Crypt of the NecroDancer

Crypt of the NecroDancer

Shovel Knight - No DLC Version
24 kommentarer
Batabii • Patapon 1+2 Replay 15. juni 2017 kl. 23:49 
the picture is all squished and there's no animation
Cyan Sky Knight  [ophavsmand] 17. mar. 2017 kl. 14:00 
WolfMeryX 14. mar. 2017 kl. 20:45 
Can you make it compatible with the amplified DLC? :redbat:
Gollyzard 12. juni 2016 kl. 15:05 
Dark knight model as clone could be really cool too, nice job, love it! :rubberduckhs:
M I S E R Y 24. apr. 2016 kl. 8:34 
oh nevermind it's plate armor
M I S E R Y 24. apr. 2016 kl. 8:33 
where's that kratos armor, yo
Maultaschn 3. jan. 2016 kl. 9:06 
is the karate armor featured?
Maultaschn 3. jan. 2016 kl. 9:05 
make a portrait pls so you can see shovel knight when you select cadence
Cheggf 10. juni 2015 kl. 12:36 
Six outta four if you count transparency, five outta three if you don't.
Cyan Sky Knight  [ophavsmand] 10. juni 2015 kl. 11:21 
I wasn't counting transparancy as a color I could change. Here's the colors used for Mega Man. [i.imgur.com]

I found a gif showing why this wasn't used more. [i.imgur.com]

Also, I've updated the description since Yacht Club Games didn't stick as close to the limitations as I thought they did.

http://www.gamasutra.com/blogs/DavidDAngelo/20140625/219383/Breaking_the_NES_for_Shovel_Knight.php
Cheggf 9. juni 2015 kl. 23:13 
Six outta four
Cheggf 9. juni 2015 kl. 23:12 
Cyan Sky Knight  [ophavsmand] 9. juni 2015 kl. 18:37 
That's the colors used in the game. It has five colors per sprite, just like Mega Man's.

Mega Man used a trick where his face was a seperate sprite overlayed over his body. I think Shovel Knight's devs may have gone a bit overboard with that idea.
Cheggf 9. juni 2015 kl. 17:43 
You're also using way too many colours per sprite
Cyan Sky Knight  [ophavsmand] 9. juni 2015 kl. 16:29 
The Steam Community went down before I could respond...
That looks like the same colors, aside from the four SK colors.

I removed two duplicate colors (30 and 2D) and moved the light blue (31) to 2D's place (Far left). I don't remember why though...
Cyan Sky Knight  [ophavsmand] 9. juni 2015 kl. 15:34 
What do you mean? Did I get some colors wrong? I may have used some of the four colors that were in SK but not on the NES palette.

Here's the palette I used. [i.imgur.com]
Cheggf 9. juni 2015 kl. 14:27 
"following the NES palette"
That's a pretty good joke.
cheeto 8. juni 2015 kl. 18:15 
Speaking of the Order of No Quarter, would there be some possibility in adding them in as bosses/minibosses? This could also go well with some of the enemies, slimes could be Blorbs, ghost could be Invisishade, skeleton wizards...Wizzem? (I question some of these enemy names, Yacht Club Games.)
Cyan Sky Knight  [ophavsmand] 7. juni 2015 kl. 20:53 
I have a Black Knight mod in progress that I'm working on at random. The plan is to have his armor sets be based mostly off of the Order of No Quarter.

Here's a WIP pic. [i.imgur.com]

By the way, the Gi armor's colors are based on the Conjurer's Coat, which increased SK's magic at the cost of some defense. :necroshovel:
A Great Pangean Flying Cactus 7. juni 2015 kl. 13:52 
You could also skin the second player to look like dark knight, it would make them more visually distinctive
A Great Pangean Flying Cactus 7. juni 2015 kl. 13:51 
...what's the Gi armor?
A Great Pangean Flying Cactus 7. juni 2015 kl. 13:50 
Sweet!
parrish_broadnax (No Esports) 6. juni 2015 kl. 14:48 
Awesome Work!