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{ event AE_MUZZLEFLASH 0 "1" }
to the fire1_layer section in the QC file
and smoke can be fixed by adding
$attachment "muzzlesmoke" "ValveBipee bd.weapon_bone" -0.16 3.63 16.12 rotate -90 -90 0
in the beginning secion
I'm having an issue recompiling the model with crowbar (weather I make edits or not), the deploy animation is messed up. Maybe there is a bad setting i'm using? any help?
How to fix?
Almost forgot, are you planning on making a HUD icon for Hitman's silverballer (the unsilenced one w/ the long slide as replacement for the Magnum)? That would be pretty cool.
Your field of view ("cl_viewmodelfovsurvivor x" in dev console, where x is the FOV number) may also play a role in this, to some extent. What do you play at? The game's default number is 51; I play at 60, and this was, for the most part, optimized for that number.
http://i.imgur.com/Jguf2Pg.jpg
Is there any way you could make that smoke effect smaller?
Thanks alot.