Company of Heroes 2

Company of Heroes 2

Infantry Emphasis Game Mode
96 kommentarer
Redarmy 11. jan. 2024 kl. 3:36 
Thanks Trigg. Any chance in the future youd be willing to make a X4 times or X3 times cost version of the mod, without any resource or zoom changes? After much playtime,X5 seems too much as AI or even i have trouble getting even a medium tank out,and X2 still boils down to a tank fest towards endgame.

i think a 3 or 4 cost multiplier would sit perfectly for the experience. i understand if time doesnt permit this im unsure how much editing it requires but wanted to leave the feedback anyway.
Trigg  [ophavsmand] 11. jan. 2024 kl. 3:28 
Thanks. Sounds like all the call-ins have the problem. I'll work on it when I have time.
Redarmy 7. jan. 2024 kl. 21:29 
Also : Tiger tank call in - doctrine mechanized assault- CP is doubled in the X2 version of mod.. I havent tested any other doctrine call ins but it seems like maybe they are all affected by the CP changes? or newer released ones?

Also - mechanized assault doctrine- 250 halftrack call in( filled with panzergrens) states on UI it costs 11 CP. However in reality costs 14 CP. Im unsure if your mod affects this or if this is vanilla issue. But PZ Grens by themselves cost 8CP so i dont see how (if UI was just setting CP cost of vehicle itself) PZ grens add 3 extra CP instead of 8. I believe its maybe a Relic issue/intended

Also : Mortar halftrack from Festung support: says 6CP but is 11 CP in Inf emphasis X2. Im gona stop testing there. I think pop cap usage for call ins is broken across the board
Redarmy 7. jan. 2024 kl. 19:22 
Hey Trigg. Got another one for you. Stug 3 E,call in vehicle under OST defensive doctrine. Marked as 8 pop cap, being brought in for 40 CP in the inf emphasis X5 version. Most likely 16 in this X2 version too
Trigg  [ophavsmand] 29. dec. 2023 kl. 23:26 
Thanks. You too, and anyone else reading this.
Redarmy 29. dec. 2023 kl. 20:48 
Cheers Trigg. Have a good new year
Trigg  [ophavsmand] 29. dec. 2023 kl. 16:16 
Yeah, that's annoying when you're working on a skin and need to zoom in to look at some detail.

I dowbt that it's something we can modify, but I'll be thinking about it.
Redarmy 29. dec. 2023 kl. 10:39 
Trigg, your mods seem to be the only ones up to date. iv tested 20 mods in two days(mostly tuning) and all of them have massive issues/not supported anymore.

I was wondering if,(i ask because i think this may be a quick simple addition to make,maybe im wrong) you might consider adding to your mod a removal of the team colors and/or selection circles when mousing over a unit. You know not the actual "team colors" , but the shader that covers the ENTIRE unit because relic think we dont know who we are hovering over.

I like looking at my infantry and uniforms as the game has good detail,and this ruins it for me.

Iv gone through COH2 config lua,there is nothing pertaining to this shader,im assuming its within a game file.

i wanted to try to mod it myself but i ran into issues,and you seem to be the only modder to update here. Is there any chance you might make that included into this mod or a tuning version?

this is what i mean

https://img.youtube.com/vi/1aoRlyoyLrI/0.jpg
Trigg  [ophavsmand] 29. dec. 2023 kl. 6:14 
You're welcome.
Redarmy 29. dec. 2023 kl. 3:59 
No worries and thanks for promptly replying and updating. I see the X5 version has been updated. too Sweet!
Trigg  [ophavsmand] 29. dec. 2023 kl. 3:11 
@ Redarmy - yes, the Tiger Ace was being processed twice - once in the loop over all buildable vehicles, which doubled all costs, and then again in the list of dispatchables, which doubled the manpower and munitions again.

