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Rapportera problem med översättningen






I repositioned the batteries into electrics and the machines in the workroom.
With this new alignment I also added a new feature.
You can toggle now between ballast modes, which means you can flood the workroom and use it as ballast.
It gains you extra speed when going down or more braking when going up.
But use it with care, because it's damaging your equipment in the workroom.
In the world of Barotrauma I guess this is a little but worthy sacrifice. 🫠
If something is not working as intended, let me know.
Btw. the 2nd med cab is hidden behind the decal, right behind the chair in the middle of the room. 😊
My friend and I were really enjoying the sub but were sad that those things were letting it down.
Thanks for taking the time to fix them.
I hopefully patched everything and checked the doors in sandbox mode,
they should operate much smoother now.
Check it out, if you want to. 😊
Thx for your feedback!
The doors are nice, but don't work well on multiplayer.
The Fabricator & Deconstructor dump materials anywhere, like literally anywhere. I keep finding aluminum in the airlock cabinet.
The Med bay has too few storage.
There's a missing tile in the middle of the ship near a grate.
You can't install anything that needs power on the upper levels due to the relay junctions being hidden.
All around, I like the ship (especially the greenhouse), but It needs some improvement.
Automatic Door with MFP:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3616370183
Automatic Door with Window and MFP:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3616887310
Automatic Hatch with MFP:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3617369686