Cities: Skylines

Cities: Skylines

Gula's Adam Highrise (Growable)
75 条留言
timothykcy 2021 年 2 月 6 日 下午 12:15 
Is it lv 3 building?
D.Grim 2020 年 3 月 23 日 下午 10:31 
thanks
Beth2020 2020 年 3 月 8 日 下午 1:56 
GULA: Hi Gula. :^)
I've been offline for about 2 years (since just after my comment of Feb 15, 2018. Just now getting back into the game (though the round balls of light around everything are definitely taking down my enjoyment of the game) and I'm setting up a whole street full of this Adam Highrise of yours. Hopefully with the population mod and the mod that is supposed to keep buildings from being abandoned, I'll be able to keep them on the street I put them on.
. If it works out, I'll drop you a link to a photo of them.

Thanks, again, for making this beautiful building. Absolutely love it.
Beth
:^)
Beth2020 2018 年 2 月 15 日 下午 11:07 
How cool is that? Well, at least one of us has some great skills to add to the family tree, right?
:^)
Gula  [作者] 2018 年 2 月 15 日 下午 10:15 
Hey, nice shots. Also, your name is BShannon? Mine too......... how odd!
Beth2020 2018 年 2 月 15 日 下午 7:28 
Hi GULA

Just an Afterthought.....

Feel free to copy the screenshots of your building in my “fire shots” at:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1302746427
and
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1302747701
to add to your screenshots of this building, if you can use them.

All the lights went out in the building when the fire started next doors, so you might not want to use them. It didn't burn down, though, and when the fire next doors was put out, your buildings' lights did come back on.

Who knew they would even do that? Neat.
Beth2020 2018 年 2 月 15 日 下午 7:27 
Hi GULA :^)

Okay - It plopped as a Level 5 building (that's good, because it won't morph into something else later). It dropped into the Building Theme for my city with no problem. It plopped to my city with 55 households as it's maximum. And by the time I'd taken 3 screenshots of the fire next to it, it had 42 residences filled.

Now then, my “signature color” is actually blue, but it's such a beautiful building and you've placed such nice landscaping (not to mention a great BBQ area and play area) on it that I'm going to keep it in my Building Theme anyway. It will definitely be an intricate part of my gamesave when I share it to Workshop in a week or so.

