Elin
HarvestAssistant / 采集助手
23 kommentarer
q258767  [ophavsmand] For 23 timer siden 
@乤の雨落 新的版本已经在制作中,应该最近就会完成,感谢支持和反馈。对于你的问题,1.采集全图里的分类改动现在还处于比较混沌的状态,我之后会尝试用更好的方式去改善。2.耕地识别确实是有问题,但是新版中已经修复,而且添加了选区连锁功能(类似于家园建造功能的矩形选区)。3.目前的1.1版本是不考虑PC手持工具类型的(我不太确定手持会不会有影响,反正我代码里没写)。但是新版会添加滚轮切换模式和判断手持工具的选项
乤の雨落 12. dec. kl. 9:03 
很强大的模组,极大解放了双手和时间,毕竟自动行动也要点击启动挂机的。
但我发现几个问题:
1.深色草地居然在花草分类之中而不是地板,大概率其他草地也是如此。
2.耕地播种没法识别耕地,他会在范围内全部种植,但我打了2个种植模组所以也不敢断定是模组的问题,也可能是我的问题。
3.连锁破坏不是按照手持物品进行的,拿了镰刀也不能连锁种子,不拿铲子也能进行挖洞,每次都要模组更改一下才行。
不过这些都是小问题,能一键砍树和挖地城已经对我是极大的便利了,感谢开发。
q258767  [ophavsmand] 12. dec. kl. 3:35 
@LaderN I'm working on a new version, which I believe should solve your issue. For now, you can achieve your goal by using "Harvest All" with only the floor option selected.
LaderN 11. dec. kl. 19:46 
How can I exclude tuft of grass (grass floor + grass furniture) from the plant category? I just want to harvest some weed, but every time I’m forced to dig up the grass floor, even the grass house in my base.
无名之花 10. dec. kl. 6:59 
伟大无需多言
Rat 10. dec. kl. 4:50 
dwarf fortress in elin cool yess:Rat_Laugh::respect_soldier:
q258767  [ophavsmand] 9. dec. kl. 17:37 
1.1.2 农作物识别问题已修复 / The crop recognition issue has been fixed.
q258767  [ophavsmand] 9. dec. kl. 9:16 
1.1.0已知问题:采集全图现在不能正确识别农作物。
I'm not German 9. dec. kl. 9:13 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
q258767  [ophavsmand] 9. dec. kl. 8:16 
@COMA409,@I'm not German,@Yami. 你们的问题与需求现在都已完美解决。Your issues and requirements have now been perfectly resolved.
我会认真学的别骂了 9. dec. kl. 5:46 
神一品:steamthis::steamthis:
platinum soldier ZEH 9. dec. kl. 0:37 
great!
q258767  [ophavsmand] 8. dec. kl. 21:37 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
COMA409 8. dec. kl. 21:06 
反馈一个问题:我已经设置了不采集墙壁的选项后,测试在地下城里按P不会采集墙壁,但在家里按P进行全图采集就会把我家里的墙一起铲了,这是为什么?
I'm not German 8. dec. kl. 18:40 
Thank you again for your response, as well as for your effort to make it more "natural" and less "overpowered". I’m new to modding and just want to help in my own way, but I was wondering if it would be possible to disable the notifications produced by the mod, or have a toggleable option (disabled by default to avoid issues) that allows selecting the stamina consumption, with a message like “DO NOT WORK WITH MORE NOTIFICATIONS” in case fixing it properly would be too much work or outright unfixable.

In any case, thank you very much for your work and for taking the time to answer players.
约定-Wonderhoy! 8. dec. kl. 18:31 
神降临:reheart::reheart::repenny::repenny:
轻舞飞扬 8. dec. kl. 18:29 
神一品
q258767  [ophavsmand] 8. dec. kl. 18:20 
@I'm not German I understand you're aiming for a complete simulation of the game's original gathering mechanics, which would make the process feel more natural. I'm currently working on implementing specific optimizations for [MoreNotifications]. If I can resolve this, I plan to add both the morality and energy settlement systems as optional features in my mod. This should address what you're looking for.
I'm not German 8. dec. kl. 17:46 
@Q258767 Thanks for your response, and it’s a shame it can’t be implemented. Even so, its a great mod.
q258767  [ophavsmand] 8. dec. kl. 16:10 
@I'm not German @Yami .Initially, I implemented the stamina consumption feature as a toggleable option. However, it caused significant performance issues, which I considered more trouble than it was worth, so I decided to remove it. When used together with the MOD [MoreNotifications], even breaking just 500 blocks in one go could crash the game—whereas originally, breaking up to 10,000 blocks posed no problem at all. Since most players use [MoreNotifications], I had no choice but to remove this feature.

(AI Translation)
I'm not German 8. dec. kl. 14:05 
Great mod, works perfectly. I just miss one important thing to be the best mod in the workshop by far, i miss the stamina consumption on the gather like for example AutoAct does. With an option to get stamina consumption this mod will be TOP. Ty for your work.
Yami 8. dec. kl. 13:07 
Thank you very much for this! If you'd be so kind as to add stamina consumption it would make the mod perfect, but I'm already happy enough as is. "Harvest Entire Map" is the mod I missed the most.
8. dec. kl. 9:47 
我喜欢你