Space Engineers

Space Engineers

[DX11] Earth VoxelMaterial
52 kommenttia
Angmar 14.2.2019 klo 13.51 
What is it organic
Quarior 12.7.2017 klo 6.07 
You're right, the EarthSand_01 is purple :steamsad: . I try to fix, but the ng and cm file is correct because I save the other with the method. Maybe it is the de or ns there are problem (but I think you have already test) ? Also, I try for the far (because the same texture repeat in far away or close, is strange) but isn't work properly, the texture have show with the far3 color and if you have far away and look a planet covered with EarthWater by example, we can see a "border black" so strange.

Also, I test for add grass to EarthGrass_01 but don't show.... Also, I add Thumbnail files (same method for save _cm files) and a test planet (Earials).
I put a link for the test fix mod here [drive.google.com].
Have a nice day and good luck.
Screaming Angels  [tekijä] 11.7.2017 klo 23.10 
Sorry, the sand texture is broken.
I haven't been able to fix it, as I haven't been able to map from the original DX11 format to whatever Keen had done to it a few month ago.
Quarior 11.7.2017 klo 8.03 
Do you planned for update ? I want to use for my custom planets. So I test is work but your material don't have far texture. So do you planned ?
ttrevs 26.5.2017 klo 19.25 
any way you could make it let us place desert planet ground?
Phantom 23.10.2015 klo 20.57 
Great, thanks for the quick update.
Screaming Angels  [tekijä] 23.10.2015 klo 19.18 
Update: Have added the Grass texture back into this mod.
DX9 now appears to render correctly. I would guess that Keen fixed something with the hot fix patch.
Screaming Angels  [tekijä] 23.10.2015 klo 1.22 
It looks like Keen have removed items related to the unreleased features of Planets, which includes the Grass texture.
And some of the appearance of the textures in DX9 has changed.
The Sand and Water appear fine in DX11 though.

I'll have to restore the grass textures to my mod, but that means deleting some of my older mods, as I don't have enough Steam cloud space to upload the textures.
Screaming Angels  [tekijä] 22.10.2015 klo 19.20 
Thanks Phantom329, I'll look into it.
Phantom 22.10.2015 klo 18.12 
I think the current update broke the rendering for this mod... It now either shows up as all black or invisible
Screaming Angels  [tekijä] 16.8.2015 klo 21.54 
@Chaoskin : the voxel materials can be applied to any asteroid, in any manner you wish.
Simply use the Voxel Hand tool with the middle mouse button to replace a texture without changing the volume.

If you were looking for premade flat asteroids, I have the following:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=393519325
Chaoskid 16.8.2015 klo 18.54 
i use the voxel on a asteroid i can me a small flat plan i was hoping this will let me make a flat plan like w4stedspace did
Sebforce116 15.8.2015 klo 17.47 
I think @Chaoskin means with building the voxel... think
Screaming Angels  [tekijä] 15.8.2015 klo 16.28 
@Chaoskin : What do you mean?
Chaoskid 15.8.2015 klo 11.43 
how far out can i can i go with is
Sebforce116 12.7.2015 klo 2.40 
cool
I've been useing W4sted space's fake planet for a while
good job porting the textures
Screaming Angels  [tekijä] 11.7.2015 klo 1.13 
Update: I've removed the textures that I have copied in from Medieval Engineers and replaced them with the stock ones from Space Engineers now, considering they are practically the same and it reduces the mod size.

There isn't much point to retaining the "EarthGrass_01" now as it is the same as the stock "Grass".

Those of you wishing to replace "EarthGrass_01" with the stock "Grass" or any other voxel material, you can now use my Admin Script .

First look directly at the specific asteroid, and then use the following chat command to replace that asteroid's material:
/roidreplace earthgrass_01 grass
Anvarynn 29.6.2015 klo 18.59 
-cri evertim
ElektronikCZ 29.6.2015 klo 5.50 
Yes it is
Sebforce116 29.6.2015 klo 4.23 
also
feel free to call me Seb
Sebforce116 29.6.2015 klo 4.22 
haven't checked yet
i will tomorrow
Screaming Angels  [tekijä] 29.6.2015 klo 4.21 
But is it working now Sebforce116 ?
Sebforce116 29.6.2015 klo 4.18 
this shit is confusing
i could never do this stuff
ElektronikCZ 29.6.2015 klo 2.55 
Ok, thanks for explanation.
Screaming Angels  [tekijä] 29.6.2015 klo 2.49 
@ElektronikCZ : I have to upload the mod twice because I'm near a mythical space limitation in the Steam workshop cloud.
The first upload is empty of textures.
The second upload contains all content. And it takes me 10 minutes to upload!
You may have inadvertently downloaded it whilst the second upload was occurring.
Please reload your game, and hopefully Space Engineers will download the most recent copy of the mod.
ElektronikCZ 29.6.2015 klo 2.08 
Ive got pitch black textures in DX9 ....
Screaming Angels  [tekijä] 29.6.2015 klo 1.57 
Updated to fix issue with incomplete Water texture definition.
Sebforce116 28.6.2015 klo 19.42 
by not appear quite right, do you mean not at all...
Screaming Angels  [tekijä] 28.6.2015 klo 17.39 
The water texture may not appear quite right in DX11. I am looking into the issue.
Anvarynn 28.6.2015 klo 15.26 
The water texture is no longer working.
Sebforce116 27.6.2015 klo 2.06 
yay :D
I have been playing whith W4stedspace's world that uses this mod
you just made my day, my fellow engineer
Screaming Angels  [tekijä] 27.6.2015 klo 1.52 
Major update to the Voxel textures.
I've removed the shine from the sand.
I've revamped the water, fixing the normals and making it look more like water.

