Portal 2
Kinetic
24 comentarii
sellingofitems 16 oct. 2022 la 9:34 
:steamthumbsup:
hub 21 dec. 2021 la 1:25 
:cupup:
Prototype  [autor] 18 sept. 2018 la 12:20 
@bullfrog, Yes, that's perfect. The unusual platforming in the solution is supposed to be similar to the mechanics of Mirror's Edge, so it's not the most logical Portal puzzle. Thanks for playing my maps.
bullfrog 18 sept. 2018 la 1:19 
Great puzzle with a good intro level. I wasn’t sure if I did it by the intended method, but could not think of anything else and now, having read your reply to @Nobody No-One’s question, I’m now more hopeful that this is the intended method ?
Prototype  [autor] 29 aug. 2018 la 4:13 
@Nobody No-One, yes that's intended. Thanks for playing.
Nobody No-One 28 aug. 2018 la 21:25 
Nice little puzzle. I think I may have attempted, without success, to solve this back when it was first released. I decided to try it again today for some reason and I solved it pretty quickly (not sure if 100% intended – is jumping from the cube onto the railing of the uppermost area, and then from the railing down into the area with the exit door part of the solution?). Nice aesthetics, although it was a bit disconcerting not to be able to place portals on surfaces that were white. Thumbs up.
Prototype  [autor] 19 aug. 2018 la 6:57 
@SevenSilhouette, Thanks for uploading your blind run, I haven't looked at this one in a while so it was interesting to see it again. I think your method to get the cube up to the top wasn't intended but I'm not even entirely sure what the intended solution was.
SevenSilhouette 18 aug. 2018 la 10:07 
Blind run. Had a few derp moments here and there. https://youtu.be/DarHwFJle9U
jbustter 14 mart. 2018 la 9:13 
very nice nice a little tricky but not too much so.
asd417 20 nov. 2017 la 21:35 
The number of portal surfaces does not matter at all. This is a good puzzle and I liked it. Well done
Ramen 14 iul. 2017 la 14:36 
bloody hell that was dirty
dire.fcs 9 apr. 2015 la 8:04 
Nice work; I think there is much lighting refering to seeing the fizzlers on the stairs: I almost thought they were not there (invisible or something); nice use of the opaque glass; the puzzle is good and it took a few minutes to get the exit portal. Thumbs up.
Prototype  [autor] 2 apr. 2015 la 19:47 
@TCJ, thanks for the video. Well done, not quite intended but close to it. Props given ;)

@| \_/ (), I'm not sure that 'more portalable surfaces = better puzzle' is true, but in this case I was aiming for a particular visual style, sorry about your expectations. Yep, I know about the competition, I doubt I have any chance of winning so it doesn't particularly matter. The 'glass' could be opaque on both sides to 'better' fulfil the requirements, but I like visibilty.

Is it good that the puzzle is average? Making it hard often means some people can't solve it, and too easy makes it boring.

@GBMusicMaser, thanks for playing.
GBMusicMaster 2 apr. 2015 la 14:50 
Very nice puzzle! I struggled for a while because I had seen a playthrough (toncica's?) and you updated since then, so I really had to work for it. Cool map--thumbs up!
| \_/ () 2 apr. 2015 la 12:35 
Nice visuals. Still, all those white surfaces and none of them is portalable? That was a bit of a letdown, because when I saw the thumbnail I thought portals can be placed on them and usually:

more portalable surfaces = better buzzle

About the challenge: quaternary said it - a one-way-transperant glass is quite a cheap way to fulfill the competition rules.

And the puzzle - nothing much to say - a normal test, not very challenging, not too easy, nothing confuzing etc.
Test Chamber Junkie 28 mart. 2015 la 14:57 
:p2blue:Featured:p2orange: on TCJ!

I agree with the comments below! Great looking map/puzzle. I hope the video was helpful in some way :p2cube:
quat 27 mart. 2015 la 14:27 
That is one cheap way of making a blind mechanic haha. Great puzzle nonetheless.
Anonymous_Koala 27 mart. 2015 la 9:36 
This is amazing!
Prototype  [autor] 27 mart. 2015 la 4:21 
@Yuuubi, it does require climbing on the cube , air strafing is not required in the intended solution.

@Innocentive, haha thanks.
Yuuubi 27 mart. 2015 la 2:06 
I loved the design, it was new to me :) I have a solution involving air strafing and climbing on a cube , is that the intended one ? :p2blue:
Innocentive 27 mart. 2015 la 1:13 
Man, it took me forever to get the cube to the first floor!!! Damn you for adding that glass ;)

I like the style a lot! And I'd say you built the slickest fizzler emitters in the entire Workshop.
The Sojourner 26 mart. 2015 la 22:41 
Added a (custom) soundscape for effect. Nice work :p2cube:
I'd say medium for the difficulty (meduim-hard for the beginners)
Talisac 25 mart. 2015 la 10:14 
Enjoyed the puzzle. Felt like in a swimming pool, but all elements suit well together :p
azertyuiop 25 mart. 2015 la 9:43 
Strangely designed but works well :)