Europa Universalis IV

Europa Universalis IV

Third Odyssey: Back to the Motherland
8.159 kommentarer
Scurek  [ophavsmand] 4. okt. kl. 6:53 
@adamwilson2000
If that counter doesn't work, you have an incompatible mod active, and you should start a new playthough without it, because other stuff is also broken beyond what you see atm.

@Arcofoe
Sounds annoying, although it should be fixable by the TO translation team.

@FastJD123
If you show local mod files via launcher, what do you see?
Verifying game files might help. If that doesn't work you can always use manual download (link in #released on discord).
adamwilson2000 4. okt. kl. 3:16 
Heya,

Is it possible to trigger the event for the infrastructure mission via a cheat command ?

For some reason it doesn’t recognise any buildings within the Elysia area. I’ve tried using the normal cheat command to complete the mission but it doesn’t give me benefits of the mission. The trade goods don’t change and I don’t get the option to build the monument.

Any help would be much appreciated.
Arcofoe 4. okt. kl. 0:12 
Well, I've found out what's the matter. I've tried enabling/disabling several different mods, and the problem seems to actually be with the mod with the russian translation. Not with the translation for Third Odyssey, but with the translation of the game itself. And the Third Odyssey translation doesn't work correctly without the main one. This menu of triumphs just doesn't show up. Sadly.
FastJD123 3. okt. kl. 15:51 
When I start my game, it just loads Vanilla Eu4
Arcofoe 3. okt. kl. 14:36 
No, I, think, i don't have any UI mods. (I do, but it was disabled, to be precise). I only have submods (extra, apotheosis, and monuments) and translations (maybe this is the problem) for game and mods. I might be looking in the wrong place because I don't understand which tab is being referred to, as it has been translated in a different way. Can you tell me the hotkey for this tab?
Scurek  [ophavsmand] 3. okt. kl. 10:36 
@Arcofoe
Country tab. Do you have any other UI mods active?
Arcofoe 2. okt. kl. 23:31 
I can't find the mechanics of the triumph from the Hippodrome 3 upgrade. Where exactly is it located?
Scurek  [ophavsmand] 22. sep. kl. 0:12 
@Yeetimus
@Pope K Monster
If you show local mod files via launcher, what do you see?
Verifying game files might help. If that doesn't work you can always use manual download (link in #released on discord).
Pope K Monster 21. sep. kl. 12:01 
Same situation as yeetimus. Even when this is the only mod installed, it starts vanilla eu4.
Yeetimus 19. sep. kl. 7:00 
mod will not launch. i have tried everything it just will not work. it just starts vanilla eu4
Scurek  [ophavsmand] 6. sep. kl. 2:06 
@VictorWJ
Nothing major, have fun =)
VictorWJ 6. sep. kl. 1:32 
so is there will be more update before 11.5?If not,i will going to have my last play,then waiting to see you guys in eu5.
Thanks again,for all those great work
Доброгей 5. sep. kl. 10:25 
Loved the early game, it was super fun, especially with Extra submod and all this micro management. However, I've found playing vanilla Byzantium much much easier than dealing with continent made of pure AI chaos, huge alliances and cursed PU's in your century long abscence. With EU4 always being so random and the mod being so narrative driven, it'd be really nice to see "Historical mode" or something similar. Scripted borders and alliances upon your expedition back home could somewhat balance the experience. Until then I'd recommend just going Elysian path on your first playthrough.
Scurek  [ophavsmand] 26. aug. kl. 1:09 
@BugiBugi
Due to the constraints of eu4 modding they cannot be made directly compatible, a third compatibility patch mod would be needed. I can investigate how difficult would it be to make one.
BugiBugi 25. aug. kl. 12:26 
Hey guys, love this mod, can it possibly be made compatible with Land of Muhhamad Qu since it adds something going on in south Elysia?
Scurek  [ophavsmand] 23. aug. kl. 2:52 
@Consulargaming
Can you send me a save? Preferably over discord.
Consulargaming 23. aug. kl. 2:24 
all submods
Scurek  [ophavsmand] 23. aug. kl. 0:33 
@Consulargaming
Do you have any other mods active?
Consulargaming 22. aug. kl. 20:55 
for some reason the Bay of Elysia trade node is non existent
Scurek  [ophavsmand] 14. aug. kl. 13:29 
@BreadandYeast
The change in timeline kinda invalidates the story and events behind flight and the hellenic faith stuff (Plethon not being even born yet). So we either completely rework a lot of content or if someone makes a 1444 start date mod we can base ours on that.

