Left 4 Dead 2

Left 4 Dead 2

Fire Spreads Between Infected
93 opmerkingen
Qahjo 7 dec om 15:37 
nice
L 7 dec om 10:33 
.
valtiel 5 dec om 13:02 
mish
Saitama 2 dec om 19:19 
Voy a ensayar
Јамеѕ 30 nov om 11:31 
Okay, thanks!
Geebanger0  [auteur] 30 nov om 10:32 
i would GUESS its because youre losing temporary health, which might not have an associated damage type so it throws an error. It shouldnt have any effect on the mod working, but i will fix it so it doesnt print the error once i have time to do so
Јамеѕ 30 nov om 10:30 
AN ERROR HAS OCCURED [the index 'type' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] scripts/vscripts/fire_spreads_geeb.nut line [45]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[hot_single] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 2
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE

This is spammed in the console sometimes when a player (survivor) takes damage, or is low on health.
NorthCaptain 30 nov om 0:18 
@judge Walker : That pretty simple, you can just download .vpk file and edit script file for pitchfork to change either swing pattern from weird * to full 3 horizontal and damage type (blunt, sharp, fire or knockback) for it.
bad guy nick 29 nov om 14:51 
Would you consider making a VScript that makes the pitchfork cut the smoker's tongue, like other sharp melees?
Geebanger0  [auteur] 29 nov om 10:34 
@sprefans the tank mod triggers whenever a tank deals damage to someone. This mod causes the tank to deal fire damage when it walks near you. So the extra burn damage is causing you to take vertical knockback.
区中 29 nov om 4:07 
so many international people:D
sprefans 29 nov om 3:52 
After being hit by a tank, survivors will fly straight up into the sky instead of following a normal parabolic trajectory.
Geebanger0  [auteur] 28 nov om 21:41 
@sprefans how does it conflict
雄鹰一样的男人 28 nov om 21:32 
nice mod:steamhappy:
Geebanger0  [auteur] 28 nov om 17:59 
?
sprefans 28 nov om 17:18 
Will conflict with the mod that makes tanks throw people
KennyS 28 nov om 16:13 
Yhea
DrippyCheeseBruh 28 nov om 2:12 
tanks die faster than normal ever since i added this addon.
Did you (this addon) do something EXTRA my boi ? ( Looking at you with sussy eyes:steammocking: )
Geebanger0  [auteur] 27 nov om 20:36 
Yeah I’m empl*yed and have a j*b
Henrietta 27 nov om 17:55 
WORK?
Geebanger0  [auteur] 27 nov om 17:13 
Yeah I will just not right now cause I’m at work
Henrietta 27 nov om 16:43 
You could also use

if( !("type" in event) )return;

just to reduce error clutter in the console.

You can also use

if((event.type & 268435456) == 268435456)

to include all damage that has burning damage type instead of checking for just fire+burning and burning damage types. It should cover fringe cases, too.
Divisionic 27 nov om 10:43 
Okay, thanks for clarifying!

That should probably help those that wonder as well, so it's good to have it documented now.
Geebanger0  [auteur] 27 nov om 10:35 
type refers to damage type, and the script only triggers if its fire damage. so if theres no type the script wont trigger, but thats fine because it means it wasnt fire damage
Geebanger0  [auteur] 27 nov om 10:35 
should be fine though
Divisionic 27 nov om 10:02 
Just saying:

I think it happens whenever a player gets hurt.

AN ERROR HAS OCCURED [the index 'type' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] scripts/vscripts/fire_spreads_geeb.nut line [45]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[hot_single] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 2
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE

In console, might want to take a look at it.
Otherwise banger mod!
Geebanger0  [auteur] 27 nov om 2:26 
:otrv: :needy_heart:
dylancares 27 nov om 2:25 
You are brilliant Geebanger0, thank you for all of your amazing contributions to this workshop
Poolsup (TH) 26 nov om 10:24 
damn that like real life you can sent one person on fire
guert 26 nov om 8:38 
now make nick's flammable suit do the same thing
26 nov om 3:13 
:steamthumbsup::steamthumbsup:
COCHÉ14 25 nov om 23:34 
😯
heartware 25 nov om 21:44 
Awesome! I feel like more games should have POSTAL-style fire spreading between NPCs, it just makes fire that much more fun.

Now if only we had a flamethrower...
jaxisopp 25 nov om 18:31 
very usefull and kinda bit realistic in some way:steamthumbsup:
Evil Dr.Gorb 25 nov om 17:47 
very cool dude thanks
PeristeriMan 25 nov om 11:53 
seems fun hehe
Zane | MusicLockerRadio 25 nov om 11:14 
Like Left 4 Dead 1!
Baker 25 nov om 7:16 
This is Fire!

(I'll see myself out XD)
dabulll 25 nov om 2:50 
good
TaTx | R.C 25 nov om 0:09 
..........omg
Zswxtxlen 24 nov om 23:53 
wow
-Gh0st 24 nov om 22:55 
ye not bad but can we add ts so the tank can break throught walls and push the infected or speacial ones
JCUBIDES456 24 nov om 21:12 
not bad my bro
Nemeiros 24 nov om 20:56 
not bad
Dembonezz 24 nov om 20:41 
paired with the common infected taking less fire damage mod is a good idea
TIFA 24 nov om 19:08 
-
Blindyomite 24 nov om 18:56 
not cause, bad good
JustAFleshyWound 24 nov om 17:45 
Not bad, cause
Geebanger0  [auteur] 24 nov om 17:29 
not bad cause its good