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Rapporter et oversættelsesproblem






Why other lists get higher ratings which will implode 100% midgame even on my mashin is beyond my understanding... I will add some more mods to the list i play by myself and which are compatible. Use them to customize the list further. Note that most frameworks are compatible with the masterlist like Humanoid Alien Races or so can be safely added. What the Heck? is fully compatible (just we have already many mech mods in) and modular mods like modular implants, mechanoids upgrades or modular weapons are compatible too. Just have in mind that such mods needs program hook added to manage such extra attachments which will add up over time in terms of game load. You have to balance it.
First, go the mod settings and check the cherry picker. The "Too many mods" and i have removed alot of redundant or not fitting stuff. But if you WANT or used to play with some tech or mod - fell free to enable it. There are only a few things which really breaks stuff.
Also, to find out where stuff is - if you started a game, the right bottom menu is now a dropdown (up) where you can see the original rimword menu, the performance analyzer and the rimworld wiki.
After searching through the modlist I finally found the culprit — Cherry Picker. For some reason it had the Odyssey chemfuel tanks (and a few other items from different mods) disabled by default. As soon as I turned them back on, everything appeared instantly.
Thank you so much for this amazing modpack! It’s literally the first time in years that my RimWorld loads THIS fast. Huge respect and gratitude to the author, awesome job!
Not sure if this is a bug or mod conflict, but the chemfuel tanks from Odyssey (small and large) have completely disappeared for me. They're missing from the Architect menu, research tree.
What I've tried so far (no fix):
Disabling all Odyssey expansion mods, including Vanilla Gravships Expanded.
Disabling Vanilla Chemfuel Expanded (and its Odyssey patch).
Restarting the game, verifying files, new save.
Key details:
On the starting Odyssey gravship scenario, the tanks do appear but can't be repaired or allow building copies.
Disabling all mods restores them perfectly (vanilla + Odyssey only works fine).
Game version: 1.6.x (latest stable).
Feels like something is overriding/hiding their defs entirely. I'm searching the modlist now to isolate the culprit, but has anyone else run into this? If it's a known issue in the pack, any pointers?
*English is not my native language so sorry for any possible misunderstanding
Btw, when we talk about performance - how are your tps? Any problems so far beside this?