Cities: Skylines

Cities: Skylines

Aarhus H - Part 1
44 Comments
Dilford St. Johnson Jun 18, 2022 @ 7:13am 
jeg fucking hader at køre i bil i den lorte by
simson Nov 28, 2020 @ 9:46pm 
In cast Aarhus wants to become a Storby and get a metro system this asset works perfect with the MetroPed stations
Scorpionarius Sep 26, 2016 @ 11:43am 
Fantastisk, kommer der jævnligt og det er pænt fedt at se det inkluderet!
fusk Jun 17, 2016 @ 10:56am 
Fedt med alle de danske assets.
Paleomammalian C Apr 5, 2016 @ 12:27pm 
Det her er altså mega fedt! Fantastisk arbejde!
Prometheus2704 Oct 7, 2015 @ 6:58pm 
Pathing works! Fantastic
Prometheus2704 Oct 7, 2015 @ 6:53pm 
About to play the game so I'll check it out!
Djelle  [author] Oct 7, 2015 @ 5:46pm 
@Prometheus2704 - Thx for the bug report. Not sure if this is a game bug or me misunderstanding how pathing works. Anyway, seams to work now. Tested it tree times :steamhappy:
Prometheus2704 Oct 6, 2015 @ 9:01pm 
Pedestrian traffic will not use the tunnel attached to this half of the asset. It's hooked up correctly, but it takes connecting a path to another area of the city to get pedestrian traffic into and out of the station
Djelle  [author] Oct 6, 2015 @ 8:20am 
:zscroll: Here u have the AD updated model. The light sources I have placed are not exactly as I want them. As of now, i can't figure out how to make my own. So I am stuck with the default ones, which are either too bright or too dim. And there is no warm-white coloured light like the ones used in the default assets. I hope u all will have fun with this anyway.
Djelle  [author] Jul 30, 2015 @ 7:54pm 
@Agentredox - If u mean how to put Part 1 and 2 together, they are in the Part 2 images.
GlutenFreeHugs Jul 30, 2015 @ 3:58pm 
Maybe you could includde some screenshots in order to place this correctly?
Benne Jun 25, 2015 @ 2:48pm 
Små danske ting gør skam også en forskel, håber jeg kommer til at se mere.
Small danish assets make a difference too, I really hope to see more.
Djelle  [author] Jun 25, 2015 @ 1:37pm 
Mange take @Nickie og @Benne.

Jeg havde flere planer. Men efter at have konstateret at det tager meget lang tid at lave sådan et projekt, er dampen gået lidt af ballonen :) Jeg håber dog at jeg får lavet et par andre småting lidt senere. Men nok ikke noget i den her skala.

(Sry for the Danish)
Benne Jun 25, 2015 @ 1:28pm 
Rigtig flot arbejde, hvad har du ellers planlagt at lave?
Nickie Jun 20, 2015 @ 10:31am 
Kors, den er flot. Godt gået!
Djelle  [author] May 26, 2015 @ 2:21pm 
@Imparja - Under unique buildings lvl 2. I'll add that to the text :)
Verullus Forgefire May 26, 2015 @ 11:47am 
Under what menu do I find this Building, cause I subscribed to it but just can''t find it anywhere. :/
Djelle  [author] May 24, 2015 @ 2:53pm 
:tl2engineer: Notice to all model-makers with the "LOD xys Null" error: I found out that it can be fixed by adding the extra textures like Alpha and Specular to the LOD-model. Though only needed if u have said textures on the main model.

