Europa Universalis V

Europa Universalis V

Basileia Romaion 1337
49 opmerkingen
Spaceracer 17 uur geleden 
basileia on the thumbnail is toned twice on two syllables in a row literally unplayable
Adrasteia 7 dec om 17:50 
Damn! You already made the mod? Good work
DUCATISLO 7 dec om 16:44 
ante bellum 2
Sparky 7 dec om 13:52 
Idk if it's just a problem with my game, however it would seem that Hellenism as a religion, isn't registered? It exists, but I can't convert people to Hellenism, I think because it's also not showing up under religion breakdown in game.
Deterock 7 dec om 0:41 
Looking good! I've never played this mod before though, seems promising. The big question is: do you plan to add missions to (optionally) railroad the game? I miss missions from EU4 T.T
hhh 6 dec om 20:46 
good
Vari 6 dec om 20:35 
@Peter Griffith

A point of divergence in the mod is that instead of the defeat of Manzikert, it was a tie. In this case, the Seljuks focused mainly on Persia and Mesopotamia. Haven't checked on the lore in a while, but I'm pretty sure the main Seljuk line died off, leading to their descendants to fight over Persia. The Khagan-i Oghuzistan international organization is supposed to represent that.
Sunconure11 6 dec om 18:24 
Also, just in case, but I have a collection with a bunch of mods, in case you want to add any cross compat for them. I thought I posted it. Guess not.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3618543720
Mr_Cossack 6 dec om 16:59 
macluk That is because Imgur has blocked all UK users due to our terrible labour Governments online safety act.
Nagazora 6 dec om 15:50 
Looks very interesting, can't wait for the new nations to have their own events and advances!
Arth Kaeros 6 dec om 15:26 
Yaaay! Drogan is here with his Basileia Romaion mod, I was waiting for that! So happy to see, will try asap, and good luck!
Aldebaran 6 dec om 14:57 
this mod will be the jesus christ of the whole eu5 modding community
Drogan  [auteur] 6 dec om 14:12 
:steamhappy:
Melting 6 dec om 14:01 
playing it day 2 award
macluk 6 dec om 12:07 
sorry but your images on imgur are blocked
Tom 6 dec om 10:37 
What's the point of historical divergence in this timeline?
Drogan  [auteur] 6 dec om 9:16 
@Miskatonic No problem
Drogan  [auteur] 6 dec om 9:16 
@artoria emyia
Thanks for the feedback! Your English is great — I appreciate you taking the time.

The subjects on the map aren’t meant to be feudal. “Vassals” and “Marches” are placeholders for internal units representing Thema, Pronoïakon Ktéma, and Strategia rather than Western-style feudalism. Even without a Turkish invasion, the later Basileía Romaíon relied on regional military-administrative structures, semi-autonomous strategiai, and local governance.

I’m testing admin government mod features to represent Themes directly and expand into Pronoiai and Strategiai for authenticity. If you have ideas, I’d love to continue the discussion on our Discord — it’s the best place to share thoughts with the community!
Miskatonic 6 dec om 8:55 
@Drogan Oh really sorry for wasting your time on that, it must be something else causing it. Great mod!
artoria emyia 6 dec om 8:43 
Sorry, but I'd like to offer some feedback (my English isn't good). I see that in your scenario, the eastern part of Asia Minor and the Middle East are all vassals of the Roman Empire, but the feudalization of the late Byzantine Empire is an incorrect conclusion. Furthermore, in your alternate history, the Turks didn't invade Asia Minor, so the existence of vassals in Asia Minor and Greece is logically impossible.
Drogan  [auteur] 6 dec om 8:42 
@Miskatonic I just checked and did a WinMerge comparison. They only added it to the marketplace village, and the only ones I replaced are bailiff, fishing_village, farming_village, and forest_village.
Miskatonic 6 dec om 7:54 
I think your marketplaces and market village changes overwrite the new patch which makes them increase market access.

