Europa Universalis V

Europa Universalis V

Reasonable Prices
22 opmerkingen
PhotonUmbra 5 dec om 8:27 
Any word on when we can have an update to this mod? It's not fun having to take multiple loans because an unnamed merchant died in a random event.
Psi23 30 nov om 11:38 
Still on 1.07, but I got an event as Poland-Lithuania to fund a national library for 45k ducats. Seems it slipped through.
MK Black 30 nov om 8:24 
That's too bad, I was thinking of trying it out.
Broken again by Paradox's constant patch spam
TeleportBehindYou 27 nov om 18:18 
Also for events where you get to choose between getting cash from your estate or their loyalty in parliament debate, the choice is now between 10% loyalty or 100 ducats instead of whatever sum they were going to give you before, making these choices useless if you're strapped for cash. Just beware of using this mod as it sets all event ducats choices to 100 ducats.
TeleportBehindYou 27 nov om 15:10 
This seems to also be impacting the gifts that estates give you also. Usually I'd get a couple thousand ducats from my estates when they gift me, but with this mod i'll only get max 100 ducats. It does help with events that are cost scaling, but it will cap the max amount of pretty much anything cost scaled, even positives.
turseturtle  [auteur] 24 nov om 6:57 
@POP will look into it.
POP 23 nov om 17:46 
Hello, my vassals and allies still invoke favors (or the like) to demand steep payments, and refusing them costs me dip reputation.
turseturtle  [auteur] 23 nov om 16:46 
Colonial maintenance was not touched. Price scales with number of charters as in vanilla.
LØSILVER 23 nov om 15:37 
colonial creation and maintenance should be price scaled but for GPs 1~10 cause Castille and France eat up everything I only found out after Castille colonized all of West Africa and spreading into the congo before 1485
turseturtle  [auteur] 23 nov om 14:29 
@Katsu.l will look into it. Previously had it, but it didn't work. Will look into it.
Katsu.I 23 nov om 9:59 
Do you think you could extend this into covert action diplomacy ? I am getting annoyed by how something like 'so distcontent' costs like 110% of your income regardless of how much income it is, which is, to put it lightly, a dumb mechanic.
turseturtle  [auteur] 19 nov om 3:08 
@ChristopherChung. Thank you for bringing up this issue. It has been fixed.
ChristopherChung 18 nov om 19:16 
Hi, after using this mod, corrupt official becomes free so AI spams it a lot. Disabling the mod fixes it.
Perturabo did nothing wrong 18 nov om 12:21 
Thank you very much for fixing it so fast and your work with this mod in general
turseturtle  [auteur] 18 nov om 12:03 
@Perturabo did nothing wrong, thanks for bringing the issue up, the mod should be working again
Recent patch is probably the reason the mod ain't working again, please fix when you'll have time. Game is unplayable without it
Clyne 17 nov om 18:09 
You fixed it incredibly fast—thank you!
turseturtle  [auteur] 17 nov om 18:06 
@Clyne, thanks for brining this issue up. It has been fixed.
Clyne 17 nov om 17:51 
I attempted to create a market, but found that no matter how many times I clicked, it wouldn't generate. After troubleshooting all mods, I finally discovered that your MOD was preventing the market from being created. I hope you can fix this issue. Thank you!
God bless, I wish we could cap MOST of the things in this r3tard-level balanced game. A single event should not take like 60% of my current gold
Wookie404 16 nov om 19:18 
Thank you, this will hold me over until they rebalance it