RimWorld
Vanilla Gravship Expanded - Chapter 1
815 comentarios
quindao Hace 25 minutos 
np
-=GoW=-Dennis Hace 36 minutos 
That was it, thanks a lot.
quindao Hace 1 hora 
if you use tweaks galore reset the research cost settings as that caused such an issue for me
-=GoW=-Dennis Hace 1 hora 
Anyone also has an issue with Standard Gravtech being 2500 (and Basic and the last one being much higher than intended as well)? Must be some other mod, Progression: Gravships caused this and was fixed lately, but I'm not using that. If anyone had the same issue, I'd be happy if you shared what it was. Likely to be a C# mod, as I couldn't find any XML files overriding it.
Oskar Potocki  [autor] hace 4 horas 
Any other mods?
Succubus hace 7 horas 
when i launch the gravship(jumper) to another tile it doubles the amount of field extenders because when cheking the substructure support it shows "Facilities" two times
IamSam hace 10 horas 
Can anyone confirm that they've experienced the runaway gravship event to get your first gravcore? I haven't yet and I've met all the above stated requirements
Echo Ichor hace 22 horas 
The issue is it was beaming into my walls to hit the enemy instead of what it usually does, so it was destroying my own ship and turrets. Yep, I'll do some bug testing and send a report, if needed. Thank you.
Oskar Potocki  [autor] hace 22 horas 
@Echo Ichor
I'm not sure I understand. Yes it can shoot into your ship if you're not careful - it fires over walls and roofs... otherwise it'd be quite useless.
BrenTenkage hace 23 horas 
hey idea
How about taking those Archean Seeds and putting them into little containers to be oxygen producers on the ship, like how we use oxyalge for it, but these are like buildable vanometric powercell like oxygen generators
Echo Ichor hace 23 horas 
Follow-up: should a Anticraft Caster be shooting into the ship? I assume not. It took me twelve hours just to find the last issue so I pray to every dark god that this isn't another bug I need to track down to report. Was attacking some raiders and the Casters blasted through my own hull...and turrets.
Echo Ichor 6 DIC a las 14:07 
I've already submitted a bug report for this--this is just to help anyone else who may also be facing this issue. If you have an Anticraft Caster built and notice it is stuck using 50,000 W of power after you load a save, check if you have RimFridge: Now with Shelves! I discovered this to be the cause of the issue. Once removed, it's back to using 100 W while idle.
Theron Iscarin' 6 DIC a las 13:29 
and now the pilot bridge is broken.... thats my queue for enough rimrim for one day :) i got baking to do anyway.
Succubus 6 DIC a las 12:31 
@Theron Iscarin' and @Gryn i'm facing the same bugs as you two
archwizard 6 DIC a las 12:14 
i don't know if it's a bug or it's because I'm playing on a laptop, but the option to launch the gravship in the gravship menu is straight up not there. I think it's probably because my laptop's screen is literally too small to let me see the option to launch the ship, but probably could be something else
Piniut LEGIT 6 DIC a las 12:05 
Just a quick heads up: This mod is NOT compatible with 'Mini Gravships' mod. It makes the thrusters seek the Grav Engine instead of Gravjumper engine, making the launch option impossible. I didn't test putting the other mod lower in the modlist, so I don't know if it would change anything, but I doubt it.

But besides that, amazing mod. Unique way to make Gravships even more fun.
Secretsquirrel 6 DIC a las 11:48 
Anyone having issues with the beds? I cant get 2 people to be in the bunk bed at 1 time. Even when i assign someone, it will just have one "Abandon" it, as it will list the first person and then "Abandoned" as the second.
IamSam 6 DIC a las 11:32 
I don't seem to get the 'Runaway Gravship' quest. Started with electricity and on day 88
Theron Iscarin' 6 DIC a las 11:04 
Getting grav data is pretty fast in my opinion. try using the grav ship to do all the little quests instead of sending a caravan <3
Oskar Potocki  [autor] 6 DIC a las 10:11 
See the problem is you have a huge colony and only now decided you want to make it fly. Progression in this mod takes time. You should've had a gravjumper earlier and just travelled with it to progress in the tech. Look at it as 'testing the experimental ship'. You need numerous test flights before you just slap engines to your base and fly off.

If you get decent gravship pilot and co-pilot, with high intellectual skills, you will very quickly get the gravdata needed to get standard gravtech, which will in turn unlock the gravtech research bench.
CPT L. Blade [Bot] 6 DIC a las 10:00 
heya oskar, awesome mod! i have some feedback:

i already have a big advanced colony and i wanted to start playing w gravships instead. since you can only start with a really small one i have to fly around to nonsense destinations back and forth with 2 colonists while leaving the rest behind in the main base, like literally 30 times (takes ages) to get the research needed to build a bigger ship.

