Left 4 Dead 2
Fire Spreads Between Infected
89 comentarios
Јамеѕ 30 NOV a las 11:31 
Okay, thanks!
Geebanger0  [autor] 30 NOV a las 10:32 
i would GUESS its because youre losing temporary health, which might not have an associated damage type so it throws an error. It shouldnt have any effect on the mod working, but i will fix it so it doesnt print the error once i have time to do so
Јамеѕ 30 NOV a las 10:30 
AN ERROR HAS OCCURED [the index 'type' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] scripts/vscripts/fire_spreads_geeb.nut line [45]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[hot_single] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 2
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE

This is spammed in the console sometimes when a player (survivor) takes damage, or is low on health.
NorthCaptain 30 NOV a las 0:18 
@judge Walker : That pretty simple, you can just download .vpk file and edit script file for pitchfork to change either swing pattern from weird * to full 3 horizontal and damage type (blunt, sharp, fire or knockback) for it.
Judge Walker 29 NOV a las 14:51 
Would you consider making a VScript that makes the pitchfork cut the smoker's tongue, like other sharp melees?
Geebanger0  [autor] 29 NOV a las 10:34 
@sprefans the tank mod triggers whenever a tank deals damage to someone. This mod causes the tank to deal fire damage when it walks near you. So the extra burn damage is causing you to take vertical knockback.
区中 29 NOV a las 4:07 
so many international people:D
sprefans 29 NOV a las 3:52 
After being hit by a tank, survivors will fly straight up into the sky instead of following a normal parabolic trajectory.
Geebanger0  [autor] 28 NOV a las 21:41 
@sprefans how does it conflict
雄鹰一样的男人 28 NOV a las 21:32 
nice mod:steamhappy:
Geebanger0  [autor] 28 NOV a las 17:59 
?
sprefans 28 NOV a las 17:18 
Will conflict with the mod that makes tanks throw people
KennyS 28 NOV a las 16:13 
Yhea
DrippyCheeseBruh 28 NOV a las 2:12 
tanks die faster than normal ever since i added this addon.
Did you (this addon) do something EXTRA my boi ? ( Looking at you with sussy eyes:steammocking: )
Geebanger0  [autor] 27 NOV a las 20:36 
Yeah I’m empl*yed and have a j*b
Henrietta 27 NOV a las 17:55 
WORK?
Geebanger0  [autor] 27 NOV a las 17:13 
Yeah I will just not right now cause I’m at work
Henrietta 27 NOV a las 16:43 
You could also use

if( !("type" in event) )return;

just to reduce error clutter in the console.

You can also use

if((event.type & 268435456) == 268435456)

to include all damage that has burning damage type instead of checking for just fire+burning and burning damage types. It should cover fringe cases, too.
Divisionic 27 NOV a las 10:43 
Okay, thanks for clarifying!

That should probably help those that wonder as well, so it's good to have it documented now.
Geebanger0  [autor] 27 NOV a las 10:35 
type refers to damage type, and the script only triggers if its fire damage. so if theres no type the script wont trigger, but thats fine because it means it wasnt fire damage
Geebanger0  [autor] 27 NOV a las 10:35 
should be fine though
Divisionic 27 NOV a las 10:02 
Just saying:

I think it happens whenever a player gets hurt.

AN ERROR HAS OCCURED [the index 'type' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] scripts/vscripts/fire_spreads_geeb.nut line [45]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[hot_single] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 2
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE

In console, might want to take a look at it.
Otherwise banger mod!
Geebanger0  [autor] 27 NOV a las 2:26 
:otrv: :needy_heart:
dylancares 27 NOV a las 2:25 
You are brilliant Geebanger0, thank you for all of your amazing contributions to this workshop
Poolsup (TH) 26 NOV a las 10:24 
damn that like real life you can sent one person on fire
guert 26 NOV a las 8:38 
now make nick's flammable suit do the same thing
26 NOV a las 3:13 
:steamthumbsup::steamthumbsup:
COCHÉ14 25 NOV a las 23:34 
😯
heartware 25 NOV a las 21:44 
Awesome! I feel like more games should have POSTAL-style fire spreading between NPCs, it just makes fire that much more fun.

Now if only we had a flamethrower...
jaxisopp 25 NOV a las 18:31 
very usefull and kinda bit realistic in some way:steamthumbsup:
Evil Dr.Gorb 25 NOV a las 17:47 
very cool dude thanks
PeristeriMan 25 NOV a las 11:53 
seems fun hehe
Cody | MusicLockerStudio 25 NOV a las 11:14 
Like Left 4 Dead 1!
Baker 25 NOV a las 7:16 
This is Fire!

(I'll see myself out XD)
dbl 25 NOV a las 2:50 
good
TaTx RC 25 NOV a las 0:09 
..........omg
Zswxtxlen 24 NOV a las 23:53 
wow
-Gh0st 24 NOV a las 22:55 
ye not bad but can we add ts so the tank can break throught walls and push the infected or speacial ones
JCUBIDES456 24 NOV a las 21:12 
not bad my bro
Nemeiros 24 NOV a las 20:56 
not bad
Dembonezz 24 NOV a las 20:41 
paired with the common infected taking less fire damage mod is a good idea
TIFA 24 NOV a las 19:08 
-
Blindyomite 24 NOV a las 18:56 
not cause, bad good
JustAFleshyWound 24 NOV a las 17:45 
Not bad, cause
Geebanger0  [autor] 24 NOV a las 17:29 
not bad cause its good
Chisaki 24 NOV a las 17:28 
Not bad, because it's really reasonable
Blindyomite 24 NOV a las 16:45 
sensational
elmona_rica1517 24 NOV a las 12:59 
POSTAL reference:dealerrizz:
Sandro07 24 NOV a las 10:24 
Bom.