X Rebirth

X Rebirth

Fusion Reactors Optimized
19 kommentarer
buddyspike 17. dec. 2017 kl. 2:45 
Very useful mod. Thx
Singleton 9. dec. 2017 kl. 3:03 
great module, without it I can not finish that stupid task
nidaren  [ophavsmand] 19. mar. 2017 kl. 19:46 
Mod is good to go for versions 4.00+
LordCrc 22. mar. 2016 kl. 3:07 
Ah, well that could explain it :)

I was mistaken, I don't have the TAF mod, but reavealthingz, which places a trade agent on every station in the game. So what I tried to say is that there's a _global_ surpluss of fusion reactors now, at least with the combo of this mod and the extra Ship Tech Fab. There's no locals shortage anywhere.

Is this mod uninstall-safe?
nidaren  [ophavsmand] 21. mar. 2016 kl. 19:32 
@Lord - this mod is not yet HoL compatible, it will be updated once I see how are the supply/demands factors working out in this version :)
LordCrc 21. mar. 2016 kl. 19:17 
I should have mentioned I also use your Ledda Ship Tech Fab Fusion Reactors mod.
LordCrc 21. mar. 2016 kl. 19:16 
I did the HoL trader start (with two S/M cargo ships), and it seems fusion reactors are being slightly over-produced. Every buyer is buying at -6% or lower, and all producers have tons of stock (I used Trade Agent Forever for this, so I can see the entire market).

Just my feedback, thanks for the mods :)
nidaren  [ophavsmand] 1. mar. 2016 kl. 16:00 
@Panz Be sure to check out my other mod that adds up additional, neutral to the player Fusion Ractors Fab link here . Should be updated today or tomorrow, will also add the link to the body section of this mod.
Panzerchicken84 1. mar. 2016 kl. 15:38 
Empire Builder start here where I branch out to DeVires to make it self suffecent as possible if that helps any.
nidaren  [ophavsmand] 1. mar. 2016 kl. 13:48 
No problem. The case with the optimization mods is that it is impossible to re-apply whatever worked in older version (without Home of Light cluster) to the new situation where we have much more producers.

Then you also have to take into account that some people will be playing the campaign and stopping in the middle of it to build up a bit (when gates are still closed) and some others will jump right in to the fully working economy.

Will need feedback from you guys which rates are best.
Panzerchicken84 1. mar. 2016 kl. 12:26 
Thanks for the update!
nidaren  [ophavsmand] 1. mar. 2016 kl. 6:46 
Working on Larger Hulls and Shields mods updates. For optimized production ones I will need to play the game more in new systems, to ensure proper rate adjustments.
Panzerchicken84 1. mar. 2016 kl. 6:17 
Any updates on updated mod version, Nid?
superlgx 12. feb. 2016 kl. 21:36 
就没有中文的注解吗
nidaren  [ophavsmand] 11. jan. 2016 kl. 3:53 
Hey Everyone, I will be updating all my mods for the game version 4.0. I'm currently checking the beta version in order to determine which of them are still needed.
Bearington 15. apr. 2015 kl. 21:26 
Fantastic, but please please please make one for reinforced metal plating!!!
ihatebois 15. apr. 2015 kl. 3:34 
Very good. Removes the bottleneck from this resource without breaking the game. Any idea when the reinforced metal plating mod will be completed?
halowave 7. apr. 2015 kl. 8:57 
Too true. I like it as well. Do you plan to update your other balance mod - shields? I think it's the only you haven't updated yet.
76561198127766689 7. apr. 2015 kl. 8:54 
Nice one - I tried it and feels much much better than vanilla. It seems to me egosoft just never got to balancing wares values versus one another, hence the oddities. Love your mods, keep them up!