Total War: ATTILA

Total War: ATTILA

Longer Fires
34 kommentarer
Parabellum168 18. maj kl. 9:35 
work fine.
KG 4. mar. kl. 21:26 
Works fine; no update needed. Enable "out of date" mods.
Sophie 1. sep. 2024 kl. 12:19 
time for an update
WallyT. 19. maj 2024 kl. 9:11 
update pls
Sophie 6. maj 2023 kl. 15:07 
time for an update !
Lisowczyk 23. jan. 2023 kl. 0:43 
time for an update
anve 24. aug. 2022 kl. 2:15 
update please
NuGuNz 27. maj 2022 kl. 0:00 
update
Super Mean Agent 13. feb. 2022 kl. 20:30 
Update pls?
juanliam 14. dec. 2020 kl. 1:50 
Bonjour pourriez vous mettre a jour pour 1212 ad please merci.
jimknopf107 16. maj 2020 kl. 8:03 
@Sephiroth It depends on the mass of butnable goods and avialable oxygen and in some bomb Raids the allied Bombers used Napalm too
AspectofDivinity 3. sep. 2017 kl. 9:00 
It depends on the fire, some fires like the ones set out in Dresden and Hamburg were so hot they destroyed everything instantly and killed everyone some fired can boil people alive and turn them into piles of goo
Eart74 17. juli 2017 kl. 9:04 
Can you lower the debuffs of the defenders of the settlements by no more than a quarter, so that there would be no reason to wait until the city burns out during the storming of the settlement by the attackers? That it was not a cheat as now during the storming of the settlement
Lance 1. juli 2017 kl. 21:09 
Siege escalation is more balanced and battles look spectacular playing with your mod, thx for this nice work :)
juanliam 24. mar. 2017 kl. 10:31 
Thanks superbe mod.
Super Mean Agent 28. feb. 2016 kl. 23:57 
Nice, thx.
Pepe  [ophavsmand] 28. feb. 2016 kl. 23:21 
Good to go.
Super Mean Agent 28. feb. 2016 kl. 17:25 
did you update your mod??
Super Mean Agent 19. feb. 2016 kl. 3:52 
Alright Greenpatriot nice and thx for respond. Looking forward to play this mod.
Pepe  [ophavsmand] 19. feb. 2016 kl. 1:49 
@Green Pig: Great name! Anyway, I am pretty sure this doesn't need any updates. If the mod manager says so just press "Enable Out-of-date" mods and soldier along. My game hasn't crashed, and I am pretty sure CA hasn't completely reworked the table this operates under. You are greenlit if I may say so myself.

Answer to your other question:

This mod lets fires burn longer. So fires in the city burn a longer amount of time per building, and they take more time to spread throughout the city. Vanilla kind of made fires arcady in my opinion.
Pepe  [ophavsmand] 19. feb. 2016 kl. 1:49 
@Adrian: I can make them catch faster and burn longer, but I prefer it to take longer to catch while burning long enough to actually affect the battle with the debuffs and overall look of a burning city I am fighting to keep up. Also, rain makes it harder for building to catch, and I feel they take a realistic amount of time to do their thing as of now ;) Lastly, I can't change what is burnable in the city. You can only burn what was always burnable with this mod. Sorry.

Super Mean Agent 16. jan. 2016 kl. 0:13 
update it pls.
Super Mean Agent 15. jan. 2016 kl. 21:42 
what does this mod actually do? l
Adrian Maximillian 22. dec. 2015 kl. 11:51 
can you make buildings to catch fire faster but burns longer? and also is it possible to burn the entire city with this mod? especially that damn unreachable buildings?
turtlenax 21. juli 2015 kl. 14:24 
ok
Pepe  [ophavsmand] 21. juli 2015 kl. 14:21 
Enable out of date mods. If there is still any issues let me know and I will push a fix asap.
turtlenax 21. juli 2015 kl. 14:20 
update please
Helbringr 12. juli 2015 kl. 23:15 
hmm ok thanks for the reply :)
Pepe  [ophavsmand] 12. juli 2015 kl. 23:05 
I agree. I have been playing Attila more often lately (took hiatus for Verdun) and I have been wanting to explore this. I believe it would require shader work since that is how modders keep blood decals on the ground. I am not sure if it is possible, but that was one of my favorite parts about Shogun 2.
Helbringr 12. juli 2015 kl. 23:01 
This mod looks awesome :D on a sidenote i was wondering if it were possible to make a mod that allowed arrows to show on bodies like in Shogun 2? i remember seeing people turned into porcupines but in Attila it shows 1 maybe 2 then they dissapear
Pepe  [ophavsmand] 1. juni 2015 kl. 10:52 
Patch Notes:
-Extended propagation distance. Fire can turn from small to out of control.
-Slightly reduced escalation rate of fires as they burn. Should allow building to smoke a bit more and flow more naturally.
Ziggomatic 31. maj 2015 kl. 15:06 
That's some quality content and fixes you're making mate. Much appreciated.
Pepe  [ophavsmand] 31. maj 2015 kl. 9:45 
That would require editing of the lods which may also require shader work. Now, with how much complaining has been had with the modding community over lod, it may be safe to say that it can't be done as of right now. Also, it is a bit out of my own skill level, and if someone was to change the lod of fire then FPS would never see the light again.
Benjin 30. maj 2015 kl. 12:37 
Do you think it'd also be possible to make a mod which increases the draw distance of the fires? I hate it when I'm roughly 500m away from the fire and it just disappears entirely.