Surviving Mars: Relaunched

Surviving Mars: Relaunched

Corporate Fugitive Commander
14 comentarios
Mantastic  [autor] hace 5 horas 
The 30 Officer Sponsor goal is now confirmed fixed. Should be no further bugs with the mod, sans the Sponsor Goal and Politics Screen icon bugs which are caused by the game itself.
Mantastic  [autor] 4 DIC a las 20:02 
Thanks much! Let me know what you think when you give it a spin.
Bollie 3 DIC a las 21:37 
Amazing concept! Looking forward to giving it a run once the devs patch up the game a bit more. While all the DLCs nicely fill holes in the gameplay, they make the game easier and easier to the point that a max difficulty run without mods isn't crazy. So I appreciate your work!
Mantastic  [autor] 24 NOV a las 13:05 
Uploaded a test fix. I believe the issue is I put "Officers" plural in the Mod Editor field instead of "Officer" singular.

Unfortunately, unlike most things, the Mod Editor doesn't give you the option of a pulldown menu to select the trait under Sponsor Goals.
Roadwarrior Generalissimo 23 NOV a las 19:07 
Is the "30 officers" sponsor goal not working for anyone else? Currently it's the only goal I haven't completed, despite having close to 60 (non renegade) officers in the colony.
Mantastic  [autor] 19 NOV a las 20:20 
Biorobots shouldn't spawn as Renegades, but if they do, let me know.

And thanks for the kind praise, glad you're enjoying it!
raadoooo89 19 NOV a las 11:04 
@Mantastic first of all I want to say that I really like the idea and I thank you for the work you put into this mod. I saw this mod after I kinda finished my first playthrough of this game in which I did not use any mods and I immediately started a new game with this mod enabled.

I do have a question though: are the biorobots (or whatever they're called) created renegades as well? If they are not renegades I might try to rush that because I am not sure I'll manage to get to rehab them through the sanatorium considering they keep blowing up my farm right before harvest lol.

Again, thank you for your work on this, I really like where this is going.
Roadwarrior Generalissimo 18 NOV a las 9:38 
Oh that's so good thank you! I have been playing with politics disabled, so I was running into problems of how to manage it all. That sounds like a good solution. Thank you for the work put into the mod!
Mantastic  [autor] 18 NOV a las 9:35 
Glad you're enjoying it!

Every imported Earth colonist is indeed intended to be a Renegade, under the pretense that the only people Blood Moon are able to funnel in "under the table" have some kind of criminal background. Makes sense that the kids would be too, product of their environment and all. ;) Part of the fun and challenge is dealing with a bunch of rabble rousers, and eventually cure them of it.

The most recent update added a Mission Goal that unlocks Exotic Mineral Therapy once you have 100 of them, enabling the Sanitorium to rehab them. You can also unlock it via the new Politics DLC once you have the Martian Embassy built.
Roadwarrior Generalissimo 18 NOV a las 4:51 
Excellent mod! Very fun to play. One possible bug, literally *all* al my colonists were starting out as renegades, including the children (who burned down their nursery, which was pretty funny) and the refugee's. I don't know if this was intended, but it doesn't look like it from the game description.

I had been looking forward to solving the renegade problem by just having a new generation of colonists but alas, 'twas like raising the Addams Family. 10/10 experience though.
Mantastic  [autor] 16 NOV a las 14:00 
I'll double check, but previously I was using property changes with the existing Corporate Office that had that unintended affect. They were removed.

If you were using a save from the previous version, that change may stick around.

Just in case, uninstall/reinstall the current version to make sure.
Sildaris 16 NOV a las 11:39 
Possible bug: I can't actually build a Corporate Office with your mod enabled, with either your faction or the Blue Sun Corporation. The building isn't even visible in the build menu. I think your "can't build" rule isn't working as intended.
Mantastic  [autor] 13 NOV a las 9:04 
Thanks much!

As I get more comfortable with modding the game, I'd like to create some story bits within it as well. I'm used to modding in Stranded Alien Dawn, so small learning curve to get over first.

Open to suggestions as well.
dreaming_lad 13 NOV a las 1:43 
I like the thought and the amusing backstory you've put into this, and great twist on the use of renegades. I can only imagine that the lady behind Blood Moon saw Total Recall and thought to herself, "Yeah, that guy Copenhagen's pretty cool. I'd like a piece of that action."