i think this really kills the momentum since my colony has been ready to go for a long time but is held back by this requirement. maybe i'm doing something wrong but it doesn't feel very good
Theron Iscarin' 6 DIC a las 9:43 
i just WATCHED it happen. its not when i click on the Grav Field Amplifier, its when the Grav Field Extender im trying to replace is deconstructed, if that helps in any way. (i am just a monkey with a stick, my troubleshooting powers are limited)
Alsariul 6 DIC a las 9:21 
@Theron Iscarin'
People wrote to me about this bug, but no matter how many tests I ran, I couldn't catch it. Moreover, GravTech does not perform any deep manipulations with the rules of functioning of the gravship, however, seems to cause an error. Don't know what to do about it.:Rivals:
Theron Iscarin' 6 DIC a las 9:00 
oh, its not just me? clicking on the extender borks my ui and have to task manager to close. Alsariul, for me i have Gravtech and Anomaly for Gravship, i wanted to see if they worked together on my own.
Alsariul 6 DIC a las 8:52 
@Gryn
I'm also trying to figure out this problem, and I have a question for you: what other mods for gravship changes do you use?
Allah's Strongest Soldier 6 DIC a las 8:10 
Thank you guys for doing what you do
Gryn 6 DIC a las 8:05 
got weird bug, time to time after launch my range decreacing and extenders multyply in gravship info, like i placed one and in info there 2 and they add more numbers to build platforms. but if im trying remove extender while clicked on gravjumper, all gui dissapear and cant do nothing, cant even see error logs
toetruckthetrain 6 DIC a las 1:01 
it should probably be possible to land on deep ocean water and build substructure on it, maybe also ocean tiles but im really mostly saying this so theres no soft locking on like a really small island or certain modded biomes
lnodiv 5 DIC a las 22:13 
I'd love to have a way to scan for deepchem from my ship, or something I could put on my ship to allow my to extract deepchem directly.
ParadigmShift 5 DIC a las 18:27 
how do you use the analyze the stars ability, I can't seem to find a telescope to use it on?
Echo Ichor 5 DIC a las 17:15 
The anticraft caster thing does appear to happen only when you load a save, but is clearly a mod conflict. Bear with me as I slowly run through which of my 600 mods is causing it. I'll send in a proper report once I do. My hubris has doomed me...
Tanino Gimlet 2 5 DIC a las 16:15 
oh i must have completely forgotten how the ending goes sorry
Aire 5 DIC a las 15:53 
Fantastic work as always Mr. Potocki.
blackwolf3910 5 DIC a las 15:43 
Oooh tnx, i was thinking i could click empty tiles in space.

Great mod, can't wait for part 2
Oskar Potocki  [autor] 5 DIC a las 15:09 
Your gravship does not need to touch the asteroid or the station. You can land on the opposite end of the map.

And with the gravlift quest reward item you can launch vertically onto an empty space in orbit
blackwolf3910 5 DIC a las 15:02 
It says we can land in space now, how?
Can't seem to select empty space as a destination
Oskar Potocki  [autor] 5 DIC a las 14:14 
@Tanino Gimlet 2
But... it doesn't. It ends in a surface installation with anti-space craft guns.
Ezzoh 5 DIC a las 14:03 
Great mod guys! Quick question, you mentioned in the DLC integration that a good AnomalyXOdessy Mod already exists, would you mind sharing which one? I do like my creepy vibes in SPACE!
Tanino Gimlet 2 5 DIC a las 13:02 
not sure if this is the right place to ask but since the Vanilla Factions Expanded - Deserters questline ends on an Imperial Orbital Station, do you ever intend to add cross-compatability between VFED and VGE?
Oskar Potocki  [autor] 5 DIC a las 12:59 
Oh you absolutely can! Base game has variety of ways that allow you to earn a gravship!
Exkalibur 5 DIC a las 12:51 
Can I still build up to this content if I did a non-gravship start? Or is this more geared towards a one colony on a gravship game?
Oskar Potocki  [autor] 5 DIC a las 12:44 
I have no idea, sorry! Nothing of the sorts happened during testing on ongoing saves when adding this mod.
dlcnate1 5 DIC a las 11:58 
I am still having my issue, my existing gravship engine vanished and I can't even use dev mode to add in a new one because it says there's still one there.

I just want to know if there's a way to fix it that I haven't tried or if my save is borked forever.
Oskar Potocki  [autor] 5 DIC a las 9:14 
@[岗] Señiorita woofers
The thrusters, if working, increase the maximum substructure size, quite substantially too. If they're not working, then that substructure count will be reduced again.
Sarg Bjornson  [autor] 5 DIC a las 8:44 
Nah, your princess is in another castle
kyrambox 5 DIC a las 8:43 
After activating this mod, i have a big red graphical issue. Everything is going red after generating map. I had many mods, but after "binary search" i find that problem is in this mod. I dont know why, but maybe it will help someone who has a similar issue.
YuuYWeeW_50010 5 DIC a las 4:34 
Oh had that issue before, nice find, I had no idea it wasn't just a weird conflict
[岗] Señiorita woofers 5 DIC a las 3:54 
Haha i just tested it, that is actually the problem.
[岗] Señiorita woofers 5 DIC a las 3:33 
Maybe its an issue with the passive research of the grav console hitting 250/250 points and then it sort of softlocks in a way that i cant get anymore research points by launching.
[岗] Señiorita woofers 5 DIC a las 3:19 
Also big respect for putting up with entitled ppl in this comment section hahah