Europa Universalis V

Europa Universalis V

The Wrath of Timur [Persia Update]
40 opmerkingen
Riyaad  [auteur] 46 minuten geleden 
So, I did add a Rise of Persia situation which appears post Timurids, and there is an event for Ismail. however you are more likely to see a non Safavid Persia. I do plan to do a bit more for the Safavids so they can actually start appearing more regularly.
trkmjose 3 uur geleden 
Could you do a Rise of Ismail. Similar to how the rise of Timur situation happens where you should be able to can conquer Persia, Iraq, Khorasan as Ismail or descendent if he dies earlier. And should get a major conversion boost. Rise of Timur situation is cool and can be implemented for other rulers like Ismail. Also being able to to certain actions similar to the Rise of the Ottomans like 'invite Turkic settlers', maybe add 'recruit Turkic/Turkoman/Qizilbash', 'Invade sunni neighbours' which can also be 'Unit Eran' as a causus bellie which when completed the border of the 'Safavid' state then should be able to form Persia. Would be cool to see this implemented
路人西法 8 dec om 0:22 
Timur is too powerful. How can I deal with him? What is the Ottoman war mechanism against Timur? Can a country outside of Timur unify the country by exploiting the disasters?
Riyaad  [auteur] 4 dec om 7:34 
Hmmm, is there anything in the logs?
Perpentach 4 dec om 6:13 
I switched to Timur and unvassalized myself, after that there were no crashes with mod enabled
Mortal 4 dec om 3:11 
I have the same crash as the ottomans when im a vassal of them but im also still on 1.07
Riyaad  [auteur] 3 dec om 21:20 
I think it should be fine as long as the disaster is not firing.
Imperius 3 dec om 20:35 
Last update save file compatibility? Or need a new game? I stop 1340
Riyaad  [auteur] 3 dec om 13:32 
thats odd...
Perpentach 3 dec om 12:31 
Became Timur’s vassal as the Ottomans, and now the game is crashing after Timmy declares war on someone else. Disabling the mod seems to fix it
Non Prime Maldini 3 dec om 8:51 
Would you be able to add a modifier to make it far less likely that Timur dies before 1360, did an observation run and I had to reload an autosave 6 times before 1360 because he kept dying before the event could even fire.
Riyaad  [auteur] 3 dec om 8:03 
Oh.... yeah that would do it, since qara qoyunlu and aq qoyunlu would need a new game to appear. Explains the uncolonized lands in the armenian highlands.
Faninfo_YT 3 dec om 7:32 
Forgot to say, but I installed the mod midgame, maybe it is what caused those bugs ?
Riyaad  [auteur] 3 dec om 6:13 
@kuzeyduma7 Hm, that could work, but i'd have to do it while not overwriting the vanilla event for timurid invading ottomans.
Riyaad  [auteur] 3 dec om 6:11 
@kawwaiicat yeah, ive been continuing to have problems with the timurid colonizing, even though i added a modifier that prevents them, i honestly have no idea why they do it.
kuzeydurna7 3 dec om 0:12 
I had an idea for an extra flavor / alt-history path that might fit your mod well:
Historically, the correspondence between Timur and Bayezid was full of insults and threats, but also had a diplomatic dimension. In game, maybe there could be an event chain similar to how the Ottomans and Byzantium interact in Rise of the Turks. If the Ottomans choose to appease him, Timur would never march deep into Anatolia (or at least have a very low chance to), which then redirect their march towards china.
Kawwaiicat 2 dec om 22:54 
Upon further testing, the colonies integrate upon the death of Timur. I think this may have to do with the Legacy of Cinggis Khan reform?
Kawwaiicat 2 dec om 22:46 
Found a weird bug as well. The Timurids began colonizing Karakoram in the Tarim area. The land appears as occupied by the Timurids, despite being owned by no one. The land also has 100 development, even before the colonization was done. Upon tagging into Timurids and playing around with the population a bit, I see the issue. The Timurids keep sending a charter, and every time they receive the event The Failed Colony of ____ (colonial_charter.200), which states the colonization failed due to Chagatai- even though Chagatai doesn't have a charter in this area. The event ends the Timurid charter and leaves the land uncolonized, BUT adds five development to the province and leaves the population intact. I think the Timurids just kept sending charters to this area, until it hit 100 development- and at some point the game bugged out into the Timurids occupying the uncolonized land.
