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I might be able to add some configuration over time, but I do like the idea of this allowing the system to fully disappear into the background in most cases
I’ve been in finals but I can take a look at compatibility with 1.0.9 this week — first report I’ve gotten on that, thanks. I’ll look at the heir of heir logic again and see if there’s a better option.
Error: "Unknown trigger type: check_variable, near line: 106" in file: "common/scripted_effects/child_education_effects.txt" near line: 106
Furthermore, it would be great if children of heir weren't excluded. As it is, the heir rule is next to useless to me as heirs tend to be adults all the time.
For instance something like:
is_heir = yes
OR = {
exists = father
father = {
is_ruler = yes
}
}
OR = {
exists = mother
mother = {
is_ruler = yes
}
}
What's the rationale for child of heir becoming admin anyway?
The only issue I've had is sometimes when the Better Education alert tab pops up top of screen, mousing over it will cause a huge lag spike that has sometimes crashed my game. The script kicks in next month anyway and the tab goes away, but I thought I'd let you know. Could just be because of my absurdly large dynasty.
I'll play with the beta today and update if I see any bad behavior
1. Exclude the heir from the automation
2. As a just in case for when your ruler lives long, we give the heirs kids admin education which is a strong Ruler meta at the moment.
3. Once they stop being heirs kids (ie, when dad takes the throne) they go to the normal rules, including the new rule #1 here, so you're able to configure the new heir.
Because of how rule 2 plays out temporally, it's possible to just pick your first kids education and then end up with Admin heirs all game in a stable succession if you don't go to the Heir and change it, because the notification wont show up as he was assigned admin by rule 2 if he was born before grandpa died.
This felt like a good mix between silent & loud behavior, but note: if you want something other than Admin for your heir, remember to update the heirs education on Ruler change.
That said, there is this alternative from Saltfish that I believe has some GUI stuff and options, but I'm not sure on it's state of development but it might be up your alley https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3601094941&searchtext=auto+education
Also though, I am going to try to update this to exclude the heir I think if that's why you want that feature
I'm seeing other feedback for exclude heir and I think I'll give that a shot, so we can assign Admin or expensive/etc to the heir if we want but let the mod educate all estate kids up for good advisors.
Since we definitely need the two files we do modify, and this modifies the checksum at the moment, this mod wont be achievement compatible for the forseeable future.
Please unsubscribe and resub to refresh your local mod version if your mod version is not 1.12 or is still doing expensive education! Steam is bad at handing out the update, expensive education has been fixed since the 18th.
You get ~79 ticks of education on average as there is a 55% chance for the kid to learn each month, and the specialist educations are slightly better than advertised (they end up at .75 PLUS a .25 base).
Intelligent w/ Administrative Education
adm growth per tick: 0.5 (trait) + .25 base + .75 (education) = 1.5 per tick
Over ~79 avg ticks: 1.5 × 79 = 118.5 ie 100
Intelligent w/ Balanced Education
adm growth per tick: 0.5 (trait) + 0.5 base (education) = 1.0 per tick
Over ~79 avg ticks: 79
So, unless you're very lucky in how much a kid ends up learning, even with the best trait towards a stat you wont get purple or even gold tier on balanced education for anyone.
Further, adm is most important for rulers and mil is by far most important on cabinet (integrate, stability, strengthen gov, etc).
1.12 @ 7pm PST: removed expensive education entirely, we just assign best free education.