Thanks for making such a beautiful building for all of us to use.
Beth2020 2018 年 2 月 15 日 下午 6:30 
@Gula
Okay - I'll subscribe, plop it, and check back with you when I find out how it works in a city with no RICO. I'm hoping to report it works great because it sure is pretty.
:^)
Gula  [作者] 2018 年 2 月 15 日 下午 6:28 
There is no back-end coding that I did with this, its just a reskin of a level 3 density building. Does it work with RICO? I'm not sure, to be honest I stopped playing before RICO became a thing.
Beth2020 2018 年 2 月 15 日 下午 6:27 
@GULA
1) Does your hi-rise grow to a level 5?
2) Can it be used without RICO?
Beth2020 2018 年 2 月 15 日 下午 6:25 
@Kcsweat94
I started using the Realistic Population mod (I don't have RICO on my computer). It gives me anywhere from 45 to 150 or so households in tall hi-rises. You might try that one.
Jack_Carver 2018 年 2 月 12 日 上午 4:46 
the building looks great i like it, however id like like to see it hold a realistic number of households rather than just 1 family lol
Cizzu 2017 年 10 月 21 日 下午 3:10 
thanks for the reply Gula. I subscribe and try.
Gula  [作者] 2017 年 10 月 21 日 上午 11:23 
This should work with Green Cities without a hitch because this is only a vanity mod of a level 3 density building. Let me know if you get any errors for this model specifically... but I'm pretty confident it should work.
Cizzu 2017 年 10 月 21 日 上午 12:51 
Is it compatible with the latest dlc Green Cities?
Beth2020 2016 年 11 月 7 日 上午 7:28 
@Gula
I'm thinking about adding some tall buildings that will add LOTS of residents to my city pouplation, not just look good in the skyline.
Is yours functional in that way? If so, how many residents is it set to add when full?
Thanks in advance for the info.
:^)
Gula  [作者] 2016 年 9 月 8 日 下午 7:06 
Based off of this building in Emeryville... not an exact copy, but definitely inspired by it. https://en.wikipedia.org/wiki/Pacific_Park_Plaza#/media/File:Pacific_Park_Plaza_from_Christie_Park.jpg
Raul Divaine 2016 年 9 月 7 日 下午 6:02 
One of the most realistic buildings that I have found here, great work!
letter0479 2015 年 10 月 21 日 上午 4:06 
감사합니다~
4MaQiao® 2015 年 10 月 2 日 下午 10:38 
谢谢
Baleur 2015 年 10 月 1 日 上午 4:50 
one of my favorites :)
Gula  [作者] 2015 年 9 月 30 日 下午 7:47 
I fixed a random issue with artifacting on the LOD mesh, and I've also updated the workshop pic now with the right PNG.
SimonBeats 2015 年 9 月 29 日 上午 9:15 
Aggiornatelo meglio...
SimonBeats 2015 年 9 月 25 日 下午 4:18 
Aggiornatelo!!!!!!!!!
Gula  [作者] 2015 年 9 月 24 日 下午 6:06 
Ya the windows have lights too, but not all of them, its like certain rows of windows because of stacked shells. The preview image is not a fair representation of that.
Sandiozo 2015 年 9 月 24 日 下午 12:12 
are you gonna actually add light in the windows as well?
Gula  [作者] 2015 年 9 月 24 日 下午 12:10 
Updated for After Dark
Burlokk 2015 年 9 月 24 日 上午 10:11 
Any chance you will update your buildings for After Dark?..that means with lights etc.
Sakujo 2015 年 8 月 1 日 上午 11:03 
One of my favorite buildings. Great.
Craftking 2015 年 4 月 26 日 上午 11:07 
Thanks Gula, your work continues to be great. I have only had the building pop a couple of times, but is looks great and the Y shape is a welcome change to the otherwise dull Vanilla buildings. Great work!
tony_r_68 (Zed68) 2015 年 4 月 17 日 下午 12:54 
The poly count is quite high, but that's some very nice looking building (and who said all tall buildings had to be all shiny and futuristic??). And it looks like you've fixed the ground level issue. Good work !!!
SlavaBeliy 2015 年 4 月 14 日 上午 5:05 
I m reading the Resident evil :)
JK145 2015 年 4 月 13 日 上午 5:15 
Looks a bit depressing but overall it's a nice building :3
Flexible Games 2015 年 4 月 12 日 下午 11:14 
That's a lot of poly's for a growable.
跟他耍耍 2015 年 4 月 12 日 下午 7:04 
amazing
naokika 2015 年 4 月 12 日 上午 1:05 
@Gula
Thankz for answering! As I'm just a novice (began yesterday) at modeling things, I'll take a deep look at it!
Gula  [作者] 2015 年 4 月 11 日 下午 11:58 
@Foxnine, I use Maya for my modeling and Photoshop for textures. The textures you create are a very important part of how the end result will look in game. I frequently scale my UV's around so that you can get the best resolution possible.
naokika 2015 年 4 月 11 日 下午 9:47 
hey! it's not the right place to ask but.. what software do you use to create and to export? I started creating on SketchUp and using 3DSMax, but the textures and the scale on the game doesnt look good.. I'm really interested on creating assets for the game!
Gula  [作者] 2015 年 4 月 11 日 下午 3:02 
Removed and reported. Sorry about the link spam, everyone!
LazarusLongNL 2015 年 4 月 11 日 上午 10:26 
Yes, click the link, i don't speak spanish but i think it said "I need your steam login, TOTALLY NOT BOGUS DUDE!"
buenrollo 2015 年 4 月 11 日 上午 10:04 
you make some really beautiful stuff <3
Ringus 2015 年 4 月 11 日 上午 6:39 
Modern change from the rather square buildings, thanks!
Lord Peter 2015 年 4 月 10 日 下午 3:52 
@Skala: I'm pretty sure it's the latter one. That's the whole point of adding them: More diversity :)
Skala 2015 年 4 月 10 日 下午 12:56 
Do these workshop buildings replace existing in-game buildings, or do they simply add to the random buildings that could potentially be spawned?
Marmalade 2015 年 4 月 10 日 上午 9:38 
Keep up the great work Gula! :D
jckl 2015 年 4 月 10 日 上午 3:19 
Uhm, what a coincidence! :o We got this kind of building in my home town Drammen, Norway! :o Nice work
baronjutter 2015 年 4 月 9 日 下午 6:38 
Doors seem way too tiny. What is this, a condo for ANTS?
rathvanna 2015 年 4 月 9 日 上午 10:55 
cool highrise. Wish i could get this game sooner.
Cry Posthuman 2015 年 4 月 9 日 上午 10:00 
Yes, next time I play CS (not Counter Strike) I looking for the scale!
Gula  [作者] 2015 年 4 月 9 日 上午 9:55 
@Mace - Just fixed this problem and updated the model. It should be fixed on your end too if you restart your game (though I'm not entirely sure how to force your subscription to update)