Project Zomboid

Project Zomboid

[42] Vanilla Firearms Expansion and Addons
73 Comments
Giacco Dec 8 @ 12:43am 
@Marz Thanks for adding the vfe stalker pack, I saw that the post 93 one is also in the list but it is not activated, I hope you will be able to add it, you are the best.
Ghostsight Dec 7 @ 6:42pm 
you planning on doing a port of the post 93 VFE pack at some point?
Loner07 Dec 7 @ 6:33am 
Is anyone able to put the M10 revolver in the ankle holster?
若叶睦 Dec 7 @ 12:56am 
I searched many places but couldn't find any new AK ammo; I could only find the original ammo.
Takyon Dec 7 @ 12:12am 
are silencers a thing yet???
Abyss Dec 6 @ 10:46pm 
this is really awesome so yeah. thanks for doing this <:
Marz  [author] Dec 6 @ 12:27am 
I deleted by accident while updating the description but you can see it in the URL or this addon
skywalker 𓆰𓆪 Dec 5 @ 3:05pm 
Can't see Mod ID in the description? Where is it?
Marz  [author] Dec 4 @ 3:30pm 
no, I will implement my own suppresor logic at some point.
ethel † Dec 4 @ 3:24pm 
@Marz, hello.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2913477124&searchtext=Improvised

About the mod above, could you possibly port it to B42?

Thank you in advance. :spiffo:
Jokemercy Dec 4 @ 10:11am 
@Marz Used to be it fitted most if not all guns so I thought I was doing something dumb. Thanks for the reply. 👍
Marz  [author] Dec 3 @ 2:27pm 
@Jokemercy, ironsights can be installed on 2 weapons the m60 and the m24
Marz  [author] Dec 3 @ 2:26pm 
@Loner07, nope. I just tested myself and no issues, you probably have a mod causing incompatibilities
Jokemercy Dec 3 @ 1:06pm 
Seems that improved iron sights are not able to be attached to anything.
Loner07 Dec 3 @ 9:23am 
Does the M590 work for anyone else? It gives me 2 errors when I try to use it or spawn it via debug.
Marz  [author] Dec 2 @ 12:04pm 
Why would you use this when there is an actual version in 41
tilarium Dec 2 @ 11:05am 
No. B42 and b42 each of seperate mod structures so b42 mods/versions won’t show up in b41’s mod manager and vice versa
If I use this mod in the b41 latest version, will this work?
Marz  [author] Dec 2 @ 9:10am 
nope
Sperm Weaver 🕷 Dec 2 @ 9:04am 
Are there no silencers?
Marz  [author] Dec 2 @ 6:40am 
I will be pushing an update soon. I am working on improving some stuff, specially in the spawning of items and some details along my other mod
Loner07 Dec 2 @ 6:31am 
♥♥♥♥♥♥♥ awesome
silly time Dec 1 @ 10:45pm 
respect for porting this man, you guys keep the game going
Marz  [author] Dec 1 @ 10:36pm 
@Bat-lango, it makes coffee
Marz  [author] Dec 1 @ 10:36pm 
soon, i am working on those
is this by any chance including Stalker guns? amazing work i always love VFE
Bat-lango Dec 1 @ 5:16pm 
What does this mod do again?
ray2012 Nov 30 @ 5:21pm 
rip stendo
_caesarj_ Nov 29 @ 7:57am 
MY SAVIOR! TNX
𝗔𝗻𝘁𝗮𝗴𝗼 Nov 29 @ 12:24am 
♥♥♥
spiffoburger Nov 28 @ 6:23pm 
gigachad modders continuing to keep this game alive... thank you and thank you Vilespring for allowing it <3
Ben Jelkin Nov 28 @ 6:05pm 
the fact that you did this is amazing thank you. its been rough playing b42 without VFE. the other gun mods just dont come close. you are the reason i am redownloading the game. seriously thank you for your hard work!
laberned Nov 28 @ 5:01pm 
Pls at the Longslide in this Mod
Sprite Nov 28 @ 4:39pm 
does this work on week one npcs
Marz  [author] Nov 28 @ 12:11am 
I did, and no. this is basically a b42 port of b41. as Vilespring told me, he could pump out a quick version 42 of VFE, but he has many new features on the works that required time, and the official version just wont be a carry over but rather an overhaul.
Devil Liro Nov 27 @ 11:17pm 
Did you contact the original creators? (those who worked with Stendo before his passing), you could talk to them and help them port the mod to the B42 officially, you seem to be much further ahead than they are.
Invader Nov 27 @ 9:51pm 
Thanks for porting this mod to B42. Keep up the good work! A lot of people have been waiting on this for a long while.
Цикута Nov 27 @ 5:32am 
i see, alr
Marz  [author] Nov 27 @ 5:30am 
leave them in the bug reports please. im slowly trying to work them all out and if you leave them in the commetns its gonna get lost
Цикута Nov 27 @ 5:28am 
I found 2 problems:

ALL shotguns shoot like a rifles (just one projectile, to hit single zombie), and 5.56 packs can't be opened at all.
Marz  [author] Nov 27 @ 12:10am 
@Balathos you propably have a incompatible mod installed, cuz that bug doesnt reproduce on my end. so clean your mod list and try. do not use more than one gun mod
Belathos Nov 26 @ 9:26pm 
Meus parabéns pelo trabalho, agradeço todo o seu empenho para trazer esse mod ainda que de forma não oficial para b42. Porem em meu caso ele fica bugado na hora de recarregar as armas, não recarregando e fazendo uma ação de levantar os braços. Ainda assim, parece que poucas ou nenhuma pessoa passou pela mesma situação, então pode ser um problema com meu jogo mesmo ou incompatibilidade com algum mod que uso.
ghettosmoshers Nov 26 @ 3:18pm 
is the flamethrower in this version?
Marz  [author] Nov 26 @ 12:07pm 
I will have to look over at the attachment models
ColonelButerscotch Nov 26 @ 11:56am 
Question: Is it normal for the CAR-15 Delta to accept no scopes or lasers other than the slings? Because in the original mod, you can attach a red dot or 2x scope on the weapon.
Uriel-Sama Nov 26 @ 9:27am 
Well done man
Marz  [author] Nov 26 @ 8:47am 
Correct
Hawkeyez Nov 26 @ 8:47am 
I assume this doesnt come with suppressors, just like the original?
Gr1mR4bb1t26 Nov 26 @ 6:08am 
Amazing work. Thanks for the work on bringing this to build 42. RIP Stendo.
maxvmaxvmax Nov 26 @ 4:05am 
thanks, its good to see the legacy of the original mod is being brought to b42.