Don't Starve Together

Don't Starve Together

Barczak
44 kommentarer
Doll 26. mar. 2023 kl. 14:56 
GetWeaponDamage (Lua) <337-368>
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:264 in (method) AddWeaponRow (Lua) <263-272>
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:444 in (method) UpdateInfo (Lua) <408-471>
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:517 in (method) ShowInfo (Lua) <513-522>
../mods/workshop-836583293/modmain.lua:90 in (method) OnGainFocus (Lua) <87-96>
scripts/widgets/widget.lua:636 in (method) SetFocusFromChild (Lua) <622-647>
scripts/widgets/widget.lua:644 in (method) SetFocusFromChild (Lua) <622-647>
scripts/widgets/widget.lua:669 in (method) SetFocus (Lua) <649-678>
scripts/frontend.lua:866 in (method) DoHoverFocusUpdate (Lua) <857-871>
scripts/frontend.lua:821 in (method) Update (Lua) <658-855>
scripts/update.lua:92 in () ? (Lua) <33-135>
Doll 26. mar. 2023 kl. 14:56 
shown = true
focus_flow = table: 0000000052C32B40
from_child = ItemTile
scripts/widgets/widget.lua:644 in (method) SetFocusFromChild (Lua) <622-647>
self =
hasspoilage = true
spoilage = UIAnim
bg = Image - images/hud.xml:inv_slot_spoiled.tex
shown = true
wetness = UIAnim
image = Image - 1108940013:713222932
inst = 106061 - (valid:true)
focus = true
children = table: 0000000052C33220
parent = ItemSlot
focus_flow_args =
[00:04:44]: [string "../mods/workshop-836583293/scripts/iteminfo..."]:364: attempt to perform arithmetic on local 'damage' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-836583293/scripts/iteminfo_infofetcher.lua:364 in (method)
Doll 26. mar. 2023 kl. 14:56 
../mods/workshop-836583293/modmain.lua:90 in (method) OnGainFocus (Lua) <87-96>
slot = ItemSlot
scripts/widgets/widget.lua:636 in (method) SetFocusFromChild (Lua) <622-647>
self =
base_scale = 1
iteminfo = ItemInfoDesc
top_align_tip = 42
OnGainFocus = function - ../mods/workshop-836583293/modmain.lua:87
inst = 106058 - (valid:true)
focus = true
children = table: 0000000052C31D30
container = table: 0000000014591D30
enabled = true
focus_target = false
highlight_scale = 1.3
tile = ItemTile
parent = toprow
owner = 100100 - barczak (valid:true)
Click = function - ../mods/workshop-836583293/modmain.lua:117
can_fade_alpha = true
OnLoseFocus = function - ../mods/workshop-836583293/modmain.lua:99
num = 2
name = ItemSlot
focus_flow_args = table: 0000000052C31E20
bgimage = Image - images/hud.xml:inv_slot.tex
callbacks = table: 0000000052C32780
Doll 26. mar. 2023 kl. 14:56 
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:517 in (method) ShowInfo (Lua) <513-522>
self =
active = false
callbacks = table: 0000000052C31EC0
inst = 106060 - (valid:true)
focus = false
children = table: 0000000052C32E10
enabled = true
focus_target = false
slot = ItemSlot
item = 101875 - monsterbat (valid:true)
parent = Controls
time_since_last_update = 0
width = 257.03999328613
relative_scale = 0.8
focus_flow_args = table: 0000000052C33B80
name = ItemInfoDesc
num_rows = 1
focus_flow = table: 0000000052C34260
shown = false
can_fade_alpha = true
height = 48
Doll 26. mar. 2023 kl. 14:55 
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:444 in (method) UpdateInfo (Lua) <408-471>
self =
active = false
callbacks = table: 0000000052C31EC0
inst = 106060 - (valid:true)
focus = false
children = table: 0000000052C32E10
enabled = true
focus_target = false
slot = ItemSlot
item = 101875 - monsterbat (valid:true)
parent = Controls
time_since_last_update = 0
width = 257.03999328613
relative_scale = 0.8
focus_flow_args = table: 0000000052C33B80
name = ItemInfoDesc
num_rows = 1
focus_flow = table: 0000000052C34260
shown = false
can_fade_alpha = true
height = 48
Doll 26. mar. 2023 kl. 14:55 
active = false
callbacks = table: 0000000052C31EC0
inst = 106060 - (valid:true)
focus = false
children = table: 0000000052C32E10
enabled = true
focus_target = false
slot = ItemSlot
item = 101875 - monsterbat (valid:true)
parent = Controls
time_since_last_update = 0
width = 257.03999328613
relative_scale = 0.8
focus_flow_args = table: 0000000052C33B80
name = ItemInfoDesc
num_rows = 1
focus_flow = table: 0000000052C34260
shown = false
can_fade_alpha = true
height = 48
inst = 101875 - monsterbat (valid:true)
Doll 26. mar. 2023 kl. 14:55 
LUA ERROR stack traceback:
../mods/workshop-836583293/scripts/iteminfo_infofetcher.lua:364 in (method) GetWeaponDamage (Lua) <337-368>
self =
cached_items = table: 000000003A384BE0
inst = 101875 - monsterbat (valid:true)
base_inst = table: 0000000051F2AB50
damage = nil
damagemult = 1
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:264 in (method) AddWeaponRow (Lua) <263-272>
self =
Doll 26. mar. 2023 kl. 14:54 
Good night this doll when you hover over his weapon it gives an error
<default>  [ophavsmand] 30. okt. 2022 kl. 12:31 
New update, version 1.81.
Changelog:
- Fixed game crash while trying to sleep in a sleeping bag;
- Fixed issue where Barczak would automatically wake up from sleep during transitions between day/night phases;
- Fixed bug where Barczak could not move after using Wardrobe;
- Fixed Barczak's icon in crafting menu.
foximilian1 8. feb. 2021 kl. 8:30 
I cant sleep
Chazzed 7. juli 2020 kl. 10:45 
it's perfect
WiseCog 30. maj 2020 kl. 23:24 
Thank you <domyslny>!
<default>  [ophavsmand] 30. maj 2020 kl. 6:20 
Changelog:
- Updated the mod to fit the new UI changes - mainly starting items are shown on starting screen;
- Monster Bat's skins now can be cycled through with the skin sweeper.
WiseCog 29. maj 2020 kl. 10:07 
Mind updating this for the new patch that Klei released? You can take a look at what "Goat Slice" did with his "Reign of Runts" mod for guidance, since he is the only one who has updated their character mod so far.
Favourite food, new strings on character select and so on?
<default>  [ophavsmand] 17. mar. 2020 kl. 5:39 
Update released.
Changelog:
- Modded Skins API is not required anymore - Skins in this mod are accessible anytime!
Huge thanks to Hornete from Klei forums - this wouldn't be possible without their piece of code!
- Added interaction with water for items introduced by this mod.
<default>  [ophavsmand] 2. nov. 2019 kl. 9:10 
A small update has been released.
Changelog:
- Fixed how portrait is displayed in new character selection UI.
<default>  [ophavsmand] 29. dec. 2018 kl. 11:32 
New update released!
Changelog:
- Added missing sounds to /carol and /sleepy emotes;
- Changed Smelling Salts recipe - now it costs only 2 Ashes + 2 Cooked Red Caps.
Previously Smelling Salts just weren't worth the effort - previous ingredients had to be specifically prepared - some cooked and some not. It was easy to make a mistake.
In the end, this only caused frustration to players.
Lily 24. maj 2017 kl. 8:19 
haha, i really wish that there was a mod that let me have that sleepiness meter on other characters, like wilson or webber.

