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I'll also remove one of the failed mission trigger, but no spoil. Thanks to all for your words, your feedback and your support :)
tho with the warlike path, if the US sub is hit by anything it will say the player friendly fired on it and fail the mission. [\spoiler]
addtionally I wish we had an MPA to support
However, no matter what I did, I couldn’t identify the American sub. Dropping sonobuoys all around it, (both active and passive) even lowering the dipping sonar of the heli RIGHT NEXT to the sub while it is going 30kn. Might not be because of your scenario but I wanted to mention it anyways.
As for Norman, well, SP is also a bit trollish when it comes to waypoints. Even when you assign waypoints to a neutral unit, half the time it just does its own thing, submarines especially. I tore my hair out trying to get a result that fit the narrative. In the end, I had to go with the solution you experienced while playing the mission. It’s not the one I wanted, but it’s the most elegant one I can achieve with my current level of mastery of the editor.
It was kind of hard on my computer though, I think you could cut down on like 25% of the merchants maybe lol, the channel is very busy in real life so you were accurate but you know
Also I don't want to say a spoiler so I will try to be vague: when the man named Norman came to help, his guest was also put on the player's side, not sure if that's intentional. I went along with it though. I know Sea Power doesn't make it easy to maintain a narrative, but I think you can do what you intended with waypoints for the guest instead.