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Rapporter et oversættelsesproblem
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:264 in (method) AddWeaponRow (Lua) <263-272>
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:444 in (method) UpdateInfo (Lua) <408-471>
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:517 in (method) ShowInfo (Lua) <513-522>
../mods/workshop-836583293/modmain.lua:90 in (method) OnGainFocus (Lua) <87-96>
scripts/widgets/widget.lua:636 in (method) SetFocusFromChild (Lua) <622-647>
scripts/widgets/widget.lua:644 in (method) SetFocusFromChild (Lua) <622-647>
scripts/widgets/widget.lua:669 in (method) SetFocus (Lua) <649-678>
scripts/frontend.lua:866 in (method) DoHoverFocusUpdate (Lua) <857-871>
scripts/frontend.lua:821 in (method) Update (Lua) <658-855>
scripts/update.lua:92 in () ? (Lua) <33-135>
focus_flow = table: 0000000052C32B40
from_child = ItemTile
scripts/widgets/widget.lua:644 in (method) SetFocusFromChild (Lua) <622-647>
self =
hasspoilage = true
spoilage = UIAnim
bg = Image - images/hud.xml:inv_slot_spoiled.tex
shown = true
wetness = UIAnim
image = Image - 1108940013:713222932
inst = 106061 - (valid:true)
focus = true
children = table: 0000000052C33220
parent = ItemSlot
focus_flow_args =
[00:04:44]: [string "../mods/workshop-836583293/scripts/iteminfo..."]:364: attempt to perform arithmetic on local 'damage' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-836583293/scripts/iteminfo_infofetcher.lua:364 in (method)
slot = ItemSlot
scripts/widgets/widget.lua:636 in (method) SetFocusFromChild (Lua) <622-647>
self =
base_scale = 1
iteminfo = ItemInfoDesc
top_align_tip = 42
OnGainFocus = function - ../mods/workshop-836583293/modmain.lua:87
inst = 106058 - (valid:true)
focus = true
children = table: 0000000052C31D30
container = table: 0000000014591D30
enabled = true
focus_target = false
highlight_scale = 1.3
tile = ItemTile
parent = toprow
owner = 100100 - barczak (valid:true)
Click = function - ../mods/workshop-836583293/modmain.lua:117
can_fade_alpha = true
OnLoseFocus = function - ../mods/workshop-836583293/modmain.lua:99
num = 2
name = ItemSlot
focus_flow_args = table: 0000000052C31E20
bgimage = Image - images/hud.xml:inv_slot.tex
callbacks = table: 0000000052C32780
self =
active = false
callbacks = table: 0000000052C31EC0
inst = 106060 - (valid:true)
focus = false
children = table: 0000000052C32E10
enabled = true
focus_target = false
slot = ItemSlot
item = 101875 - monsterbat (valid:true)
parent = Controls
time_since_last_update = 0
width = 257.03999328613
relative_scale = 0.8
focus_flow_args = table: 0000000052C33B80
name = ItemInfoDesc
num_rows = 1
focus_flow = table: 0000000052C34260
shown = false
can_fade_alpha = true
height = 48
self =
active = false
callbacks = table: 0000000052C31EC0
inst = 106060 - (valid:true)
focus = false
children = table: 0000000052C32E10
enabled = true
focus_target = false
slot = ItemSlot
item = 101875 - monsterbat (valid:true)
parent = Controls
time_since_last_update = 0
width = 257.03999328613
relative_scale = 0.8
focus_flow_args = table: 0000000052C33B80
name = ItemInfoDesc
num_rows = 1
focus_flow = table: 0000000052C34260
shown = false
can_fade_alpha = true
height = 48
callbacks = table: 0000000052C31EC0
inst = 106060 - (valid:true)
focus = false
children = table: 0000000052C32E10
enabled = true
focus_target = false
slot = ItemSlot
item = 101875 - monsterbat (valid:true)
parent = Controls
time_since_last_update = 0
width = 257.03999328613
relative_scale = 0.8
focus_flow_args = table: 0000000052C33B80
name = ItemInfoDesc
num_rows = 1
focus_flow = table: 0000000052C34260
shown = false
can_fade_alpha = true
height = 48
inst = 101875 - monsterbat (valid:true)
../mods/workshop-836583293/scripts/iteminfo_infofetcher.lua:364 in (method) GetWeaponDamage (Lua) <337-368>
self =
cached_items = table: 000000003A384BE0
inst = 101875 - monsterbat (valid:true)
base_inst = table: 0000000051F2AB50
damage = nil
damagemult = 1
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:264 in (method) AddWeaponRow (Lua) <263-272>
self =
Changelog:
- Fixed game crash while trying to sleep in a sleeping bag;
- Fixed issue where Barczak would automatically wake up from sleep during transitions between day/night phases;
- Fixed bug where Barczak could not move after using Wardrobe;
- Fixed Barczak's icon in crafting menu.
