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建议来个暴击机制,可能在梦中获得灵感(一定概率)甚至技能火(极低概率)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch7 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch15 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch4 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch6 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch9 (Verse.Root_Play)
Getting random element from empty collection.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.GenCollection:RandomElement<RimWorld.SkillRecord> (System.Collections.Generic.IEnumerable`1<RimWorld.SkillRecord>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:StudyWhileSleeping.NeedRest_SkillXP_Patch.Postfix_Patch2 (RimWorld.Need_Rest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Need_Rest.NeedInterval_Patch4 (RimWorld.Need_Rest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Pawn_NeedsTracker.NeedsTrackerTickInterval_Patch4 (RimWorld.Pawn_NeedsTracker,int)
Verse.Pawn:TickInterval (int)
(wrapper dynamic-method)
这......那我改一下判定。(我之前是剔除过没技能的角色的,只是没想到会有其他mod让动物也有技能系统)
还有,最好直接发报错的红字,不要发ai分析
核心问题: MOD 试图从一个空的技能记录集合中随机选择元素。
具体场景:
StudyWhileSleeping MOD 在角色休息时尝试给予技能经验
在 NeedRest_SkillXP_Patch 后置补丁中,代码尝试随机选择一个技能进行经验奖励
但某个角色的技能集合为空,导致无法选择
可能影响的角色类型:
动物 - 没有技能系统的生物
机械体 - 某些MOD添加的机械单位
角色数据损坏 - 技能数据异常的殖民者
MOD特定角色 - 某些MOD添加的特殊角色类型