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报告翻译问题






good job :3
Assurez-vous de regarder dans "Need a Hint".
La zone dans laquelle vous êtes appelés les "Tome of the High Priest". Donc, dans la section Need a Clue, assurez-vous de regarder "Tome of the High Priest", "Shard Puzzle"
Comme l'anglais n'est peut-être pas votre langue maternelle, il peut s'agir d'un mod plus difficile pour vous, car il y a beaucoup de détails dans les notes laissées par Ilius.
Assurez-vous de lire chaque note que vous trouvez.
Il y a un endroit pour apprendre à déchiffrer le charabia sur les murs. Jusqu'à ce que vous trouviez cela, il sera difficile d'aller dans cette direction. Déplacer dans une autre direction dans le mod et peut-être revenir ici une fois que vous en savez plus.
bref ont s ennuie ^^ ++ je me desabone
ensuite j arrive plus a ouvrire... quelque chose de clair et net svp comme solution , car du charabia inventé a la tolkien ^^ trés peut pour moi merci
It was hard for me to understand (without hint) what kind of things are: Vo, Chea, Load etc. I thought that the solution lies in "Primary Suspect Hive Portal Keys" I thought that was names and surnames and stuck with it. I am solved pit-puzzle (Inside Ilius's Shelter) with visual way - just combining closed plates from Lod and Chea and did not attach importance to the quantity. And why the first portal did not disappear when I moved some of the stones in the Darkwood? That greatly bewildered me. Sadly, but whithout hint (all this things - Numbers) I would not have gone through the mode. Also I am locked myself in a cage on skeletal ambush in the forest's dungeon with no way out (I had to start the game again).
I found 11\11 secrets 7\7 Treasures but only 1\13 epic items and 23\ 24 levels. Where 24? is that a closed cave with whispers on the beach? Or did I miss something because I killed the boss before I freed the brothers?
You will want to do the Temple of Aurelius first. This will mitigate the impact of an issue with the mod that will effect you later
The issue presents itself while in the Mall of Enoch
The antechamber answer may not immediately be visible. If you are sure of your answer or think you saw something change, try waiting until dark to see the result.
In the Need a Hint discussion, look for the hint for Temple of Enoch Antichamber Room.
Still lost? The main hint is #3 to see the Mall of Enoch High Priest Switch hint. Before going off to read it though, the hint itself may give you guidance where the clue is.
Still nothing after the high priest switch? Flipping the high priest switch at the correct time will illuminate the answer. It occurs to me now that people suffering from certain color blindness might not see the result. If so, let me know.
Beach, Beach Caverns, The Darker Below
Equilorn Forest, Equilorn Tunnels, Equilorn Tunnel Basement
Temple Grounds, Upper Catacombs, Lower Catacombs, High Priest Tombs, Tomb Sub-Caverns
Mall of Enoch, Temple of Enoch, Temple of Enoch Commons
Maill of Aurelius, Temple of Aurelius
The Village, The Hive, Mines, Mines Level 2
The Dark Wood
The Sanctum, Inner Sanctum
Home - where you get teleported at the end
Not sure if it will count Home before the end of the game. So, that's likely the one you are missing.
Missing treasures: There are 3 on the beach you missed.
@joltinjoe - review the Hints page - Temple of Aurelius - Antichamber Room.
I now have found all the secrets and 4/7 treasures ( 1 in beach (ring), 2 in east and south Equilorn forest, 1 in north Village ). Any indication where the other three might be? I have already searched all obvious places (ends of paths etc.) in the Malls, Temple Grounds and the Village - I do not want to turn the hole map upside down. ;-)
Also, I have only found 1/11 epic items and 23/24 levels, though I killed Ilius and freed both brothers. Am I missing something?
@Ron_HH - Took about a month worth of work. Maybe 40 hours worth of scripting and level design and such? If I had to guess. Been a while. Thansk for playing! :)
How long do you need to build this?
In the equilorn tunnels, on the top left part. After I actvated the two skelletons, I started walking back and I took the rock from the pressure plate and it locked me when I took the last step back. Placing the rock back does nothing
A lot of times I don't scan the walls for secret buttons, for example, unless I can't find a way to go, or if I am suspicious that something is going on (hearing creature or device noise from behind a wall for example). Then I will start hunting.
In this particular case, while finding the area was important, I wasn't 'stuck' just because I missed it. I was stuck later when I found myself in an area where I was sure I was missing something, because I had no idea what to do.
Looking back, I think I picked up the note and forgot about it because of a puzzle in the same area that I had to complete to keep going further.
Perhaps some other cues could be used to give the player an indication that he should slow down and explore a bit in that area.
I also agree on the non-linear point you made, it does make it quite difficult to make sure critical pieces of information are found correctly. I've considered making the particular element you are referring to a little more apparent (perhaps putting the note that describes its location in a better place?).
I liked it overall, my only complaint would be some of the switch puzzles got on my nerves. I didn't always know what I was trying to acheive, just throwing switches and not seeing any effect. Lots of back and forth checking results until you can detect a pattern.
Ran out of food a couple of times, thank goodness for the forest sausage lol.
I think maybe in making it so non-linear, it might have made it easier to miss things. I missed a huge part and found myself really frustrated at one point. Had to turn to the hints and realized I had missed something.. had to backtrack and look for it, and the whole story opened up.
Very good job, would definitely recommend and hope you do more!