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Sorry for the inconvenience, you sometimes get problems like this with so many dependencies...
Also, this wasn't actually intended for this collection, I added a few buildings of the new types based on the content already in game to get even more randomness going.
I'll let you know, though, if I find a way to change existing buildings to the new type. It's just not priority at the moment :)
Perhaps you don't know, I've modelled some apple-trees with fruit, some bee-hives, even a swarm of bees (animated as a 'tree') which might breathe some extra life into your plots... :)
"After having had a "WS-spam or not" discussion with Thokari this morning, I decided to take a break from uploading so many newly propped assets and instead work on TUA going more targeted higherlevel (a feature with Bumpaniggl is planned) and also industrially busy with biogas.
Also, 3 more unique buildings with 'the natural look' are not only conceptualized, but, at least partly, already finished. My plan is, and I'm saying that so that I can't back up on it, to provide some basic content that +/- fits well into existing game-optics and then, after the concept is sketched out, to start Blendering REALLY NEW things in little steps. I won't say what, because I don't want other modellers to be quicker. That would kill my motivation to learn modelling myself!^^
Please give feedback, positive or negative alike."
Forestfey here: This is silly, I can't even see or comment on collections of games I do not own myself!
Anyway, with all the NEW TREES and other PLANTS from the community some more garden variety is soon to be seen. As you know, ecoystems with higher biodiversity can buffer sudden changes very well :)
The seedlings are germinating...