- Updated the mod to fit the new UI changes - mainly starting items are shown on starting screen;
- Monster Bat's skins now can be cycled through with the skin sweeper.
Favourite food, new strings on character select and so on?
Changelog:
- Modded Skins API is not required anymore - Skins in this mod are accessible anytime!
Huge thanks to Hornete from Klei forums - this wouldn't be possible without their piece of code!
- Added interaction with water for items introduced by this mod.
Changelog:
- Fixed how portrait is displayed in new character selection UI.
Changelog:
- Added missing sounds to /carol and /sleepy emotes;
- Changed Smelling Salts recipe - now it costs only 2 Ashes + 2 Cooked Red Caps.
Previously Smelling Salts just weren't worth the effort - previous ingredients had to be specifically prepared - some cooked and some not. It was easy to make a mistake.
In the end, this only caused frustration to players.
I love the sleepiness meter!
- Fixed crash on game load when Survivor skin was enabled.
Changes:
- Fixed Barczak not getting penalized for eating veggies;
- Reduced Monster Bat's spoil time to 8 days from 10 days (This means you get to max damage more quickly);
- Added more stat configs;
- Fixed Fur Roll being infinite while used by Barczak.
- Fixed not being able to restore Sleepiness of another Barczak with Smelling Salts;
- Ice Cream, Taffy and Waffles can be now eaten by Barczak without penalty;
- Monster Bat's damage scaling is now reversed - the more spoiled it is, the higher damage;
- Fixed a bug sometimes causing Sleepiness meter showing incorrect numbers on clients;
- Added a new item skin to Monster Bat: Survivor's Bat!
- Added a new item: Smelling Salts! Replenishes 20 Sleepiness and can also be used to wake up mobs and players. Has 3 uses.
I'm still figuring out the right balance.
About being caught by surprise - I may introduce an item recovering some sleepiness in a burst in the future.
And sleepiness scaling mechanic depending on the time of the day sounds cool, I may implement it.
- Added a new character skin: Survivor!
Download and enable Modded Skins API to use it;
- Added support to Mods in Menu;
- Buffed Sleepiness gain from tents and bedrolls a bit.
Thanks for reporting this bug!
------------------------------------------------
Changelog:
[Main changes:]
- Fixed Barczak not being able to sleep in bedrolls/tents.
but in Multiplayer i can not use the Bedrolls :/ To Bad.
But a cool Char.
He's able to get full sleepiness back by sleeping in tents/bedrolls.
when Barczak sleep, he become only 110 sleeping not 200. Bug?
I play Multiplayer.
Main changes:
- Barczak's sleepiness mechanic has been rewritten completely;
- Updated Barczak's build and graphics;
- Added some configuration options.
Bug fixes:
- Fixed a bug where Barczak would gain sanity from eating veggies/fruits;
- Fixed how the game handles Barczak's sounds.
Balance changes:
- Barczak now doesn't gain any sanity nor health while fighting;
- He can sleep regardless of time of the day;
- Negative food sanity effects depend on how well prepared the eaten veggie was - the better, the bigger sanity drop;
- Lowered damage absorption from 20% to 10% and negative sanity aura reduction from -50% to -10%;
- Sleepiness meter empties in 2.75 days.
Commentary:
Since Barczak can now sleep regardless of time of the day, he doesn't need a sanity/health bonus from fights.
Barczak is now 20% more vulnerable while sleeping, to punish players who got caught at 0 sleepiness.
His passive resistances have been nerfed. Editable in mod configs.