Thanks for reporting this.
Redarmy 28. dec. 2023 kl. 3:28 
lovely stuff thank you
Trigg  [ophavsmand] 28. dec. 2023 kl. 2:43 
Thanks. When I have time I'll add the Tiger Ace ability to ohne of my test maps, and see what I can find out.
Redarmy 28. dec. 2023 kl. 2:24 
No as far as i can tell the buildable ones are A ok. Infact i havent played in some time,just reinstalled and used wermacht reserve logistics commander. it has a tiger ace and panzer 4 with side skirts. I believe the panzer 4 UI pop count was shown correctly and it indeed was correct upon calling in. The tiger ace was the only one i noticed having the issue
Trigg  [ophavsmand] 28. dec. 2023 kl. 0:16 
@ Redarmy - the script iterates over all the vehicles that the game thinks are 'buildable' - I wonder if it includes the TA. Did the other costs get doubled twice, i.e. once for the 'buildable' loop and again for the cost of the call-in?
Redarmy 26. dec. 2023 kl. 20:30 
also "cutting back on ai excesive bombardment" isnt a great idea tbh. with a 3v3 hard AI game,(all factions) , no special abilities like fear propaganda or bombardments/airstrikes get used, just some recon planes i noticed.
Redarmy 26. dec. 2023 kl. 20:24 
Trigg. you say call in vehicles pop cap not increased for technical reasons. sure? i tried calling in tiger ACE and its meant to be 24, shows 24, yet i wasnt able to call it in as it said pop cap reached at 60/100. when i had 40/100 i could call it in and my pop cap was nearly 90/100
Hakurei Reimu 9. okt. 2023 kl. 0:16 
This looks awesome, encourages what vehicles to call in and preserving them
Trigg  [ophavsmand] 16. aug. 2023 kl. 20:48 
@Rikimaru - Thank you.

You're getting the the intended feeling. Give the "Even More" version a try, for even fewer vehicles.
Rikimaru 16. aug. 2023 kl. 20:36 
Played a couple games with this and it's really fun.
Cool moments when they do bring in a tank - like an 'oh shit' moment.

I also use that mod that adds 100+ units. It's like a battle between lots of different infantry units. It gets nuts. Super fun thank you
Trigg  [ophavsmand] 27. juni 2021 kl. 14:19 
The newly reported problems are fixed.
Trigg  [ophavsmand] 27. juni 2021 kl. 7:06 
OK, I think I know how to fix it now. Thanks for reporting this.
(=^ • . • ^=) 27. juni 2021 kl. 2:17 
The last update broke the british Special Weapons Regiment, which worked in the past. M3 Halftrack call-in costs 30 fuel, Churchill Crocodile call-in costs 230.
Trigg  [ophavsmand] 23. juni 2021 kl. 9:12 
Thanks for reporting stuff!
(=^ • . • ^=) 23. juni 2021 kl. 9:06 
Thank you, nice work!
Trigg  [ophavsmand] 22. juni 2021 kl. 10:01 
The reported errors have been fixed. Please report any more that you spot.
Trigg  [ophavsmand] 2. juni 2021 kl. 16:05 
The tuning pack hasn't been updated in 5 years.
Чеснов сос 2. juni 2021 kl. 12:38 
Where did the tuning pack go?
Trigg  [ophavsmand] 1. juni 2021 kl. 16:29 
SneakEye is who told me they haven't been updated lately, but he didn't say since when. I was assuming since September, since that's the timestamp on my files. However, now that i think of it that was probably when I re-downloaded everything after rebuilding my computer.

I'm suprised that no one has noticed this before.
(=^ • . • ^=) 1. juni 2021 kl. 7:14 
The units I mentioned are from doctrines from the "NEW COMMANDER UPDATE - JUNE 14TH 2019".
Trigg  [ophavsmand] 1. juni 2021 kl. 4:21 
They must have changed some stuff in the last balance patch. They didn't update the attribute files, so what we have shows the Tiger as a passive ability that lets you build one at a HQ building.

I'm not going to be able to maintain the mods if they've quit releasing the mod data files when they update.
(=^ • . • ^=) 1. juni 2021 kl. 4:13 
And the M5 Halftrack (call-in) from the britsh Lend-Lease-Assault-Regiment doctrine costs 30 fuel as opposed to the sowjet version with 60.
(=^ • . • ^=) 1. juni 2021 kl. 4:06 
It is a doctrinal call-in. I am not using a tuning pack. Also, the british M10 Achilles Tank Destroyer (buildable from Company Command Post) from the Lend-Lease-Assault-Regiment doctrine costs only 80 fuel.
Trigg  [ophavsmand] 31. maj 2021 kl. 7:56 
Is it a call-in, or something you can build if you choose that commander?