I love the sleepiness meter!
<default>  [ophavsmand] 25. apr. 2017 kl. 12:49 
Another update; changelog:
- Fixed crash on game load when Survivor skin was enabled.
<default>  [ophavsmand] 22. apr. 2017 kl. 12:21 
I noticed some issues with Barczak, so here we go, an update!
Changes:
- Fixed Barczak not getting penalized for eating veggies;
- Reduced Monster Bat's spoil time to 8 days from 10 days (This means you get to max damage more quickly);
- Added more stat configs;
- Fixed Fur Roll being infinite while used by Barczak.
<default>  [ophavsmand] 18. apr. 2017 kl. 12:24 
Thank you once more! <3
keeper_m 18. apr. 2017 kl. 12:24 
Congratulations once more!
<default>  [ophavsmand] 18. apr. 2017 kl. 12:22 
Another update. It's the final one:
- Fixed not being able to restore Sleepiness of another Barczak with Smelling Salts;
- Ice Cream, Taffy and Waffles can be now eaten by Barczak without penalty;
- Monster Bat's damage scaling is now reversed - the more spoiled it is, the higher damage;
- Fixed a bug sometimes causing Sleepiness meter showing incorrect numbers on clients;
- Added a new item skin to Monster Bat: Survivor's Bat!
<default>  [ophavsmand] 17. apr. 2017 kl. 16:25 
New update released:
- Added a new item: Smelling Salts! Replenishes 20 Sleepiness and can also be used to wake up mobs and players. Has 3 uses.
<default>  [ophavsmand] 16. apr. 2017 kl. 21:51 
Thanks for feedback!