The Sand will now produce SIlicon ore when mined.
The Water will now produce Ice ore when mined.
Screaming Angels  [tekijä] 24.6.2015 klo 19.22 
When Keen release planets, which no doubt they will, I'll change the EarthGrass_01 to work with the stock textures and ores they implement. Currently I don't have any details, but I'm sure whatever they do will be better than stone. ;-)
This way I won't break whatever asteroids you have currently using it, and I can still remove the textures from the mod.
BeanSlinger419 18.6.2015 klo 13.41 
my god this is good the earth asteroid is op and looks like the real earth
Sebforce116 17.6.2015 klo 4.50 
is the water solid, better find out for myself
Screaming Angels  [tekijä] 16.6.2015 klo 16.08 
Uh, I knew I forgot some detail. I've updated the description with the ore.
I may change the ores at a later date, if a more preferential ore comes along.
Ice might be a good idea for the water.
🍁BuzzedBear🍁 16.6.2015 klo 14.55 
Quick Question: When mined... cause I am going to obliterate my asteroid... does the earth come out as stone and the water come out as ice, or does it all come out as stone... or does it vanish until we hit the original asteroid?
🍁BuzzedBear🍁 16.6.2015 klo 14.48 
I admire your patience .....
Screaming Angels  [tekijä] 13.6.2015 klo 7.24 
1. Subscribe.
2. Start game.
3. Select world.
4. Edit settings.
5. Make sure world is in 'creative' move.
6. Select the ''mods' button.
8. Add the name of this mod to the list on the right side of the screen.
7. Okay, and load your world.
8. Use the voxel hand tools to edit an existing asteroid. The square brackets "[" "]" are used to change voxel materials when editing an asteroid.
9. Place a new asteroid using the Shift-F10 menu to Spawn an asteroid, and edit that one.
Rowdy_Roadie 13.6.2015 klo 5.03 
how do you download
Screaming Angels  [tekijä] 12.6.2015 klo 20.30 
You need to define the materials in the VoxelMaterials.sbc. This specifies the textures that are used.
I've used 2048x2048 for both grass and sand textures. KeenSWH were originally using 2048x2048 for their own textures, but since the DX11 was released have downsized many of them to 1024x1024.
I'm by no means an expert on this, so I'm not sure if 2048x2048 is too big for how I've applied it.
Aziraphale 12.6.2015 klo 19.29 
how do you make a texture into a material b/c if i get permission from a mod maker i get to use some awesome textures, also what is the texture resolution of your mod?
Screaming Angels  [tekijä] 12.6.2015 klo 17.24 
It is confirmed after the last Space Engineers update, this mod now works in DX11.

The textures however are just a copy of the DX9, and haven't been improved.
I'll need to make changes later, like removing the gloss from the Sand, and changing the texturing of the water.
Screaming Angels  [tekijä] 11.6.2015 klo 15.50 
I have added DX11 textures (I have a running issue with Steam cloud space and had to delete some of my earlier asteroids to be able to upload).
There is a problem with Space Engineers however, in that DX11 textures for voxels are not loaded from mods currently.
GHOSTXV 11.6.2015 klo 7.23 
sounds good ive been waiting for these voxels dx 11 isnt as pretty without them lol
Screaming Angels  [tekijä] 11.6.2015 klo 3.42 
The DX9 textures are okay. I thought I had screwed them up when I started testing with DX11 stuff.
I'm deleting my old comment as it's not relevant.
I'm having a look into the DX11 textures now, but I can't provide a ETA at the moment until I figure out how to convert them.
Aziraphale 29.5.2015 klo 22.36 
PLEAZZZE UPDATE TO DX11
AceLegend54 10.5.2015 klo 0.31 
WUB WUB WUBWUBWUB (This is zoidberg BTW...)
2004 Honda Element 2.5.2015 klo 4.08 
I DONT KNOW
War Bear 1.5.2015 klo 13.07 
WHY ARE WE YELLING?