Cities: Skylines

Cities: Skylines

Large Agricultural Field
32 kommentarer
Bumble.B 30. dec. 2019 kl. 10:36 
There is a mod called 'find it' to easily find everything and there is also a mod to get rid of seagulls.
Jesper107  [ophavsmand] 4. dec. 2019 kl. 14:36 
Aziz, this is very old and there are far better mods available.
Aziz 4. dec. 2019 kl. 7:17 
Does it still work?
legosonthefloor 25. jan. 2016 kl. 14:00 
There are always seagulls, ducks, and swans hanging around in the open agricultural fields where I live. :)
These fields are great for controlling noise pollution , thanks!
Jesper107  [ophavsmand] 24. aug. 2015 kl. 14:14 
Me too Sunsanvil :)
B-Flow 24. aug. 2015 kl. 7:02 
Looks nice, but I wish it was a functional farming industry piece.
Jesper107  [ophavsmand] 20. apr. 2015 kl. 8:25 
Well, turning the fields do tend to bring worms and other stuff up. Surely you've seen loads of birds following tractors plowing the soil? Including seagulls!
Lotus 19. apr. 2015 kl. 15:42 
Does farming industry attract seagulls? That's really weird...
Jesper107  [ophavsmand] 19. apr. 2015 kl. 11:59 
Lotus i think that has to do with the industries and not the fields
Lotus 19. apr. 2015 kl. 8:06 
anyone else having an issue with all of these fields where they attract hoardes of seagulls?
Jesper107  [ophavsmand] 11. apr. 2015 kl. 10:20 
Alright, now we know. Thanks!
Kevin Kerman 11. apr. 2015 kl. 6:04 
i found the reason.. because we are using tropical map, and in tropical map , the farm is green, no matter what coller correction u choose.
Jesper107  [ophavsmand] 11. apr. 2015 kl. 4:30 
Can't help you there I'm afraid.
Kevin Kerman 9. apr. 2015 kl. 7:28 
i tried all color correction.. still very green
Leonord 9. apr. 2015 kl. 2:30 
My fields also look bright green
Jesper107  [ophavsmand] 18. mar. 2015 kl. 11:52 
Diko, color correction? Different climate? Pollution?
Diko 18. mar. 2015 kl. 11:40 
Why are my fields an obnoxious green?
tjvelcro 13. mar. 2015 kl. 11:36 
Thanks for mentioning the stats provided (all 0 in this case) the only piece that is missing is the actual size of the field. Large means what exactly? 9x9 14x14?
Jesper107  [ophavsmand] 13. mar. 2015 kl. 9:52 
?
Jesper107  [ophavsmand] 13. mar. 2015 kl. 6:13 
vincee08 yes it is under the "park" category on the workshop if you open your eyes and read.

Evolution, I have no idea how to do that.
Evolution 13. mar. 2015 kl. 4:19 
Jesper could you add in-game thumbnails for your fields, so they could be more easy to find in the park menu(instead of the grey building boxes)?
vincee08 13. mar. 2015 kl. 3:54 
D: This is park !
Kaor - Elia 13. mar. 2015 kl. 3:52 
This mod is compatible with achievements? :D
Kamaling 12. mar. 2015 kl. 19:54 
Sorry if I ask stupidly, is that function ingame as a park or as a agricultural building?
Jesper107  [ophavsmand] 12. mar. 2015 kl. 19:43 
They are parks zazutorque. I just removed their attraction and upkeep costs. It's easily re-added in the asset editor if you want to change it.
zazutorque 12. mar. 2015 kl. 19:29 
It would be nice if they functioned as parks.
Jesper107  [ophavsmand] 12. mar. 2015 kl. 8:20 
Sufjan, make some yourself :P
sam 12. mar. 2015 kl. 7:42 
They look bright enough to be mistaken for zoning imo, but great effort put in.
CPT Schnizleblitz 12. mar. 2015 kl. 3:46 
Yeah, we need bigger farms. Nice job. This looks nice.
NZ_Wanderer 11. mar. 2015 kl. 15:18 
Many thanks for replying, might just have to add it in anyway, looks really nice :)
Jesper107  [ophavsmand] 11. mar. 2015 kl. 15:17 
It's just for show until someone with the skills can create an actual argricultural mod!
NZ_Wanderer 11. mar. 2015 kl. 15:08 
Silly question, does this actually work and gets stuff in it or is it just for show?