Left 4 Dead 2

Left 4 Dead 2

Fire Spreads Between Infected
89 kommenttia
Јамеѕ 30.11. klo 11.31 
Okay, thanks!
Geebanger0  [tekijä] 30.11. klo 10.32 
i would GUESS its because youre losing temporary health, which might not have an associated damage type so it throws an error. It shouldnt have any effect on the mod working, but i will fix it so it doesnt print the error once i have time to do so
Јамеѕ 30.11. klo 10.30 
AN ERROR HAS OCCURED [the index 'type' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] scripts/vscripts/fire_spreads_geeb.nut line [45]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[hot_single] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 2
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE

This is spammed in the console sometimes when a player (survivor) takes damage, or is low on health.
NorthCaptain 30.11. klo 0.18 
@judge Walker : That pretty simple, you can just download .vpk file and edit script file for pitchfork to change either swing pattern from weird * to full 3 horizontal and damage type (blunt, sharp, fire or knockback) for it.
Judge Walker 29.11. klo 14.51 
Would you consider making a VScript that makes the pitchfork cut the smoker's tongue, like other sharp melees?
Geebanger0  [tekijä] 29.11. klo 10.34 
@sprefans the tank mod triggers whenever a tank deals damage to someone. This mod causes the tank to deal fire damage when it walks near you. So the extra burn damage is causing you to take vertical knockback.
区中 29.11. klo 4.07 
so many international people:D
sprefans 29.11. klo 3.52 
After being hit by a tank, survivors will fly straight up into the sky instead of following a normal parabolic trajectory.
Geebanger0  [tekijä] 28.11. klo 21.41 
@sprefans how does it conflict
雄鹰一样的男人 28.11. klo 21.32 
nice mod:steamhappy:
Geebanger0  [tekijä] 28.11. klo 17.59 
?
sprefans 28.11. klo 17.18 
Will conflict with the mod that makes tanks throw people
KennyS 28.11. klo 16.13 
Yhea
DrippyCheeseBruh 28.11. klo 2.12 
tanks die faster than normal ever since i added this addon.
Did you (this addon) do something EXTRA my boi ? ( Looking at you with sussy eyes:steammocking: )
Geebanger0  [tekijä] 27.11. klo 20.36 
Yeah I’m empl*yed and have a j*b
Henrietta 27.11. klo 17.55 
WORK?
Geebanger0  [tekijä] 27.11. klo 17.13 
Yeah I will just not right now cause I’m at work
Henrietta 27.11. klo 16.43 
You could also use

if( !("type" in event) )return;

just to reduce error clutter in the console.

You can also use

if((event.type & 268435456) == 268435456)

to include all damage that has burning damage type instead of checking for just fire+burning and burning damage types. It should cover fringe cases, too.
Divisionic 27.11. klo 10.43 
Okay, thanks for clarifying!

That should probably help those that wonder as well, so it's good to have it documented now.
Geebanger0  [tekijä] 27.11. klo 10.35 
type refers to damage type, and the script only triggers if its fire damage. so if theres no type the script wont trigger, but thats fine because it means it wasnt fire damage
Geebanger0  [tekijä] 27.11. klo 10.35 
should be fine though
Divisionic 27.11. klo 10.02 
Just saying:

I think it happens whenever a player gets hurt.

AN ERROR HAS OCCURED [the index 'type' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] scripts/vscripts/fire_spreads_geeb.nut line [45]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[hot_single] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 2
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE

In console, might want to take a look at it.
Otherwise banger mod!
Geebanger0  [tekijä] 27.11. klo 2.26 
:otrv: :needy_heart:
dylancares 27.11. klo 2.25 
You are brilliant Geebanger0, thank you for all of your amazing contributions to this workshop
Poolsup (TH) 26.11. klo 10.24 
damn that like real life you can sent one person on fire
guert 26.11. klo 8.38 
now make nick's flammable suit do the same thing
26.11. klo 3.13 
:steamthumbsup::steamthumbsup:
COCHÉ14 25.11. klo 23.34 
😯
heartware 25.11. klo 21.44 
Awesome! I feel like more games should have POSTAL-style fire spreading between NPCs, it just makes fire that much more fun.

Now if only we had a flamethrower...
jaxisopp 25.11. klo 18.31 
very usefull and kinda bit realistic in some way:steamthumbsup:
Evil Dr.Gorb 25.11. klo 17.47 
very cool dude thanks
PeristeriMan 25.11. klo 11.53 
seems fun hehe
Cody | MusicLockerStudio 25.11. klo 11.14 
Like Left 4 Dead 1!
Baker 25.11. klo 7.16 
This is Fire!

(I'll see myself out XD)
dbl 25.11. klo 2.50 
good
TaTx RC 25.11. klo 0.09 
..........omg
Zswxtxlen 24.11. klo 23.53 
wow
-Gh0st 24.11. klo 22.55 
ye not bad but can we add ts so the tank can break throught walls and push the infected or speacial ones
JCUBIDES456 24.11. klo 21.12 
not bad my bro
Nemeiros 24.11. klo 20.56 
not bad
Dembonezz 24.11. klo 20.41 
paired with the common infected taking less fire damage mod is a good idea
TIFA 24.11. klo 19.08 
-
Blindyomite 24.11. klo 18.56 
not cause, bad good
JustAFleshyWound 24.11. klo 17.45 
Not bad, cause
Geebanger0  [tekijä] 24.11. klo 17.29 
not bad cause its good
Chisaki 24.11. klo 17.28 
Not bad, because it's really reasonable
Blindyomite 24.11. klo 16.45 
sensational
elmona_rica1517 24.11. klo 12.59 
POSTAL reference:dealerrizz:
Sandro07 24.11. klo 10.24 
Bom.