Natural Selection 2

Natural Selection 2

ns2_gorgon
6 kommentarer
BeatYourHeadIn 20. mar. 2015 kl. 23:25 
Sweet! Looking forward to playing the new content :)
Fivs  [ophavsmand] 20. mar. 2015 kl. 23:17 
THe hap has been updated as of feb. 15. The vents are redesigned and most of the rooms are expanded to make it feel less like they're corridors. The overall lighting has been toned down by 70-80% ish. Sorry for the super late post.
BeatYourHeadIn 1. feb. 2015 kl. 8:48 
I like the map. I offer these critisms with balance in mind. The lighting is too heavy: all the spots in crevices and along ceilings that skulks could hide in are visible without need for flashlights (even the vents seem to have floodlighting....why?) Also, the vent shortcuts are not overly useful: many only connect hallways in the same room. Some of the vents could be redesigned to allow for better alien mobility through the different map sectors.
-MCG- HiddenSniper 30. jan. 2015 kl. 22:12 
Hello Fivz, I am currently running your map on my 24man server. Players really seem to enjoy it and I must say you have made made some very beautiful bases. My players have found a bug on it and I may have to remove it from rotation until you can correct. All depends on if others find and abuse it. I have sent you a friend request if you want to accept and discuss there or maybe elsewhere. I figured I shoulden't post the bug and screenshots here.
Fivs  [ophavsmand] 30. jan. 2015 kl. 14:43 
The Ai path was deleted while I was adding the new rooms. It should be fixed now.
GameOver 30. jan. 2015 kl. 10:40 
Nice looking map. I like how you used different map assets.

One thing i have found out is, pathing of AI (Mac, ARCs) seems to be bugged if you move your ARC from central hub to eastern passage