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Rapporter et oversættelsesproblem






I managed to work around the issue and get it to stop happening Here is what I did, not sure which step fixed it:
Cleared chunks that had spilled out recently that were completely surrounding one portal. I know they can cause pathfinding issues.
Completely closed all portals, and remade them with new names.
Moved one portal to a slightly different location.
I'm currently having an issue where pawns are entering skipdoors and reappearing at the extreme bottom left of the map tile instead of the destination.I can't go back to previous saves on this late-game permadeath colony to figure out where it went wrong.
I looked at the debug log and found the error that occurred during every teleportation. I've pasted the link with the full debug log below. Is there anything I or you can do to fix this? My pawns are tired pedestrians. Thanks in advance.
Full Log
https://gist.github.com/HugsLibRecordKeeper/87869438765222ae8fd4f160de609578
- LoadVehicle
- CarryItemToVehicle
- CarryPawnToVehicle
If there are still issues, refueling jobs might need to be disabled as well
@Gerusz VPE already has that setting
Test 1: I tried starting from space and set up a portal both inside and outside the ship, then tested back down on the ground.
Test 2: Started from the ground and made a portal inside the ship and outside, went to an asteroid to set up a portal there and test there as well. Went back to the ground and tested again.
Each test, I tried playing it out with both just one portal and multiple portals, the portals never broke for me. I had 300 mods installed.
The only way I could get them to teleport to the bottom left of the map is to surround the end portal with trees and forcibly draft them to use the teleporter (This is VPE's functionality, not this mod's)
Colonists teleporting to the bottom rleft corner of the map with NO portal there. Essentially save-bricking.
If you really want for this not to occur, try adding "Cleaning" to the jobdef blacklist in the settings
The settings there mainly for performance, but if a slave can portal their way to escape it could also be kind of hard to catch them
They're enabled to use them by default, unless the guest setting is disabling them somehow, gonna take a look.
Yes YEEEES!
Praise you my good man.
@SchnawserHauser lol yeah, trying to get pawns to carry each other through portals had me tweaking