边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Quests Expanded - Ancients
314 条留言
stonhinge 10 分钟以前 
@Tal'Raziid I noticed the same thing, but with wild/manhunter animals.
pug 1 小时以前 
@Вистан click on the stairs and there should be two buttons: one for exiting the underground and one for just changing your view to the surface. Click on the first button and select everything you want to be sent to the surface.
Вистан 1 小时以前 
How am I supposed to get the archogen injector out of the shelter if he weighs 75 kilos? I tried riding the mufallo in, but the pawn just gets off and stands still.
pug 2 小时以前 
I got a xenogerm with no genes by trading stuff with the pneumatic tubes, the game really didnt like it when I tried to implant it on a pawn xD

Gonna try to see if it's this mod's bug or if it's something on my list
Tal'Raziid 2 小时以前 
Is it intentional that vault doors, even if claimed, can be opened by hostiles? Raiders can just walk in your front door no issue
The Dutchman 4 小时以前 
@mynameactually ?? They already are....
Montgomerew 4 小时以前 
I wasn't expecting this out already, what a fun surprise 🤩
mynameactually 4 小时以前 
Is it possible to add outside archite genes as possiblities for the injector?
Miss Bonafide 8 小时以前 
Thank you for making the stations smaller
TigerCheese 12 小时以前 
If you put the splicehulk or splicefiend in the ancient biobattery, their textures are too big and are rendered outside of the glass
Halcyon 13 小时以前 
Oh thank god, the Vault walls are invincible now. I was so tired of finding raiders boring through the mountain on the opposite side of my main door
Sarg Bjornson  [作者] 13 小时以前 
@Dracon: Props update incoming
Sarg Bjornson  [作者] 13 小时以前 
Then your VE Framework is outdated
femoral2 14 小时以前 
I have a prisoner with masterful intellectual but not a colonist
The Dutchman 14 小时以前 
? You uninstall it, pick it up, and leave
Pokeexpert55! 16 小时以前 
How do i get the arch injector out of the vault?
Oskar Potocki  [作者] 17 小时以前 
Do you have a colonist with masterful intellectual?
femoral2 17 小时以前 
I am getting research progress without anyone researching, is this normal?
Dracon 20 小时以前 
Does trhe Ancient Pipe Junction reset again like in the original mod, or can it be safely destroyed now?
In general though I wish more of the ancient rurniture were claimable and useable by the player. Would make a good run with Hospitality's Hospital.
the dconstruct button would also be nice :/
midnightwarrior19 21 小时以前 
@buttergard You can bypass the syndrome with pretty much any form of resurrection or "deathless" effect. "Deathless" would be the bare-bone go to as its base content. I doubt healing effects would work as far as i can tell its not an "Illness" in the code.
TheAnnoyingTURTLE 21 小时以前 
I hope all those old Vault mods (mods that added more Vaults) from the Old Ancients mod get re-made for this mod!
ButterGard 22 小时以前 
can you cure Hemocollapse syndrome with Healer Mech/Unnatural Healing or is it just a never be cured?
0Heartbleed0 23 小时以前 
A bit different from the old mod but non less i like it :D
darkzero 12 月 7 日 下午 6:19 
@Oskar Potcki. It didn't. Could be a mod conflict. Though I don't see how.
Casanova_Kid 12 月 7 日 下午 5:22 
Oh ♥♥♥♥ boys, we're so back!
Primarch sarge 12 月 7 日 下午 4:59 
@Oskar Potocki Niceee are they all about the same size or are there much bigger ones?
Rattle B0nes 12 月 7 日 下午 4:46 
love the ancients mod and glad to see it back but ive got to ask. we currently have 2 "spacer" tier quests and 2 "industrial" tier quests. is there any intention of making quest lines more fitting for tribal or medieval playthroughs? i love doing generation runs and having a quest line per tech level would be fun to run
Alexios II Komnenos 12 月 7 日 下午 3:53 
@Naucetaaq the Isolationist meme is on the VE Ideology mod now
Oskar Potocki  [作者] 12 月 7 日 下午 3:32 
There are 12.
Primarch sarge 12 月 7 日 下午 2:51 
is there only 1 version of the vault or are there more variants?
Primarch sarge 12 月 7 日 下午 2:51 
yh the upper level of the vault feels so cramped
Aitor 12 月 7 日 下午 2:49 
i dont know, i kind of preffer the old system, i guess i´ll have to get used to the changes
Primarch sarge 12 月 7 日 下午 2:43 
can anyone suggest any mods that would make doing a base utilizing both floors of the scenarios vault easier? particularly the process of moving resources from one floor to another (unless that's not the intention of the second floors existence....)
Yuri Bezmenov 12 月 7 日 下午 2:29 
I'm glad you came back for Ancients Expanded. It makes more sense to put the powers as genes considering the potential of Biotech. Great work as always, man.
Oskar Potocki  [作者] 12 月 7 日 下午 2:28 
@silverskene
It's not pokemon, no :P
Oskar Potocki  [作者] 12 月 7 日 下午 2:28 
@Jet
It's both, sadly.
silverskene 12 月 7 日 下午 2:24 
Was really hoping to start a collection of unique characters from each of the VQE mods. :sad_explorer: Sadly, The Experiment will not be part of this... Wait, can we change that aspect of the mod, please? Make him available outside of the New Vault start?
zafewins 12 月 7 日 下午 2:18 
The vault just didn’t generate in my starting scenario. I held off on opening it until I was prepared and then my colonists couldn’t enter because “destination is blocked”. I unfogged the vault map and it’s nothing. Just stone. I reloaded and it still generated just stone. I spawned in a new vault door and still just stone. I even regenerated the map and it’s still just stone.
Jet 12 月 7 日 下午 2:03 
the scenario description mentions 'your captives appear long gone' but the text prior to that suggests you are one of the experiments. Just to be clear, its the latter not the former right
Mugen 12 月 7 日 下午 2:01 
THANK YOU!
Loren 12 月 7 日 下午 1:38 
We are so back. Thanks for the work, team! Love the superpowered theme and implementation.
The Dutchman 12 月 7 日 下午 1:25 
Same way as cryptosleep caskets
Loldaddy5676 12 月 7 日 下午 1:06 
that worked, thanks
Primarch sarge 12 月 7 日 下午 1:05 
@loldaddy5676 think you need to right click on a downed enemy and the option shows up
Loldaddy5676 12 月 7 日 下午 12:59 
@The Dutchman alright, but theres no button to put things in? right clicking it did not show any menu to put things in.
The Dutchman 12 月 7 日 下午 12:45 
@Loldaddy5676 The description quite clearly says living creatures
Loldaddy5676 12 月 7 日 下午 12:44 
another question, how does the bio battery work? is it corpses? living creatures? can I put prisoners inside it.
The Dutchman 12 月 7 日 下午 12:23 
Sure man. Everyone else is the issue, never you. No self respect whatsoever.
Lunarist Screeching 12 月 7 日 下午 12:16 
Smh. The only respectable person here is the author. The rest of you shmucks follow others blindly.
spincrus 12 月 7 日 下午 12:07 
If I remember correctly, the old mod added a "super ancients" faction (made-up name of course). Digging through the notes, could not find any information regarding this. Is this still the case?