RimWorld

RimWorld

The Liberators
52 kommentarer
LifeIsAbxtch 10. dec. kl. 21:56 
I just realized I can't use Progression Education mod cause of the enable oversized weapons mod :(
LifeIsAbxtch 10. dec. kl. 18:22 
Thankyou bro, I will accept whatever the outcome will be, but bro I love rimworld but sometimes its not fair when its only YOUR colony that has tanks and stuff, its overkill at least you made a mod that evens the playing field a bit to give us players a REAL challenge...god bless you!
Radiation  [ophavsmand] 10. dec. kl. 15:17 
@LifeIsAbxtch I can try to do it, but I can't guarantee anything. Since I'm not experienced in modding, this mod is the first one I've immersed myself in this process with.But I'll try.
LifeIsAbxtch 10. dec. kl. 9:41 
I wish this mod can allow other npc factions use tanks during raids....
RandomEdits 8. dec. kl. 8:40 
HELL YES!!! TANK ON TANK ACTION!!!!!! LET'S GOOOOOOO!!!!!
thanks !
Radiation  [ophavsmand] 8. dec. kl. 5:36 
@活着就是为了四季夏目 Okay, I'll try to fix it.
no gunplay or grudges
Radiation  [ophavsmand] 7. dec. kl. 23:25 
@活着就是为了四季夏目 You use mod Gunplay and Grudges?
活着就是为了四季夏目 7. dec. kl. 21:20 
after the update turns out like that
活着就是为了四季夏目 7. dec. kl. 21:19 
i just got some DMS and CE ♥♥♥♥♥, and it's very cool to play before the update
活着就是为了四季夏目 7. dec. kl. 21:19 
how to get my entire mod list ?
活着就是为了四季夏目 7. dec. kl. 21:18 
yeah it makes my save is no fun to play, plsss fix this problem
BOGO 7. dec. kl. 15:51 
Same issue as below when i use this mod with CE
Radiation  [ophavsmand] 7. dec. kl. 9:55 
@活着就是为了四季夏目 Can you drop your entire mod list?
shotgun is, guns of tank is, all of them is. except the LMG
but in my perspective all ammo types of this mod is 7.62x51mm
i can't copy all of it
Tried to spawn a sustainer from non-sustainer sound Shot_HeavySMG.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Sound.SoundStarter:TrySpawnSustainer (Verse.SoundDef,Verse.Sound.SoundInfo)
Verse.Stance_Warmup:InitEffects (bool)
Verse.Stance_Warmup:.ctor (int,Verse.LocalTargetInfo,Verse.Verb)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Verb.TryStartCastOn_Patch3 (Verse.Verb,Verse.LocalTargetInfo,Verse.LocalTargetInfo,bool,bool,bool,bool)
Verse.Verb:TryStartCastOn (Verse.LocalTargetInfo,bool,bool,bool,bool)
Verse.Pawn:TryStartAttack (Verse.LocalTargetInfo)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver_Wait.CheckForAutoAttack_Patch4 (Verse.AI.JobDriver_Wait)
Verse.AI.JobDriver_Wait:<MakeNewToils>b__3_0 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
(wrapper dynamic-method)
NonUnoPinata.Patches.Pawn_Kill_NonUnoPinataPatch:Transpiler(IEnumerable`1 instructions, ILGenerator il, MethodBase mb)
- PREFIX OskarPotocki.VEF: Void VEF.Storyteller.VanillaExpandedFramework_Pawn_Kill_Patch:Prefix(Pawn __instance, Nullable`1 dinfo, Hediff exactCulprit)
- PREFIX SmashPhil.VehicleFramework: Void Vehicles.Patch_Misc:MoveOnDeath(Pawn __instance)
- PREFIX OskarPotocki.VEF: Boolean VEF.Apparels.VanillaExpandedFramework_Pawn_Kill_Patch:Prefix(Pawn __instance)
- PREFIX fuu.bloodanimations: Void BloodAnimations.Pawn_Kill:Kill(Pawn& __instance, Nullable`1 dinfo, Hediff exactCulprit)
- POSTFIX OskarPotocki.VEF: Void VEF.Pawns.VanillaExpandedFramework_Pawn_Kill:Postfix(Pawn __instance)
- POSTFIX SimpleWarrants.Mod: Void SimpleWarrants.Pawn_Kill_Patch:Postfix(Pawn __instance, Nullable`1 dinfo, Hediff exactCulprit)
Exception ticking Bullet_762x51mmNATO_FMJ46837 (at (135, 0, 44)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 90333C2E]
DwOverhaul.Grudge..ctor(Pawn wronged, Pawn target, Faction factionWrong, Pawn vic, Reason reason, Reward reward, Punishment punishment)
at DwOverhaul.Grudge.AddGrudgeMurderOwn (Verse.Pawn wronged, Verse.Pawn target, RimWorld.Faction factionWrong, Verse.Pawn victim) [0x00001] in <4a8e2eed44e24e908263d89ee762c3e2>:0
at DwOverhaul.Dw_Kill_Patch_Method.RegisterGrudgeIfValid (Verse.Pawn pawn) [0x000fe] in <4a8e2eed44e24e908263d89ee762c3e2>:0
at DwOverhaul.Pawn_Kill_Patch.Postfix (Verse.Pawn __instance) [0x00007] in <4a8e2eed44e24e908263d89ee762c3e2>:0
at Verse.Pawn.Kill (System.Nullable`1[T] dinfo, Verse.Hediff exactCulprit) [0x00956] in <46372f5dadbf4af8939e608076251180>:0
- TRANSPILER net.avilmask.rimworld.mod.NonUnoPinata: IEnumerable`1
wait a second let me check
Radiation  [ophavsmand] 7. dec. kl. 8:55 
@活着就是为了四季夏目 why? Have log or is there something?
bro CE patch doesn't work
trexman2086 6. dec. kl. 10:48 
Viperro it says "they will send both tanks and people, and sometimes ships".
viperro 5. dec. kl. 21:00 
Do they send hostile vehicles
主角光环 3. dec. kl. 6:33 
你这个坦克为什么是机械体魔改的?载具框架你没用到啊
主角光环 3. dec. kl. 6:17 
我的天!坦克袭击
Radiation  [ophavsmand] 3. dec. kl. 4:15 
@slomow1540 Thank you for this wonderful mod!
He brings balance and variety to the game with vehicle
slomow1540 3. dec. kl. 2:57 
Thank you! I dont need to work~
Though i do have plan for completely reworking the whole faction to be more... lets say, spicier

