Left 4 Dead 2

Left 4 Dead 2

L4D1 Animations - Rifle (V2)
126 kommentarer
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Nicholas 7. aug. 2024 kl. 9:16 
does this use the l4d1 rifle model or are the l4d2 and l4d1 rifle models the same?
DonutMuncher 27. juli 2023 kl. 2:02 
no tls support :steamsad:
someguy 16. apr. 2022 kl. 5:29 
there's something missing where's the hunting rifle animation of l4d1?
Fairfield 17. sep. 2021 kl. 18:16 
make TRS animations on this please.
Fairfield 15. sep. 2021 kl. 14:01 
do these have the unused anims?
PyroFireGamer 10. aug. 2021 kl. 20:13 
can you do the l4d1 beta cocking animation for l4d2 please.
Fairfield 2. aug. 2021 kl. 9:08 
are these regular l4d1 viewmodel animations or l4d1 beta animations?
NvMe 令 19. nov. 2020 kl. 2:58 
These do support the new TLS skins
Snake Foolery 27. okt. 2020 kl. 8:29 
Could you update this to have all the new TLS features
Timmy 27. sep. 2020 kl. 5:48 
Hey Lt. Rocky. Will this addon be updated with a new flashlight position?
Fat_Fugue 25. feb. 2020 kl. 6:37 
I was signed up for version 1 and now I can't unsubscribe. what should I do?
5000 high velocity trucks 29. jan. 2019 kl. 9:20 
Hey rocks, thanks for making this mod. I actually feel like I'm hipfiring.
Disgruntled Master Tech 28. dec. 2017 kl. 12:07 
This mod would be good if only the animation wasn't messed with and was the ORIGINAL L4D1 animation was perfect before updated by author
rick 22. dec. 2017 kl. 21:30 
what fov did you use to get that amazing view of the m16 in the 3rd picture?
Dank Ness 13. nov. 2017 kl. 9:55 
when i use it and i shoot the scar shows up and it keeps on buging even tho i have the m16 out
MARCHESCHI 12. aug. 2017 kl. 9:10 
why small fov??
WillZepp 11. aug. 2017 kl. 20:49 
I think you forgot to animate the Ulna joints on the "reaching-out" animations. Same goes for the reload animations used for the Shotguns; the arms still twist.
Chris6129 23. dec. 2016 kl. 18:55 
Shooting animation is odd, very twitchy but overall, good mod
KevinCXVII 14. dec. 2016 kl. 17:09 
nice
0bama 29. juli 2016 kl. 10:27 
does it work with mods
JackRabbit™ 24. juni 2016 kl. 22:01 
For the most part, I like it. The only thing I've noticed is that the firing animation is very twitchy.
BOBA 16. juni 2016 kl. 14:09 
can you get back and fix nick's viewmodel ples and i will give u 5 amazing children
Quolley 2. apr. 2016 kl. 7:03 
Anybody else get weird spaghetti arms when their character reaches out with their hand?
NoddyAunt 26. mar. 2016 kl. 22:29 
I must ask actually, would you maybe consider working on the older betal animations if it was possible in the future? I understand that this type of thing takes a good amount of work, what messing around with old and new rigs and what not, but I think it'd be an interesting and cool option. Just a suggestion I had in mind. although if there's a better place to put this, tell me
press v to hydrate 20. dec. 2015 kl. 23:41 
@TheCrunchGamer
Unless you expect garbage TF2ish animations or weapons that are in a generic "CLOSE IN YER FACE THING", but they look fine to me.
died2pinwheel 20. dec. 2015 kl. 16:39 
Is it possible to lower the FOV of this weapon ONLY?
Dune Jumper 15. dec. 2015 kl. 10:27 
That's good. IMO these animations weren't meant to have origins as high up as they previously were.
Lt. Rocky  [ophavsmand] 15. dec. 2015 kl. 3:36 
If you're all fine with this version's turnout, I will move onto the next set when I have time.

