Prison Architect

Prison Architect

Worker Detector
23 条留言
76561198405341131 2021 年 7 月 5 日 上午 9:48 
Wait no ,sorry ,it works now.
76561198405341131 2021 年 7 月 5 日 上午 9:48 
Link broken.
albanian space force  [作者] 2015 年 10 月 21 日 上午 9:27 
To everyone who requested a version for all staff, me and Sir Craig have created an updated version to work with all staff, Follow this link link .
Shu 2015 年 6 月 22 日 下午 5:54 
This is awesome! Please make cover the rest of the staff!!!
Killer1986Chris 2015 年 5 月 25 日 下午 4:08 
I love having this, I hope to see it cover the rest of the non guard staff yet.
HeatDeath∞Splitter 2015 年 3 月 1 日 上午 7:17 
I wish worker included other staff members
rsdworker 2015 年 2 月 5 日 下午 2:00 
AgentBlackout - i would like to speak to you because i had idea for fire detector
rsdworker 2015 年 1 月 14 日 下午 5:20 
i liked it so what about fire detector - simllar to prisoner and worker - i would love it
fire dector would send signal to close the doors automaticlly etc
Morgan 2015 年 1 月 7 日 下午 5:50 
So awesome! Are there others in the making?
+theo+ 2015 年 1 月 6 日 上午 8:17 
oh ok. tnx for the info. gonna try it out.
albanian space force  [作者] 2015 年 1 月 6 日 上午 8:09 
Thanks Black★Rock Shooter for the exact description, couldn't have phrased it better.
Black★Rock Shooter 2015 年 1 月 5 日 下午 3:18 
@+theo+

I believe it allows you to automate gates for works in this manner:

Worker approaches door with servo -> detector detects worker -> detector triggers door to open automatically
+theo+ 2015 年 1 月 4 日 下午 5:55 
Add more in the description. I don't get the function of this mod.
albanian space force  [作者] 2015 年 1 月 1 日 上午 4:07 
Yes, i'm working on it.
geiden3k 2015 年 1 月 1 日 上午 12:41 
Aawesome idea, any way to make it so the sensors will also pick up guards, cooks... etc?
btw, it works great!
albanian space force  [作者] 2014 年 12 月 31 日 下午 3:16 
Thanks Mr.Lewis! Sorry i forgot to mention that the sensing range is as follows

Small: 2.5 blocks
Medium: 5 blocks
Large: 10 blocks
Quasky 2014 年 12 月 30 日 下午 9:23 
Concept is nice. Screenshots are listed below for reference. However in game there is NO way to tell what detector you have placed (aside from hovering over it with your cursor.) The in game utility text is messed up. Along with no clear way of knowing how far they detect.

(Luckily I tested that)
Small: ~2 tiles from the sensor.
Medium: ~4-5 tiles.
Large ~9-10 tiles.

Its strange because sometimes it activate at the maximum range, and sometimes it fails to detect them. Who knows.
Also requires no electricity to run? Unless its solar powered, no idea what is powering these suckers.

I give it a 4/5 till the utility text is fixed and there is a clear description of what the detectors specs are.

Screenshot! :D
Dallax 2014 年 12 月 30 日 下午 3:46 
oh ok
albanian space force  [作者] 2014 年 12 月 30 日 下午 3:16 
You place the object from the utilities menu then use the connect tool to wire it to something
Dallax 2014 年 12 月 30 日 下午 3:12 
how does it work i cant figure it out
albanian space force  [作者] 2014 年 12 月 30 日 上午 10:23 
Sure, i'll get working on
DoubleP 2014 年 12 月 30 日 上午 8:12 
Will you make (all) Staff Detector ?
albanian space force  [作者] 2014 年 12 月 27 日 下午 1:59 
Don't forget if you like this mod, to rate it!