Halo: The Master Chief Collection

Halo: The Master Chief Collection

Evergreen (Open World PVE)
31 Comments
HN.sigma 15 hours ago 
love the mod, just needs more content.
altis94 21 hours ago 
A very interesting project. Turn down the bloom though :v
epicplayer40 Dec 1 @ 4:53am 
Also shoutouts for having enough balls to make a custom Halo 4 map.
epicplayer40 Dec 1 @ 4:52am 
Pretty good but for a final version I'd like to see some kind of long-term objective. Maybe there can be something to do like activate 3 buttons at each beam tower or destroy a covenant camp etc. Also would be cool to use the plasma rifle.
Lunar Magister Nov 30 @ 9:20pm 
You know what would be perfect for this mod? Being able to buy things with score like in Thel vadam's Halo reach evolved firefight mod.
Cyanith Nov 30 @ 6:12pm 
Made me CTD after dying a second time.
Cyanith Nov 30 @ 5:44pm 
@Kalina thank!
Stainedbook Nov 30 @ 2:35pm 
I love the look you're going for with this mod, I don't think I've ever seen this concept executed like this before so I look forward to seeing how things change, big thumbs up from me so far though
WrenDjarin1138 Nov 30 @ 2:25pm 
Really neat start! I especially love using the CE/H2 Forerunner assets, rather than the boring H3/H4 versions. They look stunning in 4's lighting!
SixerMason Nov 30 @ 12:06pm 
It needs more substance but I'll keep an eye on this.
garetano710 Nov 30 @ 10:28am 
while i have an opinion i do still agree with the dude below me as well
Riansend Nov 30 @ 9:08am 
I agree with the dude below me too
AyeeLowFree Nov 29 @ 6:34pm 
i agree with the dude below me
Hellsverg Nov 29 @ 5:56pm 
I understand this mod is still in a very early stage of development, but it has the potential to be the foundation for something much better. Firstly, it needs more weapons: H2A's Battle Rifle, Reach's Spartan Laser, Skaboodlydoodle's M79 Machine Gun, H4's Sticky Detonator, H2A's Shotgun with Combat Evolved stats, H2A's Plasma Rifle, H4's Railgun, Reach's Sting Rifle, or H4's Fuel Rod Cannon are all very good options to add. It also needs more enemies, such as Elite variants, Hunters, or Brutes. Special attention to restore classic voices on aliens. For Marines, I prefer H2A's models and obviusly ODSTs. It would also be a good idea to collaborate with other modders like RejectedShotgun to add vehicles like the Lich, Mantis, Mammoth, or Vulture, as well as other classic vehicles like the Scorpion, Wraith, or Phantom. Regarding the Phantom, enemies should deploy in ships or drop pods instead of simply spawn, with the option for players to requesting supplies or ODST reinforcements.
Vip3rman1520 Nov 29 @ 5:26pm 
Not that great because you are limited to so little of weapons and when new marines spawn the ones that you are with will despawn.
RamenRezurrekt-chan Nov 29 @ 3:09pm 
Its okay. It definitely needs more stuff since it basically feels like an empty forge map, with the occasional vehicles or outposts scattered here and there. I'll probably play this again when its more updated.
wookiecop Nov 29 @ 12:51pm 
Awful optimization
Kailer383 Nov 29 @ 11:13am 
This is really cool, you should definitely do more with this also the h3 models look really good in this engine
lil carmine Nov 29 @ 9:00am 
a unsc outpost where you can catch your breath rearm and resupply and hold out with more marines would be a cool addition
Jericho Nov 29 @ 8:14am 
Great stuff, dude. Seeing Halo 3 assets in the Halo 4 engine was pretty cool. Great concept, pretty solid execution thus far with what I think you're trying achieve.
zyadsq7 Nov 29 @ 6:46am 
hi i love this map
HolyG.23 Nov 29 @ 2:54am 
ah can I get a hell yeah, this is sick
flikersprigs Nov 29 @ 1:24am 
this is really cool as a foundation, try adding more varied structures to the map and perhaps look to halo 4 mythic overhaul for sandbox improvement. The enemies felt like they spawned too close and too frequently, perhaps try larger waves with more delay between spawns, maybe even use phantoms to deploy enemies. The map seems like it would be a really cool setting for a game mode like the ultimate firefight mod too.
AnEdgyWhite Nov 28 @ 11:57pm 
This is awesome, only thing I found the fps on high settings it stutters a bit. put it on performance it runs smoothly. Turn off cosmetics unless you want your main loadout weapons to have no first person view model. Some Character meshes feet , even the warthog tires clip under the terrain, seems to just be a visual bug. Overall this mod is awesome, Visually and artistically its so amazing. Things I would like to see come to this mod would be more vanilla covenant enemy ranks and infantry like hunters, drones , engineers. More points of interest on the map would be an awesome edition. Areas like caves similar to halo ce silent cartographer vibes. Not trying to be to hard on this mod but just wanted to give my input if it helps. I think this could be a really cool in the future.
PHEE TII NII Nov 28 @ 8:57pm 
this mod is properly made for early access, couple things i notice not in order. can get into the back of the pelican if you make it go lower enough, from spawn or any point of the map you can see enemies spawn and take them out, enemies seem to spawn really quick after 2 from the squad die, felt the lack of enemies in just a patrol mode as the ai just spot you when they spawn, could be just me, the elites feel more aggressive than the retail H4 elites, overall i love to see what else would be added, forgot to mention theres some little lakes and puddles with floating grass and trees, i find it funny to see
Kalina Nov 28 @ 8:50pm 
@Cyanith You need to disable campaign customisation, it's a common issue where leaving it on when playing a modded campaign will break the first person viewmodels.
CringeRabbit Nov 28 @ 8:27pm 
omg hype i remember seeing this on youtube
Cyanith Nov 28 @ 7:39pm 
**sniper rifles, beam rifles, and needlers have first-person models, but the AR, magnum, carbine, and plasma pistol do not. Also you can't pick up plasma rifles, they get immediately deleted.
Cyanith Nov 28 @ 7:06pm 
First Person weapon models are missing for everything except for the sniper rifle.
Lunar Magister Nov 28 @ 7:00pm 
Also the map looks pretty good, but some unique landmarks would really help give it flavor and help you orient yourself. Like a forerunner bridge over a lake, a light bridge in another place, etc. Maybe a destroyed scarab or crashed pelican at places.
Lunar Magister Nov 28 @ 6:52pm 
Nice mod, how long did it take you to make this?

My own input is I would much rather enemies and allies be placed around the map in camps and buildings for you to clear out, instead of just constantly spawning. When they constantly spawn it feels meaningless to kill them. Also it is halo 4, right? Maybe add some armor abilities to the sandbox?