Because of this find, I hope to be able to release Aarhus Part 2 later tonight :crownz:
Apriori May 19, 2015 @ 2:29am 
I can't wait for you to get home either :D - Let me know if I can help you with anything. I realy really need this station in my city asap! :)
Djelle  [author] May 18, 2015 @ 11:09pm 
:healthvial: Can't wait to get home from vacation now :-D
Apriori May 16, 2015 @ 2:01am 
Problem solved. Somebody developed a mod to make multiple track function :D AWESOME! :D
Djelle  [author] May 12, 2015 @ 5:23pm 
Well, one working track, servecing two platforms. Just like the original station. I have made many considerations around this station. Also to have each track have it's own plot. But a plot MUST have a road connected, or passengers will start complaining about the smell of dead people not getting removed ;) Personally I hope for CO to do an update which makes stations with multiple tracks posible. It's can't be that hard. They already have a special station-track. Just make it so the game look for where these tracks are placed. Or maybe a mod?...Anyone?
Apriori May 12, 2015 @ 5:03pm 
Awesome job, but only 1 working platform ? :S My suggestion is to split it up into small buildings, so each track can have platform. It is crucial to how many passengers the station can handle. As it right now in my city, 1 train line takes both platforms (1 each direction) and due my trains having 600 capacity they take a while to load if fully used. So yeah, platform capacity is the bottleneck. - Just like metro stations I might add. My current solution is to place "many" very close to each other with walkways connecting train stations to metro tubes and busses.
Djelle  [author] May 12, 2015 @ 4:09pm 
@nOOb - Actually easier to show u with a screengrab. So uploaded a new teaser image. As u can see, I also got the invisible pathing working.
Djelle  [author] May 12, 2015 @ 3:43pm 
@ nOOb - All the lines go through and can be continued in both directions. Sadly only one track/line can take passengers. Seams to be hard-coded into the game itself. But at least passengers are using two platforms. I have placed 4 tracks/lines. But as these are always double in this game, its actually 1 or 2 tracks more than i r/l. If I remember corectly, in r/l all tracks are connected in each end, which will be posibe to do here too.

@AlphaMom - glad u like it :)

@All interested - Progress on Part 2 is going well. I hope to be able to realese it in about 2 weeks.
Apriori May 12, 2015 @ 3:10pm 
A question for part 2, are all lines going through station, or are some tracks terminal lines? Hard to tell from yur picture, but in real life all tracks lead through, just 1 local line goes that way. (+ cargo)
AlphaMom May 12, 2015 @ 3:34am 
wow, very nice, thanks
Djelle  [author] May 10, 2015 @ 4:46pm 
Mange tak @Elgen
Elgen May 7, 2015 @ 11:05am 
Her har du gjort et godt stykke arbejde!!!
Djelle  [author] May 6, 2015 @ 4:10pm 
@mikkelradicke : Nej, det er ikke min plan. Sorry. Jeg bor i Aarhus hvilket er grunden til at jeg lavede denne ;) Og da det tog mig over en måned, har jeg ikke lige planer om at lave noget i denne størelse foreløbigt.
mikkelradicke May 6, 2015 @ 3:11pm 
Tak <3 Laver du også en med Hovenbanegården i København?
Djelle  [author] May 6, 2015 @ 6:55am 
Hehehe thx @nOOb. Well, I can say that part 2 is coming allong nicely :) But I have a week out-of-town coming up. So gonna be a little while yet. The model is practically done. But then I need to make a LOD and a info-thingie prop. I have made the passengers walk though the entrance of part 1, down to the platforms of part 2 with walkways which are (almost) hidden inside the buildings. But I'm gonna try to see if I can hex an invisible parth in instead. Which will also take some time.
Apriori May 6, 2015 @ 2:56am 
Need part 2 nooooow! :D
Good job creating this. I don't get why train stations have to be so noisy in this game though.... I mean in real life, there is not that much noise because the station is inside a buiding :O Sure pedestrians create noise as well, but that is hardly limited to pedestrains at train stations.
LittleMikey May 2, 2015 @ 6:46am 
No problem, glad to help ^_^
Djelle  [author] May 2, 2015 @ 6:40am 
Oops. Thx @LittleMikey for pointing this out. I actually thought it added those automaticly. And I never got around to check it I guess.
LittleMikey May 2, 2015 @ 12:01am 
Brilliant! You might want to set the two props you have uploaded as prerequisites, because otherwise they won't appear on the building in game if the player hasn't subscribed to them seperately.
Djelle  [author] May 1, 2015 @ 2:58pm 
Thx all :)
James Cameron May 1, 2015 @ 7:58am 
Virkelig flot
Fnaddermelon May 1, 2015 @ 4:56am 
awesome i am from aarhus, this is gonna be in every city i build from from now on.
RoughedUp Apr 30, 2015 @ 10:44pm 
Awesome work dude. Look forward to part 2.
Djelle  [author] Apr 30, 2015 @ 10:41pm 
Thx @aubergine18. It's more or less just three pointy boxes with a texture :) Though u have to be looking for it to see the transition between LOD and actual model. Easiest to spot while looking at the green roofed corned.
leftbehind Apr 30, 2015 @ 10:15pm 
EPIC tris reduction in the LOD, much kudos!