Riyaad  [auteur] 2 dec om 19:32 
I think i fixed it with the update i just pushed
magi 2 dec om 19:29 
When timurids collapsed, they left uncolonized lands in iraq area but why?
Riyaad  [auteur] 2 dec om 14:44 
huh, the second one is weird, ill check it out, first one, should have fixed this today... ill check again
Faninfo_YT 2 dec om 14:26 
Hey had two weird bugs, the first being that timurid stole two of my vassal without my consent, and two when they imploded they left uncolonized land around the armenian highland-azerbaijan-jazira areas
nexessor 2 dec om 13:32 
@Paul Really? He never does anything in my games in vanilla
Paul 30 nov om 21:55 
Damn, an even better timurids? tamerlane took everything from finland to afghanistan in the south and china as i was playing normally
Riyaad  [auteur] 29 nov om 6:28 
The settled country part is weird, but it should momentarily be Timurs tribute till his death
GODOG 29 nov om 1:44 
Had a weird thing where Golden Horde was turned into a Settled Country and a Tribute by Timur so they don't implode. Would like if there was a way so if Golden Horde is defeated they implode regardless of whatever happens.
jaquiethecat 24 nov om 6:42 
Deze reactie is nog niet geanalyseerd door ons geautomatiseerde inhoudsanalysesysteem en wordt standaard verborgen tot we hebben kunnen vaststellen dat ze geen schadelijke inhoud bevat (bijv. links naar websites die informatie proberen te stelen).
Riyaad  [auteur] 23 nov om 12:46 
Unless you switched off the gamerule, I made it so Timur doesn't insta-conquer land outside of the lands of his historic empire.The tributary part is half broken, it shouldnt tribute your vassals but you, so you should keep your tribute, no idea why why that happened, ill have to fix that. Brave of you to fight Timur.
Ran 23 nov om 12:24 
I had Timur attack me while I was playing Ottomans and honestly it's insane to be on the receiving end of Timur. He takes any forts in a few days, his armies are uber powerful, he insta conquers. Basically I peaced him out for some money and sound tolls, but then it completely ignores the content of the peace treaty and release all my (many) vassals as Timur's tributaries. At the end I had to get a white peace via console as it was a ragequit moment to lose 10+ vassals with no counterplay. I feel like you should make fighting back possible: give Timur a really good CB with low conquer cost, but get rid of the insta-conquer. Playing against that as a player is a nightmare. Also should get rid of the forced vassal release.
Riyaad  [auteur] 22 nov om 11:13 
I'll check but, it might just be a compatibility problem.
WTID 21 nov om 23:13 
yes im sure because when i remove your mod my save continues to past 1375 i dont know error log i searched whats reason for ctd for two days . then i try your mod maybe its not compatible other mod i dont know
Riyaad  [auteur] 21 nov om 12:58 
You sure? I've been getting well past 1375. Anything in the error log?
WTID 21 nov om 10:32 
if someone crash like me every new game on 1375 this mod the cause
Riyaad  [auteur] 17 nov om 8:18 
I'll see, at this point the mod might go slightly beyond timurids.
Silent Heaven 16 nov om 23:05 
Can you do something like this for the Ottomans? They're really underpowered throughout the entire game
Rayor 13 nov om 2:19 
Finally, Timur appears not as the chief of a meadow village, but as the ruler
Riyaad  [auteur] 12 nov om 11:54 
I think there might be an immortality modifier that i could give till the 1400's then just use event to remove him.
SgtPeppersSoul 12 nov om 8:35 
Can you give Timur some kind of immunity to random deaths? In my game he dropped in his 40s. I think leading armies in the Steppes has a relatively high death chance.

My suggestion to put him on rails might be to create a specific CB against members of the Ilkhanate. That way, he can advance that way far more easily and it might encourage his AI to do so. I might also make his arrival trigger an event that makes Ilkhanate vassals disloyal, as right now they are far more stable than they were IRL.
Riyaad  [auteur] 12 nov om 7:39 
1360's is when Timur spawns in the base game, so you still have to wait for his natural spawning.
Echo 12 nov om 3:50 
So, about when would this mod come into effect? In vanilla, I've played several games and I haven't seen any trace of the Timurids.