Left 4 Dead 2

Left 4 Dead 2

Fire Spreads Between Infected
89 comentarii
Јамеѕ 30 nov. la 11:31 
Okay, thanks!
Geebanger0  [autor] 30 nov. la 10:32 
i would GUESS its because youre losing temporary health, which might not have an associated damage type so it throws an error. It shouldnt have any effect on the mod working, but i will fix it so it doesnt print the error once i have time to do so
Јамеѕ 30 nov. la 10:30 
AN ERROR HAS OCCURED [the index 'type' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] scripts/vscripts/fire_spreads_geeb.nut line [45]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[hot_single] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 2
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE

This is spammed in the console sometimes when a player (survivor) takes damage, or is low on health.
NorthCaptain 30 nov. la 0:18 
@judge Walker : That pretty simple, you can just download .vpk file and edit script file for pitchfork to change either swing pattern from weird * to full 3 horizontal and damage type (blunt, sharp, fire or knockback) for it.
Judge Walker 29 nov. la 14:51 
Would you consider making a VScript that makes the pitchfork cut the smoker's tongue, like other sharp melees?
Geebanger0  [autor] 29 nov. la 10:34 
@sprefans the tank mod triggers whenever a tank deals damage to someone. This mod causes the tank to deal fire damage when it walks near you. So the extra burn damage is causing you to take vertical knockback.
区中 29 nov. la 4:07 
so many international people:D
sprefans 29 nov. la 3:52 
After being hit by a tank, survivors will fly straight up into the sky instead of following a normal parabolic trajectory.
Geebanger0  [autor] 28 nov. la 21:41 
@sprefans how does it conflict
雄鹰一样的男人 28 nov. la 21:32 
nice mod:steamhappy:
Geebanger0  [autor] 28 nov. la 17:59 
?
sprefans 28 nov. la 17:18 
Will conflict with the mod that makes tanks throw people
KennyS 28 nov. la 16:13 
Yhea
DrippyCheeseBruh 28 nov. la 2:12 
tanks die faster than normal ever since i added this addon.
Did you (this addon) do something EXTRA my boi ? ( Looking at you with sussy eyes:steammocking: )
Geebanger0  [autor] 27 nov. la 20:36 
Yeah I’m empl*yed and have a j*b
Henrietta 27 nov. la 17:55 
WORK?
Geebanger0  [autor] 27 nov. la 17:13 
Yeah I will just not right now cause I’m at work
Henrietta 27 nov. la 16:43 
You could also use

if( !("type" in event) )return;

just to reduce error clutter in the console.

You can also use

if((event.type & 268435456) == 268435456)

to include all damage that has burning damage type instead of checking for just fire+burning and burning damage types. It should cover fringe cases, too.
Divisionic 27 nov. la 10:43 
Okay, thanks for clarifying!

That should probably help those that wonder as well, so it's good to have it documented now.
Geebanger0  [autor] 27 nov. la 10:35 
type refers to damage type, and the script only triggers if its fire damage. so if theres no type the script wont trigger, but thats fine because it means it wasnt fire damage
Geebanger0  [autor] 27 nov. la 10:35 
should be fine though
Divisionic 27 nov. la 10:02 
Just saying:

I think it happens whenever a player gets hurt.

AN ERROR HAS OCCURED [the index 'type' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] scripts/vscripts/fire_spreads_geeb.nut line [45]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[hot_single] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 2
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE

In console, might want to take a look at it.
Otherwise banger mod!
Geebanger0  [autor] 27 nov. la 2:26 
:otrv: :needy_heart:
dylancares 27 nov. la 2:25 
You are brilliant Geebanger0, thank you for all of your amazing contributions to this workshop
Poolsup (TH) 26 nov. la 10:24 
damn that like real life you can sent one person on fire
guert 26 nov. la 8:38 
now make nick's flammable suit do the same thing
26 nov. la 3:13 
:steamthumbsup::steamthumbsup:
COCHÉ14 25 nov. la 23:34 
😯
heartware 25 nov. la 21:44 
Awesome! I feel like more games should have POSTAL-style fire spreading between NPCs, it just makes fire that much more fun.

Now if only we had a flamethrower...
jaxisopp 25 nov. la 18:31 
very usefull and kinda bit realistic in some way:steamthumbsup:
Evil Dr.Gorb 25 nov. la 17:47 
very cool dude thanks
PeristeriMan 25 nov. la 11:53 
seems fun hehe
Cody | MusicLockerStudio 25 nov. la 11:14 
Like Left 4 Dead 1!
Baker 25 nov. la 7:16 
This is Fire!

(I'll see myself out XD)
dbl 25 nov. la 2:50 
good
TaTx RC 25 nov. la 0:09 
..........omg
Zswxtxlen 24 nov. la 23:53 
wow
-Gh0st 24 nov. la 22:55 
ye not bad but can we add ts so the tank can break throught walls and push the infected or speacial ones
JCUBIDES456 24 nov. la 21:12 
not bad my bro
Nemeiros 24 nov. la 20:56 
not bad
Dembonezz 24 nov. la 20:41 
paired with the common infected taking less fire damage mod is a good idea
TIFA 24 nov. la 19:08 
-
Blindyomite 24 nov. la 18:56 
not cause, bad good
JustAFleshyWound 24 nov. la 17:45 
Not bad, cause
Geebanger0  [autor] 24 nov. la 17:29 
not bad cause its good
Chisaki 24 nov. la 17:28 
Not bad, because it's really reasonable
Blindyomite 24 nov. la 16:45 
sensational
elmona_rica1517 24 nov. la 12:59 
POSTAL reference:dealerrizz:
Sandro07 24 nov. la 10:24 
Bom.