I'm still figuring out the right balance.
About being caught by surprise - I may introduce an item recovering some sleepiness in a burst in the future.

And sleepiness scaling mechanic depending on the time of the day sounds cool, I may implement it.
woofwoof 16. apr. 2017 kl. 21:21 
what happen if he fighting BIG boss and sleepiness fall to 0? just my oppinion: i think his sleepiness should be 50% in daytime, 100% at dusk and 200% at night time. and it should not fall when he' fighting boss. great mod
<default>  [ophavsmand] 16. apr. 2017 kl. 4:00 
New update released:
- Added a new character skin: Survivor!
Download and enable Modded Skins API to use it;
- Added support to Mods in Menu;
- Buffed Sleepiness gain from tents and bedrolls a bit.
ThePionier 10. apr. 2017 kl. 14:36 
Ahh, very nice! Thx for fixing the Bug!
<default>  [ophavsmand] 10. apr. 2017 kl. 14:31 
It has just been fixed.
Thanks for reporting this bug!
------------------------------------------------
Changelog:
[Main changes:]
- Fixed Barczak not being able to sleep in bedrolls/tents.
ThePionier 9. apr. 2017 kl. 15:28 
Ahh okay,
but in Multiplayer i can not use the Bedrolls :/ To Bad.
But a cool Char.
<default>  [ophavsmand] 9. apr. 2017 kl. 14:52 
It's not a bug. He recovers half of max sleepiness while knocked out.

He's able to get full sleepiness back by sleeping in tents/bedrolls.
ThePionier 9. apr. 2017 kl. 13:55 
Hello,
when Barczak sleep, he become only 110 sleeping not 200. Bug?
I play Multiplayer.
Golden 26. mar. 2017 kl. 3:35 
it's me
<default>  [ophavsmand] 24. mar. 2017 kl. 9:09 
Thank you! ~<3
keeper_m 24. mar. 2017 kl. 7:25 
Congratulations on the re-release!
<default>  [ophavsmand] 24. mar. 2017 kl. 5:12 
A new update has been released.
Main changes:
- Barczak's sleepiness mechanic has been rewritten completely;
- Updated Barczak's build and graphics;
- Added some configuration options.

Bug fixes:
- Fixed a bug where Barczak would gain sanity from eating veggies/fruits;
- Fixed how the game handles Barczak's sounds.

Balance changes:
- Barczak now doesn't gain any sanity nor health while fighting;
- He can sleep regardless of time of the day;
- Negative food sanity effects depend on how well prepared the eaten veggie was - the better, the bigger sanity drop;
- Lowered damage absorption from 20% to 10% and negative sanity aura reduction from -50% to -10%;
- Sleepiness meter empties in 2.75 days.

Commentary:
Since Barczak can now sleep regardless of time of the day, he doesn't need a sanity/health bonus from fights.
Barczak is now 20% more vulnerable while sleeping, to punish players who got caught at 0 sleepiness.
His passive resistances have been nerfed. Editable in mod configs.
WiseCog 5. nov. 2016 kl. 8:06 
Barczaks default "head" art is not visible when choosing character (while in clothing screen). That needs to be added.
<default>  [ophavsmand] 13. sep. 2015 kl. 8:41 
@-=Kayla=-: Well, you probably used the "overpowered" version. This one is way different and more balanced.
-=Kayla=- 13. sep. 2015 kl. 8:23 
omg i already have tis oh btw yoou alctuly only need 1 stick to make a monster bat
Maćko 18. aug. 2015 kl. 3:07 
naprawde pan Barczak z "Miodowych lat"
AnimSparrow 26. juni 2015 kl. 0:24 
pan spinacz
Pio 13. juni 2015 kl. 3:46 
O Jezusku!
Hummelchen 7. juni 2015 kl. 2:19 
nice design
Arcade 6. juni 2015 kl. 13:58 
I like this, thanks for uploading!