Total War: ATTILA

Total War: ATTILA

Twelve Turns Per Year ( 12TPY )
248 Comments
Mar 22 @ 1:50am 
@JesusChristIsLord this works on generals' position, while it still pass one year after 4 turns.
Irish1989 Mar 9 @ 5:07pm 
Does this work with Fall of the Eagles?
Mr.Ma\/erick Oct 6, 2024 @ 12:38pm 
Does this also reduce the movement range on the campaign map to reflect the longer travel time? Or is it like GoT seasons 7&8 where medieval foot armies move across continents in a couple of months?
JesusChristIsLord Sep 26, 2024 @ 10:06am 
this works, idk why people are saying this doesnt. put it up more in your LOAD ORDERS
elbones1982 Sep 9, 2024 @ 6:17pm 
doesnt work
Giga Gero Jun 26, 2024 @ 6:56am 
Is this MK1212 compatible?
AI985 May 21, 2024 @ 10:07am 
stop working
Slasher May 21, 2024 @ 8:51am 
найс
mman May 3, 2024 @ 9:35pm 
works fine still
Jessy2299 Jan 11, 2024 @ 3:31pm 
@horsedancingwithcrow You need a new save
[BRE] Léonard "le fol" Jan 7, 2024 @ 9:17am 
Can I subscribe to it as I am in a save or it will just break it?
Bro Dec 2, 2023 @ 4:33pm 
Doing god's work. 4tpy is just so stupid.
Volution Nov 7, 2023 @ 11:59am 
LMAO
Raymond Nov 6, 2023 @ 11:46am 
Huh. The game is already 4 turn/season per year mate.
ёбаный в рот! 👿 Oct 6, 2023 @ 8:41pm 
can you please make a 4 turns per year for the main campaign?
El-Cid Aug 9, 2023 @ 9:08pm 
Does it work for the Last Roman?
ShuriK Jul 15, 2023 @ 12:58pm 
could you make a 12 tpy mod for 919 anno domini?
Sapphire Dragon Jun 11, 2023 @ 8:38pm 
Does this work for the Last Roman DLC?
The Watman Jun 11, 2023 @ 8:07pm 
This mod no longer shows up in my mod manager even though I subscribed to it
PapaOurs009 Aug 27, 2022 @ 3:05pm 
Too bad it seems that no questions or requests are being answered....
Jessy2299 Jun 4, 2022 @ 7:17pm 
Sad that i can't use this with "Fixed Missing Building Slots" mod... Since they both edit the same file.
Sandir Jan 19, 2022 @ 2:57am 
Make this mod compatible with MK 1212 AD PLEAAAASE
Salty Jan 16, 2022 @ 9:54am 
Also seconding a desire for 1212AD 12 tpy mod! pretty please.
deezy1233 Jan 9, 2022 @ 8:28am 
me too :)
olivier.amiet Jan 4, 2022 @ 4:35pm 
want for 1212AD medieval dude...thx...
Щавель или персик Jul 11, 2021 @ 5:10am 
good afternoon is there a solution with 12 moves for fall of the eagles please advise
Saddam Andler May 30, 2021 @ 6:50am 
crashing my game now
Two-Beers-Heavy-Drinking May 7, 2021 @ 8:39pm 
hey does this mad work with Terminus Total War imperium?
sayko Apr 25, 2021 @ 4:02am 
Hey, could we possibly get a 12 turns per year mod for Medieval 1212AD?

Thanks!
Anisvara Oct 10, 2020 @ 7:59am 
I published a submod for this mod and changed the reachability of offices (closer to Vanilla, 8 turns + reduced required ages): 12 tpy -Submod .
Scrotum Sep 26, 2020 @ 3:29am 
does it work with radious mod? would love adding it
. Sep 14, 2020 @ 12:30pm 
Hungry Goat Dec 15, 2019 @ 1:22pm
could we maybe get one for Medieval 1212AD? :P would be amazing to have something for that already beautiful mod! Also thank you for this! \m/
Landsman Jan 11, 2020 @ 2:08pm 
so it just goes along with it?! Alright, nevermind... solved my "problem"
Landsman Jan 11, 2020 @ 1:35pm 
I'm currently trying to merge your mod with another startpos. mod (for personal use), but I just can't find the part where you change the aging process of all characters. Could you tell me where to find it?

Help would really be appreciated
Krothotkin Dec 24, 2019 @ 10:52am 
Can you possibly make a mod where the characters age more slowly so it takes 12 turns for them to be a year older? Thanks <3
BIG DomeZ Dec 17, 2019 @ 8:34pm 
@HungryGoat i completely agree. We need it for 1212 as it is like 1 turn per year which is silly
Max1muS Dec 16, 2019 @ 9:35am 
Hello:steamhappy:. I join the question "Why is there no 4 turns per year mod for attila?"
Hungry Goat Dec 15, 2019 @ 1:22pm 
could we maybe get one for Medieval 1212AD? :P would be amazing to have something for that already beautiful mod! Also thank you for this! \m/
blackkray Oct 20, 2019 @ 5:15am 
@superpotatoe123 you realise vanilla is 4 turns per year right?....
Jeepers. Jul 8, 2019 @ 8:31am 
did you like...disable baby making? Its been 5 years in game and no babies. I would have to disable this mod just so I can be sure that my line will continue
Dedus Daedalus Jun 18, 2019 @ 4:11am 
Is it possible to sync month and season by myself? I found in .pack file the line "CAMPAIGN_CALENDAR" = 12 but nothing about monthes.
RedToad Jun 3, 2019 @ 9:10am 
Hey dresden good mod. I just have a question. Why is there no 4 turns per year mod for attila? I know for Rome 2 you made a 4tpy mod.
ChronoKnyght Jun 2, 2019 @ 2:09pm 
@Veowolf yes it happened to me too
SonicTheWarthog May 15, 2019 @ 3:28pm 
did you balance the ENTIRE game to work with 12 turns per year?

did you calculate stuff using 4/12=x/y ??? with X being the old game's value and y being the value balanced for 12 turns
Veowolf May 2, 2019 @ 5:18pm 
The seasons seems to be out of sync with the months with this mod. is this happening to someone else?
SonicTheWarthog Mar 28, 2019 @ 9:19pm 
i just started getting into this game and i am realizing navies are completely useless
SonicTheWarthog Mar 28, 2019 @ 9:18pm 
hey author can you let me know if this will make the naval movement speed more realistic? In reality navies should move much much faster! They should be able to sail across the Mediterranean in like one season, maybe less. That is the whole point of having a powerful navy because how much of the world you can conquer! Rome would not have been built if they had to march their armies everywhere lol. So if this makes the game have 12 turns then I would like to see land units move a realistic distance for 1 month. And then to allow ships to have a realistic movement. Even if the naval units moved the same amount as in vanilla but in 1 month now that would be an improvement. Can this mod nerf land units movement range to match one month marching time??
Dresden  [author] Mar 19, 2019 @ 1:02pm 
If the mod isnt working for you, try the following:
1. Check for other mods with a startpos file, this mod won't work with those if its loaded after them
2. Try using the beta launcher, the new launcher is a mess and is awful for Attila
3. Try resubscribing and reverifying your game files
Sgt.Ostfront Mar 18, 2019 @ 7:55am 
That mod not work
Dresden  [author] Mar 15, 2019 @ 11:39pm 
The mod works and requires no update, just make sure you have no conflcting mods