Source Filmmaker

Source Filmmaker

Classic Sonic Animations
41 条留言
sourcᵉ dev 2024 年 2 月 4 日 下午 12:18 
it says it has no animations
where_the_bitches_at'_' 2022 年 3 月 15 日 下午 10:41 
how do i get the Includes ? or is it not in Classic Sonic Animations
Scarlet 2018 年 5 月 2 日 下午 2:22 
Look it up
Future Cat 2018 年 3 月 3 日 上午 10:32 
how do you use this
PixelPassionate 2017 年 10 月 6 日 下午 7:58 
does this require a specific model?
UltraWooshi 2017 年 9 月 20 日 下午 7:35 
can you make sonic's running spin in a circle?
UltraWooshi 2017 年 9 月 5 日 下午 12:17 
great! Can you do Tails and Knuckles too Please?
System 2017 年 6 月 17 日 上午 6:02 
I'm still gonna try to make my own but this should be a good example of what to do. Thanks for the help, i'm still super new at this whole thing.
Rump Reaper 2017 年 4 月 16 日 下午 7:47 
WHY WONT IT INSTALL WHY PLZ HELP
Jack of All Trades 2016 年 11 月 26 日 下午 2:47 
Omg are you the real Classic Sonic Fan!?!?
Jack of All Trades 2016 年 11 月 26 日 下午 2:46 
:0000000
TheLastOne98  [作者] 2016 年 11 月 26 日 下午 2:10 
I actually turned 18 a couple of weeks ago.
Jack of All Trades 2016 年 11 月 26 日 下午 1:56 
That kid is like 17 or 18 now XD
Jack of All Trades 2016 年 11 月 26 日 下午 1:55 
FRIIIIIIICCK






STOP HATING ON SONIC!!
toonjoey 2016 年 8 月 3 日 上午 11:15 
Ok, thanks! Now to make a test animation. :D
TheLastOne98  [作者] 2016 年 8 月 3 日 上午 11:09 
yeah, still with slider controls, but this time they should be under 'face'
toonjoey 2016 年 8 月 3 日 上午 11:06 
Thank you SO MUCH! Now how do I move the eyes, the same way or...?
TheLastOne98  [作者] 2016 年 8 月 3 日 上午 11:05 
under the unknown area, there should be something called 'hide eyelids'. Click on it, and then use the slider control to the right of the animation set editor.
toonjoey 2016 年 8 月 3 日 上午 10:22 
Off topic but about the models themselves:how do I open the eyes of the model? I'm new to SFM and I need this for posing and stuff, and also how do I move the eyes?

On-topic:Nice work on the animations, but they need a bit of polishing.
SSgaming223 2015 年 7 月 12 日 下午 11:28 
i wish there was a modern version of this
TheLastOne98  [作者] 2015 年 3 月 22 日 下午 7:50 
Eh, it's what I do. Besides, for some reason I just like explaining things, even multiple times.
Nolan of Fultz 2015 年 3 月 22 日 下午 7:39 
Thank you so much, you're too kind!
TheLastOne98  [作者] 2015 年 3 月 22 日 下午 6:34 
For the former, you should be able to move his eyes the way you normally do. For the latter, open up the sonic model in the animation set editor. Select the whole model, but then press and hold the ctrl key and left-click on the root transform to deselect it. Then, import the running animation and the model will stay put. By default, the animation just runs in place, so you can add your own motion later.
Nolan of Fultz 2015 年 3 月 22 日 下午 2:43 
I'm experiencing a few problems, like when I go to the green hill zone map and import the run animation it sends him to a part of the map that's not even really part of a map and I can't move him. I'm sorry, i'm a pretty big noob
Nolan of Fultz 2015 年 3 月 22 日 下午 2:24 
Hey is there a way I can have the running animation going but still be able to move things like eyes and the head? Cuz I'd like to have him blink and stuff.
TheLastOne98  [作者] 2015 年 3 月 21 日 上午 7:56 
No problem, happy to help.
Nolan of Fultz 2015 年 3 月 20 日 下午 9:51 
Thanks so much!
TheLastOne98  [作者] 2015 年 3 月 16 日 上午 10:33 
Okay, here's the video!
TheLastOne98  [作者] 2015 年 3 月 16 日 上午 9:31 
Okay, hold on, I'll make a video real quick to show you how to find them.
Nolan of Fultz 2015 年 3 月 15 日 下午 2:36 
Sorry to bother you but I did the steps you said below and I don't see a "workshop folder"
Kris 2015 年 2 月 14 日 上午 8:55 
So you can see it in the model viewer.
Kris 2015 年 2 月 14 日 上午 8:54 
You probably have to update it to where you can see the animations in the Model Viewer, like, change the locations to the [ROOT]/Models file?
TheLastOne98  [作者] 2015 年 2 月 14 日 上午 8:52 
Yeah, something like that. Give me a break, I have a hard time putting what I mean into words.
Kris 2015 年 2 月 14 日 上午 8:50 
Yeah, but in the models preinstalled with SFM, the Sequences are animations used from the ACTUAL GAME. Get it right. Or else I would have to get a Machete.
TheLastOne98  [作者] 2015 年 2 月 14 日 上午 8:48 
No. Sequences are motions that are built-in to the model, and aren't in separate files. Animations are motions that you make for a model, and then save as a DMX file for later use. To view animations, you hae to import them to the model, and then you can watch them normally in the primary/secondary viewport(s).
Kris 2015 年 2 月 14 日 上午 8:05 
@sonicteam998 I know. Aren't sequences animations?
TheLastOne98  [作者] 2015 年 2 月 14 日 上午 5:13 
You can only view sequences on the model viewer. Not animations.
Kris 2015 年 2 月 13 日 上午 11:03 
How do you use them on Model Viewer? You didn't mention anything about the Model Viewer.
MOUNKEZ 2015 年 2 月 9 日 下午 4:31 
Ok, thanks!
TheLastOne98  [作者] 2015 年 2 月 5 日 上午 7:33 
Right-click the model, select import, then animation. Go to the workshop folder, then elements, sessions, Sonic OVA, and finally animations. Then just select the animation you want to import, and click open.
MOUNKEZ 2015 年 2 月 4 日 下午 5:16 
How do you put the animations into the model? Sorry, I'm kinda new to SFM.