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@| \_/ (), I'm not sure that 'more portalable surfaces = better puzzle' is true, but in this case I was aiming for a particular visual style, sorry about your expectations. Yep, I know about the competition, I doubt I have any chance of winning so it doesn't particularly matter. The 'glass' could be opaque on both sides to 'better' fulfil the requirements, but I like visibilty.
Is it good that the puzzle is average? Making it hard often means some people can't solve it, and too easy makes it boring.
@GBMusicMaser, thanks for playing.
more portalable surfaces = better buzzle
About the challenge: quaternary said it - a one-way-transperant glass is quite a cheap way to fulfill the competition rules.
And the puzzle - nothing much to say - a normal test, not very challenging, not too easy, nothing confuzing etc.
I agree with the comments below! Great looking map/puzzle. I hope the video was helpful in some way
@Innocentive, haha thanks.
I like the style a lot! And I'd say you built the slickest fizzler emitters in the entire Workshop.
I'd say medium for the difficulty (meduim-hard for the beginners)