Are you using a tuning pack?
(=^ • . • ^=) 31. maj 2021 kl. 7:17 
Hi and thank you for your mod!
The Tiger call-in from OKW Grand Offensive Doctrine costs only 230 fuel, less than a OKW Panzer IV (280 fuel). The King Tiger is priced at 540 fuel, as reference.
Trigg  [ophavsmand] 22. sep. 2020 kl. 17:48 
Yay! I finally found the problem with the Churchill Crocodile dispatch. Give the British a try when you have the chance.

Post here if you find another problem that can be recreated without a tuning pack.
STUG 29. juli 2018 kl. 15:57 
oh wait, not manpower, but popcap i meant.
STUG 16. maj 2018 kl. 11:17 
i agree with patuldaCZ 100% , i was gonna make same comment, even 225 also if possible
PatuldaCZ 13. mar. 2018 kl. 8:02 
Please could you add another manpower? 125 , 150 , 175 , 200 will be nice. Thank you.
Redarmy 13. juni 2017 kl. 2:20 
Hi Trigg,i just wanted to stop by and say thanks for this win condition,and for changing into a win con and not just a tuning pack. I have used it for a while,but unfortunately i must unsubscribe from it..As stated in your description,the script does take a toll,a pretty hefty toll on my rig with 6 AI.Add micro stutters to bigger games and its unplayable,i have an intel i7 4790 and 8GB of ram,i can start games no problem,but it simply drops to unplayable fps after a few minutes.

I have decided to use the ~dev launch parameter amd use console commands to reduce fuel rate to try and mimic the same effect of your mod,by setting fuel tate etc.

Anyway,just wanted to thank you for your efforts as this mod helped me discover another method of achieving the desired result of this mod without needing it in its entirety,ie just the fuel rate.

thanks again
Mars Junior 19. maj 2017 kl. 17:23 
This could really use a manpower multiplyer too. Love it now, but it hard for massive battles with it.
Trigg  [ophavsmand] 28. nov. 2016 kl. 18:43 
The requested game mode has been published. Look for "General Utility Game Mode".

It's exactly like this game mode, except there are not changes to vehicle costs.
Atlantic 28. nov. 2016 kl. 6:21 
Hey @Trigg

We play almost exclusively with your mods now - it was like a thousand voices cried out about the weird upkeep system and tank spam and you answered.
However, sometimes we really like to play with tanks and the sort. But we miss the reduced upkeep costs when playing without it.

So yeah my question is; can you make a tuning pack/ game mode with only the increased pop cap and decreased manpower upkeep? Or perhaps help out with making such a mod ourselves?

Thanks.
Trigg  [ophavsmand] 29. okt. 2016 kl. 15:17 
@ThePendulum -

Do you ever see that problem when not using a tuning pack, or when using a different one?
ThePendulum 9. mar. 2016 kl. 0:01 
My buddy and I were playing experts and hards using the All units mod (133 added). The AI were the Wermacht. Didnt try turning off the all units mod, because I didnt think it wouldve mattered; also didn't try switichng AI teams to OKW or Allies. Also, played them on multiple maps and had the same issue. They retake their own captured territories no problem, they just dont seem to advance past the halfway point of the maps.
Trigg  [ophavsmand] 8. mar. 2016 kl. 12:44 
What faction was the AI playing, what difficluty the AI, and what tuning pack (if any) were you using.

I haven't played since the recent update, but previously I have only seen this behavior on the Easy and Normal AI. (And I didn't realize it was the mod, but maybe the AI gets confused if it can't afford to build what it wants.)
ThePendulum 8. mar. 2016 kl. 1:10 
I seem to be having an issue with this mod, because it resolves itself when not using this mod: whenever I run this mod, the AI simply stops attacking after about 10 minutes of gameplay. Theyll spam recon planes, and never move their units off of their own captured territories.
ThePendulum 6. mar. 2016 kl. 3:09 
I had heard some time ago that the zoom caused massive frame drops, but I dont know, so it was just a suggestion in case it did. I havent found any issues with it so far, but ill drop a comment if i do.
Trigg  [ophavsmand] 5. mar. 2016 kl. 20:23 
I have not tried it with the All Units mod. I would expect it to work, but if they changed the names of any units they might slip through. Try it and let us know how it works.

Is the zoom causing problems?
ThePendulum 5. mar. 2016 kl. 19:40 
Are there any conflicts with the All Units (133) mod? Also, can you make a version without the zoom?