@TheDash
You would have to mod those yourself
BreadandYeast 14. aug. kl. 9:59 
Do you guys have any plans for EU5? An earlier Third Odyssey would be interesting
TheDash 7. juli kl. 12:58 
Is there a way or submod for me to change Spartania's unit models. Im a big fan of the nation but not so much its generic mesoamerican unit model.
Defined 7. juli kl. 8:33 
aw thats a shame, I did actually try it yesterday anyways and unlike a few months back it didn't crash, the main compatibility issues were bugs surrounding missions for the amount of buildings in your home province or it thinking I was the Hellenic religion. but thanks for replying
Scurek  [ophavsmand] 7. juli kl. 1:23 
@Defined
No sadly not, unless someone else makes a compatibility submod.
Defined 6. juli kl. 11:05 
Is there any possibility this mod can be made compatible with something like Europa Expanded? As I really dislike vanilla EU4 and it'd be a great mix
Scurek  [ophavsmand] 30. juni kl. 13:19 
@Europa
Not directly, but there is a submod "Third Odyssey Expanded: Buildings & Trade Goods" that integrates the mod in question.
Europa 30. juni kl. 13:15 
I assume I know the answer (being no) but does trade goods expanded work?
FLAntiochos 29. juni kl. 6:55 
Thanks, it works. Get yourself a cookie
Scurek  [ophavsmand] 29. juni kl. 6:28 
@FLAntiochos
I would advise to try manually downloading it from discord (#releases channel), workshop sometimes bricks itself. Alternatively you can also try fully resetting launcher cache.
FLAntiochos 29. juni kl. 6:25 
I've played modded Paradox games plenty. This mod doesn't work and it's the only mod I have installed . I've reinstalled the game twice, verified integrity man times. Made a custom mod list and used initial mod list. Resubscribed many times. Nothing.
XartaX 28. juni kl. 9:01 
Resubscribe to the mod. Verify integrity of game cache. Restart the game and make sure the mod is in the selected playset. If it still doesn't work, reinstall the game.
FLAntiochos 28. juni kl. 8:33 
this is the only mod I have installed and it doesnt seem to be working
Serena Tech Priest 26. juni kl. 10:50 
ah, damn
Arakhor  [ophavsmand] 26. juni kl. 8:11 
There used to be a revolutionary disaster, some years ago, but Scurek removed that because it was so incomplete.
Serena Tech Priest 25. juni kl. 23:57 
@Arakhor is there any revolutionary content? ive noticed a discussion on a "peoples republic" but i dont want to plan around that if there isent any
2V^|Dz1adek 22. juni kl. 8:36 
It would be cool if after the 1600s you could destroy or integrate the council. So that you would receive different bonuses/debuffs.
IronWolfGaming101 21. juni kl. 22:02 
Why? The Barbarian council is a good mechanic, albeit it does lower manpower recovery speed but other than that it is useful for assimilating your nation
2V^|Dz1adek 21. juni kl. 14:24 
Is there an option to disable the barbarian council?
Arakhor  [ophavsmand] 17. juni kl. 0:14 
@Kahless I don't know about that one. If you join the Discord, Scurek might be able to help you further.
Kahless 16. juni kl. 12:23 
I went orthodox after peacefully resolving the religious conflict, then I suddenly got an event that flipped me to hellenic... Did I do something wrong to stay orthodox?
2V^|Dz1adek 16. juni kl. 9:12 
Works with Passive Growth - Prosperity and Devastation Mod?
XartaX 14. juni kl. 5:27 
It's quite a long time since I played the mod but if I remember correctly staying Orthodox gets you a unique Elysian variant of Orthodoxy down the line. So both have their own flavor.
Arakhor  [ophavsmand] 14. juni kl. 2:56 
You get *different* flavour. I don't think there's *more* flavour, no.
Conqueeftador 12. juni kl. 21:12 
Does converting to Hellenic have more flavour than staying Orthodox?
HawaiianBuffaloCollector 19. maj kl. 10:23 
Thanks for checking! time to tweak that playlist then
XartaX 19. maj kl. 4:21 
Yeah we're all high on copium that the game will be good lmao
Scurek  [ophavsmand] 19. maj kl. 2:33 
@HawaiianBuffaloCollector
I've added all your mods I haven't checked before to our compatibility spreadsheet (link in the description above). Anyhow this specific issue is caused by Realistic African Colonization [1.37], which also tweaks where people can colonize.
Your list also has the following incompatible mods: AI Wants Nice Borders [1.37], Ages and Splendor Expanded, Ages Reformed (those two are also incompatible between eachother), Advisor Types Expanded (rather minor incompatibility), Responsible Blobbing (minor incompatibility, but can cause issues since it allows revolution to spread to your provinces) and Colonial Freedom [1.37].

@XartaX
Yeah, that's about the only things that can be kinda "kept", although it would also be a good opportunity to give them a proper rework. You make a fair point about population, although as you said we have to wait and see if those internal mechanics (and the game in general) is any fun.
AxiomExotic 18. maj kl. 23:15 
I mean you clearly have 3 colonization altering mods, start by disabling those and see if it works then :D
HawaiianBuffaloCollector 18. maj kl. 23:01 
I am playing with a bunch of other mods. I dunno which one would be messing with it, but here's the list if you'd like to take a look: https://i.imgur.com/AgdyyTm.png
XartaX 18. maj kl. 15:34 
I mean you'd still get to keep a lot of the stuff. For example religion, whether it's creating their own offshoot of Orthodox, or returning to a Hellenistic religion. Of course you'd need to write a scenario with different characters, but that's inevitable with a 100 year gap.

And like I said, in EU5 population and markets are a much bigger part of the game than EU4. So arriving there with a smaller population and no industry to speak of (and very little, if anything, to source from neighbors) will be something you need to work at fixing if you're going to be able to stand up to Europe later. If anything I think the mod in EU5 (assuming the game doesn't suck) will have a less boring start than in the EU4 mod, since you actually have a lot of mechanics regarding the internal structure of your nation to work with.