Anyway, thanks for the update cause god i been busy alot since having college
Radiation  [ophavsmand] 3. dec. kl. 2:04 
@CoffeeFlavored You've hit the nail on the head.Gunplay adds realistic shooting effects, but is not fully compatible with penetrating/railgun projectiles from mods like the Liberators.
I will try to patch this and add CE support in the next update.
CoffeeFlavored 3. dec. kl. 1:31 
I tested myself, I think the mod 'Gunplay' is the problem, messing with performance. I tried disabling that mod, and now those permanent smoke trail won't appear. Hope this helped!
CoffeeFlavored 3. dec. kl. 1:14 
I've never done this, sorry for keeping you wait... here's the link

https://gist.github.com/HugsLibRecordKeeper/d5912f87e50e6511767940f41137e3a4
Radiation  [ophavsmand] 3. dec. kl. 0:25 
@CoffeFlavored Do you have any other mods? If so, send the link to the build.
CoffeeFlavored 2. dec. kl. 22:15 
Oh btw, I've encounter a bug, here's the log.:

Exception ticking default5578046 (at (99, 0, 118)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 7E4A55AB] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()

---------------

It pops up whenever my pawn shoots Nightsaw LMG. Also, something like bullet trail remained permanently. This bullet trail disappeared after exiting to main menu and re-loading the game.
DuckGoosebear PrairieDogLover 2. dec. kl. 21:43 
HELL YEA!
Radiation  [ophavsmand] 2. dec. kl. 21:18 
@CoffeFlavored Don't worry, everything's fine. If you see any bugs, please let me know.
CoffeeFlavored 2. dec. kl. 20:43 
Sorry, I was wrong...:steamsad:
I had too many mods installed, so research tab didn't show up for me. Sorry for inconvenience...
Radiation  [ophavsmand] 2. dec. kl. 20:20 
@CoffeFlavored If you have any bugs or errors, please send a log. That way I can fix them faster.
CoffeeFlavored 2. dec. kl. 15:38 
I don't have access to build Liberator's turrets...
Radiation  [ophavsmand] 2. dec. kl. 10:42 
@ClothingLotus I do not know, you can try it and tell me. If it doesn't work, I'll try to fix it.
ClothingLotus 2. dec. kl. 10:21 
Does the CE patch still work?
Radiation  [ophavsmand] 2. dec. kl. 9:47 
@Tyrant You right, thanks.I will fix it in the soon
Tyrant 2. dec. kl. 9:10 
You seem to have mistakenly added the Translation tag to the Workshop entry.
temirlan200125 2. dec. kl. 8:38 
спасибо разрабу
LifeIsAbxtch 2. dec. kl. 7:40 
So basically this is a America inspired Faction...LOL!
Radiation  [ophavsmand] 2. dec. kl. 1:22 
@ReDeff There are folders with patches for CE, but I do not know if they work or not.
Heynmer 1. dec. kl. 12:32 
Tank you, i love this mod and the fact that it sends TANKS to my walls, so, you have my sincere appreciation for your work
ReDeff 1. dec. kl. 10:33 
work with ce?
Radiation  [ophavsmand] 30. nov. kl. 6:34 
If you have any errors, do not hesitate to send them.