安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Wait, that's illegal
https://en.wikipedia.org/wiki/Microwave_transmission#Microwave_power_transmission
I like the model don't especially want it as a powerplant!
Thank you!
plz make
oil power plant & natural gas power plant
@Zonkis, that stuff is crazy! Thank you for this. I'm adding it to the slideshow right now.
http://i.imgur.com/qVArdYK.jpg
1. Satellites are put in orbit to get sunlight, increasing efficiency significantly (no atmosphere filtering light - 144% increase, and nearly 24/7 light exposure)
2. These satellites beam the power back to earth using microwaves at a frequency which will pass through the atmosphere
3. A ground station rectenna receives these microwaves and converts them into electricity at 90%+ efficiency
The benefit of a rectenna over traditional photovoltaic:
- More space efficient (A 2x2km array in space can beam power to a 100m dish on the ground)
- Low installation cost/cheaper (unless you pay for the satellite as well)
Water shouldn't be necessary for cooling - the high efficiency and relatively low energy (5-20MW per satellite) means there isn't much waste heat.
For balance reasons, I'd probably include the price of the satellite with the rectenna. It would thus essentially be (in gameplay terms) a solar power station in a smaller space at a much higher cost. Perhaps something like:
4x4
$100,000
20 MW
$300 /wk maintenance
Also, to justify my decision on this. Balancing this one is difficult. It's an unconventional way of harnessing energy from micro waves. I assumed this type of energy collection creates friction due to the 'micro'-waves, thus heating up elements and requiring a lot of coolant. For gameplay purposes I simply translated that to the use of water. As for the power outage, I agree it should be a little lower, but since many peeps suggested this plant to be REALLY big (12x12 grid blocks) I settled for a higher output. Wouldn't be a reasonable investment otherwise.