Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Other problem is that if initial settler of civilization/city-state appears on the tile, where building is forbidden, than it start doing strange things like randomly traveling across the map until it'll be killed.
Sincerely, The prololetariet
It would be more realistic if you could eventually found cities in waterless desert tiles once you have the approximately accurate tech, but that is beyond the scope of this mod.
It's too bad the Civ IV irrigation method wasn't implemented in Civ V. It's too bad we can't have two improvements on one tile. For instance an Irrigation improvement that would allow a farm to be built on top of it. Another idea would be to have a Worker that can build an irrigated farm improvement. The farm would be available at Engineering or some other similar tech. Now my wheels are spinning...