Great mod though, I only wish we could get the Roman empire advances as Byz
Drogan  [auteur] 6 dec om 7:25 
@hamletsdead Works with all the versions.
Drogan  [auteur] 6 dec om 7:24 
@mclovin well all the main POD points are listed above. We do have dozens of scattered additional lore docs on our discord story/lore section.
hamletsdead 6 dec om 7:11 
Does this work with the 1.10 beta or just 1.08? Great looking mod btw, kudos for the work!
McLovin 6 dec om 7:04 
Is there a lore doc for the POD?
Drogan  [auteur] 6 dec om 5:17 
# Another Small Update 0.1.2 :steamhappy:

## Culture update/fixes
- Changes the Elysian cultures colors to roughly match the tone of their vicky 3 counterpart.
- fixes the localization for all Hellenic cultures to use a more consistent Anglic-Greek transliteration names.
- Adds in regional Kilikioi as another Romaioi sub culture and Dialect.
- Added in Elyrics culture and dialect as an Elysian/Native Mixed culture.

## Added a few more provinces to Vinland
- Added a few more provinces to Vinland
- Added some Vinlandic pops at stadacona and uashat they are the best ports in the area so made sense they would take for themselves

## Location Names
- renamed more locations to use Elysian names by default. Goal is too expand and move to unique dynamic names for both Latin and Greek.
Cruiser Mark II 6 dec om 3:46 
I hope this awesome mod is expanded on.
Lord R 6 dec om 2:01 
I really like the Victoria 3 version and this one is also quite interesting! Looking forward to see what you will add in the future!
Drogan  [auteur] 6 dec om 1:31 
Ευχαριστώ πολύ! Χαίρομαι που σου άρεσε — έχουμε κι άλλα ωραία πράγματα να έρθουν!
Constantine XI 6 dec om 0:37 
Τοῦτο τὸ Μόδιον σφόδρα μοι φαίνεται ἐνδιαφέρον· ὁρῶ γὰρ τὴν Ῥωμανίαν μεγάλην φαινομένην, καὶ βασίλεια τινὰ ὑποτελῆ αὐτῇ· καλὸν τοῦτο, εὖγε!
nullgrym 5 dec om 23:05 
@Peter

its because of the reddit heckerino history buff reference guys
LMAOOOOO 5 dec om 20:07 
really nice
Peter Griffith 5 dec om 20:06 
Can you form the Seljuk in this? i dont understand how the seljuk isnt even a base game formable but carthage is and it was dissolved in 146 BC and the seljuks dissolved in the 12th i dont get it
Drogan  [auteur] 5 dec om 16:18 
Small Hotfix Update:
• Resolved an issue preventing Elysium from being properly formable
• Updated the formable Elysium flag
• Updated the formable HRE flag
Drogan  [auteur] 5 dec om 14:54 
Heads up known bug the Elysium formable is bugged but we have it fixed on our github and will be uploaded here tomorrow and should be save game compatible.
Capitolium 5 dec om 14:15 
I also am only here for the Elysians because this is the closest we have right now to The Third Odyssey. Great work with everything else, but would love to see more content/separate mod for the Elysians. Keep it up :)
Sunconure11 5 dec om 13:21 
Hm, I think I have a solution for the issue of compat with Saga of the Vinlanders.

A lite version of this mod that does not change most world history, and only includes some stuff such as new nations like the Elysians, and various improvements to existing nations like the byzantines.

A lite version that changes world history can also be made.
Drogan  [auteur] 5 dec om 11:26 
We were excited to get to work since it allowed us to tell a different story.
getouttheway866 5 dec om 11:23 
A Vic3 mod being one of the first to be ported is mega funny
Drogan  [auteur] 5 dec om 11:22 
Is it? I hope thats a good thing.
Dr_Jukimoon 5 dec om 10:51 
first major alt history eu5 mod?
Drogan  [auteur] 5 dec om 10:48 
@sunconure We add our own version of Vinland in the New World. I'll look into what they add and see if any of their content might work with out Vinland
Sunconure11 5 dec om 10:38 
How well does this run with Saga of the Vinlanders?
Drogan  [auteur] 5 dec om 10:12 
@fulmicotone Awesome thank you so much. We need to find a way to collab.
Drogan  [auteur] 5 dec om 10:11 
@haidenthal Thank you, let me know what you think :D
Fulmicotone 5 dec om 9:57 
it's nice to see the mod is already on the front page, good luck Drogan
Haidenthal 5 dec om 6:55 
Huge thank you to all the teams work! Vicky 3 was a blast already, looking forward to this