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CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] scripts/vscripts/fire_spreads_geeb.nut line [45]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[hot_single] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 2
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE
This is spammed in the console sometimes when a player (survivor) takes damage, or is low on health.
Did you (this addon) do something EXTRA my boi ? ( Looking at you with sussy eyes
if( !("type" in event) )return;
just to reduce error clutter in the console.
You can also use
if((event.type & 268435456) == 268435456)
to include all damage that has burning damage type instead of checking for just fire+burning and burning damage types. It should cover fringe cases, too.
That should probably help those that wonder as well, so it's good to have it documented now.
I think it happens whenever a player gets hurt.
AN ERROR HAS OCCURED [the index 'type' does not exist]
CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] scripts/vscripts/fire_spreads_geeb.nut line [45]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[hot_single] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 2
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE
In console, might want to take a look at it.
Otherwise banger mod!
Now if only we had a flamethrower...
(I'll see myself out XD)