Homeworld Remastered Collection

Homeworld Remastered Collection

Homeworld Classic Remade
17 条留言
hacklife0 2021 年 5 月 11 日 下午 7:46 
9CCN is currently developing (or maybe they finished) pilotview, and they're planning on releasing the code for it. Just adding on to the previous comment.
ShadowDragon_79 2021 年 4 月 19 日 下午 6:40 
Another point for the list :
- pilotview ?

I admit that I don't see how a mod could do that ( except maybe very extensive scripting, which would propably stutter a lot ) , but I'm really missing that in HW-R...
Aleksaa11 2021 年 4 月 7 日 上午 4:39 
I get sometimes kicked from game with accesses violation. In The Player with CPU , mods did fix Unit Cap to have more then 1 Shipyards , but still this not fixes the level 2 tech that is not been accessible. Would be better then RS if you would add level 2 tech in Player vs CPU
CaptainBadger 2020 年 2 月 29 日 下午 8:02 
So, for clarification, is this mod meant to bring all those things that we loved about the first game (such as salvaging the Taiidan Frigates on mission 3 and the resource controller actually hovering around the midpoint of the resource collectors if you tell it to guard multiple collectors, for example) back into HW1 Remastered?

I'm asking just for clarification, you have a good list, but it doesn't tell me much beyond that you changed a lot of stuff.
ShadowDragon_79 2017 年 7 月 21 日 上午 12:56 
How does the unitlimit-part get along?
herbyguitar 2015 年 4 月 1 日 上午 10:24 
I think to fix that you're going to have to use a different attack style other than dogfight. Editing the dogfight routines directly can be frustrating :)
Silva  [作者] 2015 年 3 月 31 日 下午 10:12 
not that far, I'am working on the formation and got almost one. They stay more or less in this formation and break away in 3 or 4 ships, but are spinning around as hell and wont turn right
herbyguitar 2015 年 3 月 31 日 下午 9:05 
I need to try this. I've been playing several other mods that claim to get HW1RM to play like HWclassic but they fall short on one thing or another. Unit caps is one thing no one seems to change. I noticed it's on your list. Formations is another. How far along are you?
Silva  [作者] 2015 年 3 月 27 日 上午 8:56 
Play Homeworld 1 Classic and then play Homeworld 1 Remastered than you will see it
Steven (Elité) 2015 年 3 月 27 日 上午 8:45 
Am I missing something?
Isnt this exactly what homeworld remastered is? (Homeworld 1 remastered I mean. According to the interviews its literally, Homeworld ported to the new engine (which is a modification of the HM2 engine).
How does this differ from whats there already?
Silva  [作者] 2015 年 3 月 23 日 下午 12:52 
Then you really fucked something up, if the outcome is that all ships are turned into resources ^^
@Jeffjr 2015 年 3 月 23 日 上午 3:29 
repost: it may be my fault i been editing LUAs, trying to get the kushan/tiidan a junkyard dog that can single cap frigates.
Silva  [作者] 2015 年 3 月 23 日 上午 12:25 
I get all Ships I salvage except the Frigates from Mission 03. I have Windows 8.1 and can play Classic without any problems and HW1 Remastered not feel like more HW1 but be more like HW1. Fighters staying in formation etc
scythemaster892 2015 年 3 月 22 日 下午 11:52 
is this going to change remastered to feel more like classic, or will it change classic to be able to run on windows 8 and higher?
@Jeffjr 2015 年 3 月 22 日 下午 6:10 
in the campaign everytime i try to capture raiders or kadeshi it retires them.
Silva  [作者] 2015 年 3 月 22 日 下午 3:57 
In Skirmish or Campaign? Because in the Campaign I get the Ships and I never tested it in skirmish/mutliplayer
@Jeffjr 2015 年 3 月 22 日 下午 3:55 
can you add salvaging enemy ships to the list. HWRM just "retires" them as it were atm for ru..