Space Engineers

Space Engineers

(DX11)Minotaur Cannon
367 commenti
burnincorpse 21 mar, ore 17:35 
camera control is bugged but otherwise still works
MedvePapus 14 gen 2023, ore 12:27 
is this still working?
gilatroutman 5 apr 2021, ore 22:57 
love this thing, its the coolest turret out there and one of the best if you wanna make a destroyer with your buds
but i gotta say dude that the HUD and effect of the HUD makes it so i cant see squat, can you either make another minotaur turret in the mod that has no HUD, similar to the no AI turret, the HUD's main look is fantastic, you did an AMAZING job, its just the camera looks like its been sitting in the snow for years and you cant really scrape all that frost off
Venus 6 set 2020, ore 13:10 
how can i reduce the damage? I like this weapon but i dont think it should be able to chunk out a 3x3x3 of pure light armor. all other weapons cant even compare. especially for its semi-small size
troubled_offspring 8 nov 2019, ore 18:10 
@Darth Biomech would it be ok if i updated this weapon and included it into a combat overhaul mod i have going? full credit given and can add it into the in game description aswell if you would be cool with it :)
Rysten 23 ago 2019, ore 12:28 
Only update that will happen is if someone takes over the mod...
Merdock 18 ago 2019, ore 16:43 
Being that this is one of the better mods in the game, can we get a recent update, please?
andreykl 1 giu 2019, ore 8:54 
Thanks for nice cannon. Minotaur cannon is probablyt the best one avaliable for SE.

Issues I noticed:
- Strangely enough during construction it is 'purple'
- Ammo is not displayed in SE toolbox (Sniper rounds are displayed without issues)
Singular Jame 8 ott 2018, ore 16:54 
Sound is broken and projectile isn't visible to other players
Kaiser Fluffywuffy 1 ott 2018, ore 14:56 
Sound appears to be broken.
Red Leicester Cheese 3 apr 2018, ore 8:12 
looks great cant wait to try it out
JakeBarrage 31 lug 2017, ore 17:48 
whats it range anyone know i need a long range ai defense weapons
TheBoogeyMan 20 apr 2017, ore 7:46 
does this work for the current version?
Yuj 9 mar 2017, ore 10:47 
Absolut great Gun.
John the Gamer 12 gen 2017, ore 6:08 
The ammo is literally called 'Minotaur Cannon Shells'. The image in the production menu looks like a square ammo box.
Munky 29 dic 2016, ore 15:00 
What ammo does it use?!
Gravemind 19 nov 2016, ore 19:25 
Why can't I control either variant even when I own it?
fox12_war 9 ott 2016, ore 15:06 
ammo dosen t appear in game...
Boredwithtnt 22 set 2016, ore 14:06 
ammo, weapon, and feeding system still works fine as of now
Th3oriesMan 8 set 2016, ore 13:42 
Just a community heads up; Darth has reitred from SE modding and opened up his mods for continuation by those who want to keep them running; Please Read:

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=759583275

for the specifics and rules regarding Darth's work. Much <3 Darth and thx for all the mods :)
Zephyroku 8 set 2016, ore 11:12 
The turrets don't seem to accept magazines or whatever ammo...i tried everything. Is this me or dev brance mis-alignment ?
Generalfeldmarschall Rommel 2 set 2016, ore 23:52 
am i the only one with a buggy and inconsistant AI targetting and firing on this mod?
D3thcast 27 ago 2016, ore 13:03 
SOGOOD OMG:steamhappy:
BlackGhost 23 ago 2016, ore 14:17 
this would another good adicition to the vanilla game is alwas on my ships since is realise good work keep it comming
The Legacy 5 lug 2016, ore 17:08 
@Alter did you remember to enable it?
Atler 3 lug 2016, ore 15:18 
i downloaded the mod but the cannon does not show up for me
The Legacy 24 giu 2016, ore 14:01 
Hi there. :) I haven't tried the mod recently (as I haven't been playing Space Enginners for a fair bit), but if you haven't made any balance changes, I suggest doubling the A.I. tracking distance, so that the guns can make inaccurate volley fire (like a flak barrage). I text-edited the mission file to manually increase the range beyond the maximum at one point, and it was...interesting. :)
Seff 30 apr 2016, ore 8:50 
Keen made more undocumented changes to weapons.sbc. BurstFireRate is now ShotsInBurst, and a new definition for ReloadTime has been added (lack of it produces instant reload).
Wilmur 28 apr 2016, ore 18:40 
Nice job!
Darth Biomech  [autore] 28 apr 2016, ore 13:13 
The new sound system got rid of that bug with sound, so Minotaur now have a voice!
-=312th=- Lucifers Dogma 13 apr 2016, ore 14:01 
ok so last patch broke it again, now it no longer reloads just keeps shooting
Darth Biomech  [autore] 31 mar 2016, ore 12:33 
I am geniunely thought that the bug is, as usual, beyond modder's ability to fix it. What stopped you from saying here in the comments that this is actually fixable, like Seff did?
-=312th=- Lucifers Dogma 31 mar 2016, ore 12:28 
sad that someone has to reupload your mod with a fix for you to notice and want to fix it when you yourself made coments on how you knew it was broken but took no steps to fix it yourself
Seff 30 mar 2016, ore 7:53 
@Darth/The Witch: The re-upload includes a fix for the reload bug that was introduced recently. Rocket Turret-based weapons now include an entry in weapons.sbc for BurstFireRate. This defines the number of shots they fire in a burst. Any Rocket-Turret based weapon fires one shot and then breaks if it lacks this definition.
Tangent 15 mar 2016, ore 14:24 
Anything with a 'reload' it seems is ganked. I can't see it going ignored, but it's lame regardless.
Darth Biomech  [autore] 15 mar 2016, ore 10:20 
AFAIK update broke rocket turrets as well
Tangent 13 mar 2016, ore 18:53 
I miss my modded cannons :c
Draven_Stone 13 mar 2016, ore 18:39 
not shooting any more, update broke it
Chamberbytes 13 mar 2016, ore 16:39 
how do you reload it?
MaximalCrazy 12 mar 2016, ore 11:57 
Range?
EstebanLB01 5 mar 2016, ore 18:04 
Does this turret deals more damage using the same ammo? Or does it requires a different one?
Wilmur 16 feb 2016, ore 19:13 
no sound! and texture missing on canon. But I love this style flat and agility weapon.
Dhampyru 30 gen 2016, ore 19:57 
Hey Darth How did you modify the rate of fire, I noticed many modded turrets that have different fire rates have the sound happen at 0,0,0
Tarshish 16 gen 2016, ore 9:37 
I'm trying to build a Misc Freelancer, but the turrets I have don't cut it. I got this mod to use for it but I need a small ship version.
Blaasz 15 nov 2015, ore 15:36 
Building this in my survival world, just did a test fire... notbad.avi
Stollie 28 ott 2015, ore 9:55 
Awesome weapon but sound still seems to be bugging out :(
'Nam I Am 27 set 2015, ore 16:56 
ASB TARGET LOCKED
flori1994 18 set 2015, ore 14:44 
would it br possilbe if you can add firing arc to these guns?
Tanker 5 set 2015, ore 12:56 
Is it possible to get the blockId for this mod? I want to use is on my server but I want to limit how many of these can be built per grid
Demize74 25 ago 2015, ore 19:20 
I agree with ctd291... I'l like to see a small ship version if you can please. You're one of, if not the best, modder on here. Thank you.