I've had a recent change of heart in how to go with all this - I will try to stay true to the old style of the first game.
Dune Jumper 11. dec. 2015 kl. 16:53 
Yeah, this definitely looks better than it did in the original game.
Benjuhh 10. dec. 2015 kl. 15:31 
I am a L4D1 purist, maybe not as extreme as some but even I think this is a huge improvement over the original. It's nice to be able to grip the weapons rather than having them clip or holding them with two fingers. (Lol M16) The viewmodels may not be EXACTLY as same as the original but to be honest L4D1 didn't have the more "realistic" way of holding them when looking around.

You aren't doing anything wrong, and you can't satisfy everyone, but from a L4D1 fanatic, I think this is great, and I'd love to see something like this with the scope guns if you ever get the chance. Thanks Rocky. :)
Spoony 9. dec. 2015 kl. 12:56 
Love the new firing animations. I guess the only problem people had with the origin being changed was that it was inconsistent with the rest of the set i.e. shotguns and SMGs but I like what you've done so far. Keep up the good work!
ScLX 8. dec. 2015 kl. 18:51 
The last update was great, it looks pretty amazing now, man. Sorry if you felt pushed from all this, you did a pretty damn good job on this mod.
Pingas 8. dec. 2015 kl. 13:42 
This update is perfect the way it is. Ignore the L4D1 purists. It's close enough to the original.
Dune Jumper 8. dec. 2015 kl. 12:45 
This last update seems to have perfected it. I literally can't find any issues. Thank you for this. :)
Lt. Rocky  [ophavsmand] 8. dec. 2015 kl. 10:08 
I will update the set shortly, a 2.1 if you will. Its been modified to try and support the original L4D1 origin position, but if I stretch the skeleton any further the survivors are going to have spaghetti alien arms.

I'm trying my best folks, the reason I even came back to doing this was because of all the requests I got ever since first putting these out. Now I'm being told to undo everything, and its not a fun feeling; The L4D1 community is giving me conflicting requests and I don't know what people want from me.
Köllymi 8. dec. 2015 kl. 6:58 
Lt. Rocky, it nice to see you are trying to improve the anims to work with the l4d2 rigs, but the reality and truth is, l4d1 viewmodels are better, they are not attached to your screen and feel more flexible. i think you really should not update the other ones to l4d2 style, and maybe create us the scar and ak-47 on the l4d1 version viewmodels. You get better ratings and you know what, i bet everyone here agrees with me, that a gun pointing from your ear is kinda dumb.
Disgruntled Master Tech 6. dec. 2015 kl. 17:06 
Damn
Lt. Rocky  [ophavsmand] 6. dec. 2015 kl. 14:35 
It was neccesary to prevent the clavicles from clipping into the screen in the old way. I know I can't please everyone, but that's why I releaed the source files.
Shnakey 4. dec. 2015 kl. 9:22 
can you atleast have v1 back?
Disgruntled Master Tech 2. dec. 2015 kl. 14:36 
Yeah V1 is way better I really don't like the new fire animations I drop frames while firing because of that
前25发是警告 29. nov. 2015 kl. 23:39 
I agree with Slartibarty , I also think V1 is better than V2:health:
Slartibarty 29. nov. 2015 kl. 7:03 
Could you make a version with the old so called 'V1' animations, I honestly think they look a lot better than these ones.
前25发是警告 28. nov. 2015 kl. 20:06 
I like your mod , but I don't think change is good , sorry about that , I like before , HaHa !
annex 15. sep. 2015 kl. 15:12 
l4d1 animations for ak47 plz
prince 30. maj 2015 kl. 9:38 
do the l4d1 beta animations for this rife please :D
Snipes 23. maj 2015 kl. 14:54 
Truly a stellar job, Rocky. The only complaint I have is the placement of the fingers in first person: they stick out too long. If you could, could you hide the fingers with the handguard on all the rifles?
jack1e 19. apr. 2015 kl. 15:16 
Is it even possible to fix the hand placement so it's not floaty? I saw an old video that showed a mod that put the these anims in the game and the hands didn't float on the guns, but that was back when these mods only worked on local servers and the shotgun reload flickered.
Wesker's Girlfriend 6. mar. 2015 kl. 14:25 
Check the god damned set description for what he'll do next.