. 15:12 
Wow, like the hybrid of Construct13 and Construct 13 Beta! Very well done. The only
thing that kills is there's too much cube map on the floors and ceilings, which is a bit
too gawdy imo.
Vulture 12. juni 2015 kl. 7:35 
This is way better than the original! Thanks.
NoDrip 9. juni 2015 kl. 14:57 
Can somone give me a link to a submarine vehicle mod?
cassetteboi Ladle 9. juni 2015 kl. 0:16 
i make maps and all the tutorials i find i have to download stuff could you tell me how you uploaded this? cause i dont want to download but if you downloaded stuff could you give me the links to them?
Scoman!  [ophavsmand] 7. juni 2015 kl. 12:29 
@A Random Man, Not yet, but it has a regular node graph.
@Spastik, I did too! I still don't know why they removed it.
Grixis 7. juni 2015 kl. 10:53 
Holy shit, sweet. I really liked the whole tunnel system that they had on the original, never knew why it didn't appeal to others.
Scalpel 7. juni 2015 kl. 9:45 
Does it have a nav_mesh?
etiliztli 7. juni 2015 kl. 0:13 
Cool